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4chan archive /vg/ (index)
2012-11-21 09:02 19079750 Anonymous AGDG - proper OP edition (1353059842894.gif 400x377 482kB)
>Official AGDG project lists http://vidyadev.com/wiki/Projects http://vsrecommendedgames.wikia.com/wiki/Games_Made_by_/V/irgins heartvine.tumblr.com/post/23679199469/agdg-tumblrs ~~IF YOU WANT TO MAKE GAMES BUT DON'T KNOW WHERE TO START READ THESE LINKS~~: >General resource lists http://programming-motherfucker.com http://heartvine.tumblr.com/post/17243872646/indie-game-dev-faq http://sites.google.com/site/vidyadevresources http://pixelprospector.com/indie-resources http://www-cs-students.stanford.edu/~amitp/gameprog.html http://content.gpwiki.org/index.php http://forums.tigsource.com/index.php?board=4.0 http://opengameart.org >Trackers to find the threads http://spiderchan.com/vd/ https://twitter.com/AGDGBot >IRC #vidyadev on irc.freenode.net (official /vg/agdg irc) http://webchat.freenode.net/?channels=vidyadev #/g/amedev on irc.rizon.net (alternative /g/ irc) >Previously on AGDG: -Touhou -Ideaguys -industrious

4 min later 19080069 Anonymous
>previously on is copy pasted >this buttmad about a fucking emoticon

5 min later 19080120 Anonymous
nobody cares dude, stop shitting up /vg/ with extra threads you can't delete

6 min later 19080151 Anonymous
>>19080069 >talk about buttmad >is buttmad himself >sage in /vg/ where the bump limit is irrelevant way to go

6 min later 19080173 Anonymous
>getting this butthurt Calm the fuck down.

8 min later 19080307 Anonymous
>>19080151 The only thing sage does is not bump the thread with the post you used it in. And your only response is basically no u. Delete this shit.

9 min later 19080345 Anonymous
quality thread

9 min later 19080381 Anonymous
>>19080307 you can't delete threads in vg

10 min later 19080458 Anonymous
>>19080307 which is irrelevant in /vg/ because everyone uses the catalog

12 min later 19080557 Anonymous
Do any of you have experience with GLFW? I used it once awhile ago without any problems but I tried it yesterday and received an error I don't know how to deal with. I tried this example program http://content.gpwiki.org/index.php/GLFW:Tutorials:Basics#An_Example and I received an error during glfwCreateWindow. It tells me "Unable to create OpenGL context". Anyways, SFML seems to accomplish the same thing without problems, but I'd really like to use GLFW if possible. Any suggestions?

1 hours later 19085026 Anonymous (1332104312609.gif 200x150 302kB)
>actually previously on AGDG pic related

1 hours later 19085568 Anonymous
>>19085512 Ope. He did respond. Sorry 'bout that.

2 hours later 19089228 Anonymous
Guys, you seem like the best choice for answering my question. I'm moving out soon and I'm gonna need a laptop for my gaming and academic needs. I've thought about getting one on black friday but I've been out of the game for so long I don't really now which specs I should go for. I currently have 4GB of RAM Intel(R) Core(TM) i5 M 430 @2.27 GHz, 2267 Mhz, 2 Core(s) Processor My graphic card is an Intel(R) HD Graphics (Core i5) What should I get that's superior to this, laptop-wise?

2 hours later 19089613 Anonymous
I'd totally love to make gifs that show progress with my game like some of you are doing. How do you guys make said gifs?

2 hours later 19090847 Razion
>>19089228 >>AGDG != /g/ That being said, if you want something to game on don't expect it to be useful for taking around to classes. I bought my Asus G73 knowing full well that the battery life would be complete and utter shit. You should realize the same thing. And please realize that an on-board intel chip doesn't qualify as a graphics card. If you're dead set on getting a "gaming laptop", I'd look into the Asus G75. Sweet machines. It's a portable desktop, really. But again...Don't expect it to stay alive through a 3 hour lecture.

3 hours later 19092584 Anonymous
>>19089613 Camstudio to record + something to convert avi to gif. A lot use photoshop, I use super + gimp.

3 hours later 19094253 Z
I took C++ back in high school and am working on learning the language again (with an interest in game coding). I've looked into it and found tons of starting tutorials and all that jazz but nothing tells me what program to use for it. Any suggestions? I have codeblocks, eclipse, and visual studio in mind.

3 hours later 19094528 Anonymous
>>19094253 I use codeblocks. Always liked its simplicity and ease of use.

4 hours later 19097176 Anonymous
I restarted my tumblr blog: http://maelmdev.tumblr.com/

6 hours later 19103160 Anonymous (kanye.jpg 500x687 102kB)
Making a game in rpgmaker and I want to make my own art. Is there a good program you guys use to make pixelated graphics?

6 hours later 19104741 Anonymous
>>19103160 Extreme Zoom mspaint

7 hours later 19108006 Anonymous
>>19103160 >>19104741 This, Photoshop, or Gimp.

7 hours later 19108218 Anonymous (1349338859786.png 480x362 172kB)
>>19103160 just slap your dick on the screen you bubbly faggot

8 hours later 19111042 Anonymous
>>19103160 write a c program that produces hardcoded .pngs

8 hours later 19111214 Anonymous
sage

10 hours later 19119820 Anonymous (elduck.png 400x400 7kB)
>>19104741 >>19108006 >>19108218 >>19111042 rate my duck

10 hours later 19120018 Anonymous
>>19119820 5/10 needs more work

11 hours later 19120192 Anonymous (KennyTWD.jpg 473x620 30kB)
>>19119820

11 hours later 19120429 Anonymous
>>19119820 muh duck

11 hours later 19121450 Anonymous
>>19119820 sorta looks like a duck. what are you going to use it for?

12 hours later 19124687 Anonymous (costanzaswing.jpg 354x366 61kB)
>>19119820

13 hours later 19127471 Anonymous
>>19103160 Graphics gale

17 hours later 19134790 Anonymous
>>19103160 Charamaker 1999 You can get it on pretty much every RPG Maker related site. It's great for RM because it allows you to work on 24*32 squares. It's more limited than Paint.NET or Graphic Gale though.

19 hours later 19140290 Anonymous (1353323833762.jpg 2000x1249 845kB)
So if I wanted to do some hardcore commercial vidyadev, how much would it cost to hire an artist to make a few paintings like this for concept art or loading screens, etc?

20 hours later 19142937 Anonymous
>>19140290 >Implying there are standardized prices for suck works. Ask an artist how much he would want.

21 hours later 19144735 Anonymous
dead agdg is dead

21 hours later 19144952 Anonymous
Is a circular dependency acceptable between states and their manager?

21 hours later 19145202 Anonymous
>>19144952 I guess. It's not like you're expecting to reuse one without the other, right?

21 hours later 19145786 Anonymous
Hello, /AGDG/. What do you think about component-based design in games?

21 hours later 19145826 Anonymous
>>19145786 Reaching buzzword status.

22 hours later 19150296 Anonymous
>>19140290 Something like that I would IMAGINE would be in the several hundred dollar range.

24 hours later 19157006 Anonymous
Can I get some resources for making a game in JS/HTML5?

24 hours later 19157031 Anonymous
>>19145826 Reached mount stupid. >>19145786 If you have a framework for that available, use it. For small games its totally unnecessary.

24 hours later 19157074 Anonymous
>>19140290 100$ starting.

25 hours later 19158180 Anonymous
>>19140290 That depends on how starved the artist is.

25 hours later 19159284 Anonymous
>>19158180 This. You can often get a discount if you throw the artist in a cage in your basement for a week with no food before asking.

25 hours later 19159951 Anonymous
>>19157006 Anyone? I can't find much info about it anywhere.

25 hours later 19160949 Anonymous
>>19159951 Why would you want to use JS/HTML5 in the first place?

25 hours later 19161181 Anonymous
>>19160949 Everyone on any platform with a browser is just a click away from the game. No installation or plugin is necessary.

26 hours later 19164396 Anonymous
>>19159951 Just HTML5 canvas, make a game loop using setInterval, then standard mouse/key events

28 hours later 19171335 Anonymous
>>19164396 I'll try that. I wonder how the performance of a JS/HTML5 game would compare to something like Java or C++. I'm planning on making a performance-intensive game, so I want to make sure that it will be able to run smoothly. I'm probably going to have to make a prototype and do some benchmarking. Also, why is the thread so slow? Is everyone busy eating?

28 hours later 19171458 Anonymous (derpyicons.png 1194x221 24kB)
Programmer art sure does make sad sometimes.

28 hours later 19171541 Anonymous
>>19171458 Sputnik doesn't quite fit in there.

28 hours later 19171971 Die Cis (Menu.jpg 1918x1080 2144kB)
Have an alpha build of my game prototype for a class of mine. http://www.mediafire.com/?o8ecvu5fsod40pq Some shit broke during the build like my menu buttons drifting around and unfished sound but overall I've done more in a week than allot of indies would do in a year.

28 hours later 19172058 Anonymous
>>19171458 Did you at least try to use references?

28 hours later 19172150 Anonymous
>>19172058 Why would I do something silly as that for placeholder programmer art? It still makes me sad though.

28 hours later 19172267 Anonymous
>>19172150 for your self'-esteem also, being a programmer and an artist isn't mutually exclusive

28 hours later 19172306 Die Cis (Fire1.jpg 1918x1080 1511kB)
First one to screencap the ice level gets to tell me what to put in the game, if it's doable.

28 hours later 19172405 Die Cis
>>19172306 The "fantastic" graphics setting does matter btw.

28 hours later 19172908 Anonymous
>>19172267 it ain't, but I have no interest in doing the art right now. I just need stuff that's representative enough of what it's supposed to be

29 hours later 19174329 Razion
>>19171971 >>19172306 Coming along nicely, but... >>I've done more in a week than alot of indies would do in a year Let's not get cocky. What you're developing is a simple game concept that's been done a million times. And you're using Unity, which is incredibly quick for development. Dig the soundtrack. Is that some of Deathie's work?

29 hours later 19176325 Anonymous
>>19174329 I'd say it's quite true though. Indies tend to postpone their projects for months at a time. No doubt so will the poster though.

29 hours later 19176613 Anonymous
will I be ridiculed by my peers for making a game in the UDK instead of from scratch? I don't want to lose my street cred.

29 hours later 19177003 Anonymous
>>19176613 That depends on what kind and how good the game is.

30 hours later 19177230 Anonymous
>>19177003 So are you saying people only care about the end product and not how it is made? This is good, my street cred will be safe and I'll still be able to look my mother in the eye.

30 hours later 19177780 Anonymous
>>19177230 What street cred do you have? Anyway, a lot of big commercial projects are made with pemade engines and they turn out to be hits. However, if the game is bad, it's going to look like a kid's failed programming experiment. People care more about seeing gameplay than what the game is made in.

30 hours later 19178142 Anonymous
>>19171458 > not just stealing icons/sprites from other games until you get an artist do you even aesthetics?

30 hours later 19178252 Anonymous
>>19176613 Derek Yu made Spelunky and Desktop Dungeon with gamemaker and he has tons of street cred

30 hours later 19178365 Anonymous
>>19177780 That should be part of the copypasta in the OP. Code in what the FUCK you wanna code in.

30 hours later 19178718 Anonymous
>>19161181 >Everyone on any platform with a browser *need a modern browser (all those IE oldies can still run Flash) *performance varies from browser to browser *still in development HTML5 is a terrible platform for serious gamedev right now because of how new and not mature it is.

30 hours later 19178775 Anonymous
>>19176613 you'll be ridiculed when you do it from scratch and don't finish anything

30 hours later 19178958 Anonymous >artificial pixel art ligthing (a.gif 407x308 12kB)
Reposting because fuck you this looks awesome. https://love2d.org/forums/viewtopic.php?f=5&t=11076&utm_source=buffer&buffer_share=ffcf5 To run -> Install love2d https://love2d.org/ Then download and run https://love2d.org/forums/download/file.php?id=5712

30 hours later 19179204 Deathie (Loopahn.gif 291x160 2840kB)
Musicbros and audiofriends parking and on standby. Deathie - Electronic - http://soundcloud.com/death-m-d Iyashi - Various - http://soundcloud.com/iyashikei Kwaze - Orchestral/Sound Effects - http://soundcloud.com/kwazekwaze Taking song requests and helping out with any music and audio software related questions. Also available for commissions. Just reply to this post if you want to make a request or if you're a musicbro and want to be added to this list.

30 hours later 19179302 Anonymous (pixelcelshading.gif 484x354 1655kB)
>>19178958 Made a shitty gif because god damn. Too bad the recording gets weird everytime I move the light-source around, looks much smoother in-game

30 hours later 19179385 Anonymous
>>19179302 Can you upload the normalmap for the stumps? Assuming he's using one.

30 hours later 19179690 Anonymous
>>19178718 This is part of why I'm still worried. It's very new and experimental technology. Either way, I'm not fully concerned about people running IE to be able to play the game. Also, I think that everyone is going to have an up-to-date browser. I'll be specific about which versions of each ones I want. Browsers are free and easy to upgrade. I'm going to be focusing on FF, Botnet, and Opera, since those are the browsers that my friends use. I've seen games made in 2006 with this technology that run just fine, so I really think that I have a chance to make this real.

30 hours later 19179705 Anonymous
>>19179385 Check the thread if he uploaded it >>19178958

30 hours later 19179832 Anonymous
>>19179705 Ah, yeah. I see what he did. https://love2d.org/forums/viewtopic.php?f=5&t=11076&start=40

30 hours later 19179892 Anonymous
>>19179690 If you want to stick to HTML5 and deal with per browser implementation of features, suit yourself. I'd take the easy way out and go for Flash if I were to make web games, you know it works and everyone has it installed, and you get maximum user base (even IE). When HTML5 is ready I'm definitely going to look at it, but now really isn't the time IMO.

30 hours later 19179934 Anonymous
besides coffee etc. how do you guys push yourself through particularly boring stages? i'm talking more from a programmer point of view here.

30 hours later 19179968 Anonymous
>>19179690 >dropping IE >in favor of opera Best be joking nigger, opera has nomarketshare.

30 hours later 19180026 Anonymous (1353626763084.png 500x500 123kB)
>>19179934 Get distracted. Fap. Check AGDG. Look at the time and realize its been hours and haven't worked on it. Work on it a bit. Fap. Go to sleep. Repeat every day.

30 hours later 19180058 Anonymous
>>19179934 What I do: Have a list of all programming tasks. Break the boring tasks into mini-tasks, completable within a short amount of time. Suddenly any given thing to do seems less daunting, and I get the joy of quickly crossing shit out "I finished this shit!" after completion.

30 hours later 19180070 Anonymous
>>19176613 I'll ridicule you no matter what you do. That means just like make game, FAGGOT

30 hours later 19180305 Anonymous
>>19180026 it's like we're all linked mentally somehow >>19180058 nice, i think that's a good way of looking at it i forgot to mention i'm particularly having trouble with the learning side of things as far as being distracted at boring stages. Whenever i create anything that involves some kind of creative thought i'm usually working like crazy, but whenever i'm studying it's like i have to constantly tell myself this is what i enjoy. I like it when i do it but always find something else to distract me could this be an issue with not being 'pushed' enough by my material? it sometimes feels like i'm not really getting anywhere or learning many new, interesting things

30 hours later 19180785 Anonymous
>>19180070 We got a badass here.

31 hours later 19180803 Anonymous
>>19180305 >but whenever i'm studying it's like i have to constantly tell myself this is what i enjoy Congrats, you just realized learning new shit is work. You either push through it and get better, or give up and have no skill. Or if its something you don't enjoy, find another skill you're much more interested and naturally motivated in.But you still need to put in work.

31 hours later 19180949 Anonymous
>>19180803 >Being naturally motivated. I have to motivate myself to get out of bed.

31 hours later 19180959 Anonymous
Side Steel Armor Frontal Steel Armor Back Steel Armor I could go with "Chest" instead of Front/Frontal and would calling the side piece "Shoulders" make enough sense, considering shoulders is only one part of your side? What sounds good? You take bonus damage depending on the direction you're facing (top down game).

31 hours later 19181070 Anonymous
>>19179934 For me, I have to keep reminding myself of all the cool shit I can add while I'm implementing 'Boring Feature X'. Like 'once I finish this, I can do all this more interesting stuff'. There is a lot of stuff I find very boring that I would rather pay a code monkey to do for me, if I had the cash. I really enjoy coding actual game mechanics, though. Basically, don't forget to let your creative side have some fun when you're doing the boring parts. Take a break and make some horrible programmer art, if it keeps those creative juices flowing.

31 hours later 19181110 Anonymous
>>19180949 This, only thing that drives me forward and keeps me from suicide is the thought that someday I might actually make a video game.

31 hours later 19181129 Anonymous
>>19180949 Think of it like this. You're just much more motivated to stay in your bed.

31 hours later 19181139 Anonymous
>>19180803 no, that's the opposite of what i'm saying new shit i find fun and exciting it's going over stuff i'm reasonably confident in but not 100% that kills me i love programming, i just find the material is often repeating itself i get what you mean though, and it is something i just have to push through. I was simply wondering what others do to get that burst of motivation other than by using caffeine

31 hours later 19181192 Anonymous
>>19180959 This this medieval armor or a mech game or what? It's kind of silly to divide medieval-style armor like this because you wouldn't wear armor that just covered one side of you (unless you're in an anime, I guess).

31 hours later 19181318 Anonymous
>>19181110 Likewise, not that I've made any progress whatsoever >If I kill myself, then I'll have never made a game, and my mom would get all depressed and stuff too

31 hours later 19181320 Anonymous
hey agdg Does anyone know how to create a checkerboard pattern using a GLSL fragment shader? Like, imagine I have the simplest geometry; just a simple quad. And the tex coords are there as a varying in the fragment shader... I get how to create 'stripes' in one dimension, but not a checkerboard in two.

31 hours later 19181398 Anonymous
>>19181192 Yeah it's medieval. That's why I bring this simple question here, because it's odd. For gameplay purposes though I do want to add this. And thus I'm left with shit not making a whole lot of sense and trying to decide what to call the pieces.

31 hours later 19181449 Anonymous
>>19181318 agdg: depression edition.

31 hours later 19181459 Anonymous
>>19181070 thanks for the reply, that's kind of the thing i've been doing, although it's hard right now as i don't really know enough to make a fun little project on the side of my studies i'm doing design for a much larger potential game idea though and it is helping me quite a bit >make some horrible programmer art i've had a tablet for over a year now that i haven't used once because i know i suck so bad, maybe now is the time to bust it out and make some shit

31 hours later 19181483 Anonymous
>>19181449 That made me smile

31 hours later 19181545 Anonymous
>>19181398 If you must do it like this (who am I to tell you otherwise?)- Front - Breastplate Side - Pauldrons Back - ?

31 hours later 19181571 Anonymous
>>19181449 Astronomically Genderfluid Depression General Check your privilege

31 hours later 19182031 Anonymous (1353628029711.gif 500x500 69kB)
>>19181449 Autistic Depressed Development General

31 hours later 19182043 Anonymous
>>19181571 check THIS *grabs dick*

31 hours later 19182792 Anonymous
http://www.depressedtest.com/ Post your score, and your game

31 hours later 19183256 Anonymous (agdg-wordle71.png 810x520 148kB)
>Last time on AGDG: Experience much fucking

31 hours later 19183373 Anonymous
>>19182792 >Major Depression: High >Dysthymia: Slight-Moderate >Bipolar Disorder: High >Cyclothymia: Extremely High >Seasonal Affective Disorder: High >Postpartum Depression: N/A I don't know what any of this means, but I wouldn't say I'm bipolar

31 hours later 19183395 Anonymous
>>19183256 >java shit game make sounds about right

31 hours later 19183515 Anonymous
>>19183256 >Fuck shit start programming

31 hours later 19183593 Anonymous (1353031202087.png 210x230 3kB)
>Come up with AMAZING NEW IDEA™ >Write down pages of ideas, refine them >Go to start coding >... >Lose interest >Repeat

31 hours later 19183627 Anonymous
>>19179892 Sadly, I don't want to go with Flash. If I did, then I would just go with Java. >>19179968 I guess you're right, but it's still IE.

31 hours later 19183702 Anonymous
Flash Player vs Unity Web?

31 hours later 19183782 Anonymous
>>19183702 game maker

31 hours later 19183783 Anonymous
>>19182792 >Major Depression: Very Slight >Dysthymia: Very Slight >Bipolar Disorder: Slight-Moderate >Cyclothymia: Slight-Moderate >Seasonal Affective Disorder: Slight-Moderate >Postpartum Depression: N/A

31 hours later 19183828 Anonymous
>>19183782 >>19183782 AFAIK gamemaker can't compile(or whatever) for web.

31 hours later 19183845 Anonymous
>>19183702 Flash Player of course, Unity's is fairly new and not that many people installed it. Heck Unity exports to Flash.

31 hours later 19183846 Anonymous
>>19183828 html5 bitch

31 hours later 19183869 Anonymous
>>19183828 what is game maker studio

31 hours later 19183873 Anonymous
>>19183828 html5 nerd

31 hours later 19183925 Anonymous
>>19182792 Major Depression: Slight Dysthymia: Slight-Moderate Bipolar Disorder: Moderate Cyclothymia: High Seasonal Affective Disorder: High-Moderate Postpartum Depression: N/A

31 hours later 19183978 Anonymous
>>19183783 >>19182792 >Major Depression: Slight >Dysthymia: Very Slight >Bipolar Disorder: High-Moderate >Cyclothymia: Slight-Moderate >Seasonal Affective Disorder: Slight-Moderate >Postpartum Depression: N/A Neat.

32 hours later 19184009 Anonymous
>>19183627 HTML5 can break on the following occasions: - the standard is changed - browser updates - user has some weird plugins installed - user has driver issues So what's wrong with Flash exactly? >>19183845 >Heck Unity exports to Flash. If you pay $400 per developer seat. And this is the non-pro version.

32 hours later 19184138 Anonymous
does anyone know what the latest version number for game maker studio is, I can't tell if thepiratebay has the latest version or not

32 hours later 19184183 Anonymous
>>19184138 check their site dumbass

32 hours later 19184370 Anonymous
>>19184183 do you see a version number?

32 hours later 19184473 Anonymous
What game engines do you guys like the most, that enable fast development? Language isn't an issue, I'm fairly experienced at programming and I'm willing to learn whatever.

32 hours later 19184775 Anonymous
>>19178142 I'd rather have self shit than stolen aesthetics.It's not like I'm selling the game with that shit in it.

32 hours later 19185143 Anonymous
>>19184775 >It's not like I'm selling the game with that shit in it which is exactly why you steal good shit

32 hours later 19185334 Anonymous
>>19184775 Makes it easier on the eyes and better to understand. Plus it makes me feel like I'm actually making a game and not a bunch of moving mspaint icons

32 hours later 19185338 Anonymous (1348881980877.jpg 548x450 38kB)
>>19183256 >come really hard

32 hours later 19185689 Anonymous
>>19185143 You make for a terrible lawyer my friend.

32 hours later 19186423 Anonymous (title-buddy-3.gif 125x125 2kB)
>finally getting progress done on a game >it's in fucking Twine Oh well

32 hours later 19186456 Anonymous
>>19184009 Have you seen any cases of this happening? There isn't anything wrong with Flash, but I don't want to have to rely on a plugin, I think that it's being phased out in marketshare, and I don't like some of the technical aspects of it. A lot of people don't like Flash and don't want to have it on their computers. I don't even prefer it, although I do have it installed. I don't think that it would be a comfortable thing to develop in, and I don't want to deal with the stigma that comes with having a game made in Flash.

32 hours later 19186712 Anonymous
>>19186456 the bigger question is when DOESN'T html5 fuck up somehow

33 hours later 19187068 Anonymous
>>19186712 When it's not being used.

33 hours later 19187248 Anonymous
>Want to make a multiplayer game that is highly moddable I don't know shit to make this a reality, but I have a few questions anyways. Firstly, the data. I want something along the lines of Dorf Fort level of detail. Looking at the raws, they have some kind of attribute system going on ie, something like [ISITEM:YES]. Diablo 2 by comparison just used tab delimited text files to manage everything, so a projectile for example would have 20-40 fields to determine what it does, how it does it, etc. Is there a particular advantage to either method?

33 hours later 19187371 Anonymous
>>19186456 >stigma that comes with having a game made in Flash. You mean the one where people think its shit if it looks ugly and laggy? You mean the one that makes devs a lot of money if they have a quality game? Make a high quality game and no one will bitch at you for using Flash. Look at crush the castle, Kingdom Rush, fancy pants etc people love those games. If you make a shit game, you have no one but yourself to blame.

33 hours later 19187460 Anonymous
>>19187248 >Is there a particular advantage to either method? Learn to make pong first before asking yourself this.

33 hours later 19187480 Anonymous
>>19186423 imo getting shitty games done will psychologically empower you to work on better games, much like how bad books are a gateway drug to better books. that, or you will convince yourself that shitty games are good, which is unfortunate but seems uncommon.

33 hours later 19187547 Anonymous
>>19186456 >I think that it's being phased out in marketshare You do realize that currently the Flash platform is humungous. It's also one of the fastest updating platforms (users moving to a newer version) of any software that's distributed in that quantity. It doesn't matter that someone doesn't like Flash, to do a lot of things you will run into issues if you do not have Flash Player installed. The reason people do not like Flash is simple: they blame pretty much everything that's wrong with browsers on Flash, when it's generally just low quality code that was written to be played in the Flash Player.

33 hours later 19187590 Anonymous
>>19187480 That's what I've decided. Getting something done will get me used to the amount of work it takes to actually get something done. Even if it's on a really simple engine and it's pretty much a CYOA game.

33 hours later 19187612 Anonymous
>>19186456 >think that it's being phased out in marketshare, For desktop browsers? Hahahaha no, especially not with youtube still using Flash while their HTML5 player is broken as fuck.

33 hours later 19187656 Anonymous
>>19187460 Well I've been using C# fairly casually for 2 years now. I just bothered to read a good chunk of the language specification manual so I know HOW to do things. The attribute method seems to offer better flexibility, but at the cost of making very nonspecific code to handle it.

33 hours later 19187685 Anonymous
Flash: "At Least It's Not Adobe AIR"™

33 hours later 19187765 Anonymous
>>19187371 I'm not looking to make money, and you cannot tell me that the success of a game is relevant to its quality. I know, I can make a good game in Flash that people will like, but I want to know if I will be better off with something else. Right now, I am being told that my code is going to break if I use HTML5. I want to be certain whether this is true. I know that it's an experimental field, but that's part of why I'm interested in it. I have reason to believe that the time is just right for it. Anyways, I've never played a game in Flash that I have actually liked. I have found then to be of a sub-par quality to that of games made with other tools. I have, however, been very impressed with that HTML5 is capable of. Maybe I'm just biased, but this is why I am making sure to check the facts. Chances are, I won't get some good answers. This is why I want to start developing and check it for myself before I finish a game. I didn't come here to argue HTML5 vs Flash, but to find some resources for getting started with HTML5. I already know that I don't like Flash for many reasons.

33 hours later 19187782 Anonymous
>>19187371 Wasn't Rayman Origins done in flash or did I hear false information?

33 hours later 19187794 Anonymous
>>19187547 >when it's generally just low quality code that was written to be played in the Flash Player. You can't blame everything on the devs too man, Flash, especially before AS3 was quite limited and slow on its own. BitmapData rendering (which improved performance by a fuckton) got popular thanks to Flixel and AS3, before that, AS2 had shit support for it.

33 hours later 19187853 Anonymous
>>19187685 Wat.

33 hours later 19187872 Anonymous
>>19187547 Personally I blame Chrome for everything. Whenever Firefox freezes up, it asks me if I want to stop a Chrome script afterwards.

33 hours later 19187897 Anonymous
>>19187853 League of Legends.

33 hours later 19187925 Anonymous
>>19187782 No, it's done in a proprietary UbiArt engine.

33 hours later 19188000 Anonymous
>>19187782 No that's just /v/ calling it a Flash game because its 2D and not pixel art. Its ubi's own framework.

33 hours later 19188056 Anonymous
>>19187925 >>19188000 Thus would explain why it runs so well on fullscreen for more than 10 minutes

33 hours later 19188154 Anonymous
>>19188056 Its a C++ DX9 game, of course it will outperform the usual flash game. But just saying, Flash is slow but FP11 brought new features: http://www.unrealengine.com/flash/

33 hours later 19188164 Anonymous
>>19187547 That doesn't mean that it is good. Either way, I don't think that it's worth arguing with HTML5. Keep in mind that IE has over 50% of the browser market-share. Does that mean that it is a good browser? By every moderately-experienced computer user, it's unusable. >>19187612 HTML5 is just fine for me, and it's only going to keep getting better.

33 hours later 19188176 Anonymous
How do I store data regarding individual instances in gamemaker? Whenever an object's not onscreen, it ceases to exist (like if I wanted to put it in an inventory or on another portion of the map). How do I store data about an instance (i.e. the quality of the bow in the inventory or the health of a unit on another screen)?

33 hours later 19188198 Anonymous
>>19187897 My sides, why would they do that.

33 hours later 19188247 Anonymous
>>19188176 Persistent objects?

33 hours later 19188248 Anonymous
>>19188154 The funny thing is that for my netbook, the C(++? #?) port of VVVVVV actually runs slower than the original Flash version. I don't know why, maybe it's integrated graphics chucklefuckery or something.

33 hours later 19188253 Anonymous
>>19188176 Declare a variable and put the information there. It sounds to me like you are doing everything visually.

33 hours later 19188285 Anonymous
>>19188154 Since I thought it was in flash, I believed that the dev team worked miracles with it

33 hours later 19188340 Anonymous
>>19188164 So did just you come here to start a Flash vs HTML5 argument and only stick to your biased opinions? You also turn down any criticism on HTML5, so why are you even asking anything if you're clearly dead set on it? Its all I've been seeing. if you want to use it, shut the fuck up and do so instead of shitting up AGDG with language/tool wars. We've had enough of them.

33 hours later 19188459 Anonymous
>>19188247 No, I mean like out of the room entirely. Like if I was putting something in the inventory or stealing it's soul so it has no visual presence. >>19188253 So let's say I have the item "bow" (stored in invSlot1) and it has three arrows left. Does that mean I have to make new variables called invSlot1ammo and invSlot2ammo and so on due to one item?

33 hours later 19188662 Anonymous
Any unitybros here at the moment? What tips would you give to someone starting out with unity?

33 hours later 19188770 Anonymous
>>19188340 >So did just you come here to start a Flash vs HTML5 argument and only stick to your biased opinions? I already said that I didn't. I just came here to get information about HTML5. You seem to be the one trying to shove Flash down my throat. You are the one that lowering the quality of the board by raging at someone for having a different opinion than you. Also, I love your sage. It makes such a difference in this board. It's a perfect reflection on how self-centered you are. >>19188459 You mean, if you have multiple bows, you want them to use the same set of arrows? I would separate your bow and arrow variables.

33 hours later 19188936 Anonymous
>>19188459 There's a object.visible variable that determines if its drawn or not.

33 hours later 19189116 Anonymous
>>19188936 So I should keep my inventory as invisible persistent instances?

33 hours later 19189237 Anonymous (why.jpg 1216x938 84kB)
>only practicing >still end up playing this miserable piece of fuck endlessly instead of coding This happens with every practice project I do I swear.

33 hours later 19189312 Anonymous
>>19189116 If you want. I never liked GM much because it's ways of doing similar things in other languages is very different. I would recommend making an inventory object that contains an array of items, and in the draw event of the inventory, draw the items to screen.

33 hours later 19189368 Anonymous
>>19189237 >Gradient background Is that prerendered, or are you generating it via code?

33 hours later 19189370 Anonymous
I hope my fellow Americlaps enjoyed their final (probably dev-free) Turkey Day they'll have before the ground tears asunder and swallows us all, leaving only John Cusack and a bunch of rich assholes to inherit the earth. YOUR GAME WILL NEVER BE FINISHED

33 hours later 19189432 Anonymous
>>19189312 Well I used to do that. But I still don't know how to stick variables onto these items in the array. sorry for using something as shitty as GM, I have no intention of gaining money with this

33 hours later 19189446 Anonymous
>>19189370 >>19183373

33 hours later 19189570 Anonymous (1279890719775.jpg 359x359 84kB)
>>19187872

33 hours later 19189589 Anonymous
>>19189432 Hey, gotta start somewhere. I just find GM completely unsuitable for my needs. Not that I'll finish shit. I know in like C# you can do something like Player.inventory[slot] = new Item("sword");

33 hours later 19189767 Anonymous
>>19189368 8 seconds in paint.net. I am beginner.

33 hours later 19190158 Anonymous
>>19189432 Why are you apologizing for using a tool? Seriously, it's not that big a deal if the result is entertaining. I wouldn't care abut paying for a game made in Gamemaker if the final product was enjoyable. Some games that were made in Gamemaker that people paid for: >http://store.steampowered.com/app/201480/ >http://store.steampowered.com/app/109200/ >Original Spelunky This is an upcoming one: >http://cryamore.tumblr.com So seriously, man. Stop apologizing for shit. It doesn't matter what you make your game in.

33 hours later 19190161 Anonymous
>>19182792 >How would you describe your mood over the past several months? >A rollercoaster >A long, dark tunnel >A bumpy road >A smooth ride what the fuck is this gay ass shit?

33 hours later 19190256 Anonymous
>>19190161 >Mood swings between good and bad >Very bad >Mostly good with some bad moments >Perfectly good

34 hours later 19190482 Anonymous (l1.png 790x567 21kB)
playing around with particles in the iso-perspective. fun

34 hours later 19192326 Anonymous (Untitled.png 1393x1045 38kB)
http://www.youtube.com/watch?v=_hglzxiE2Oo I'm making something in game maker dont shit on me too hard

34 hours later 19192576 Anonymous
>>19192326 Looks pretty solid. Tell me more about it

35 hours later 19193335 Anonymous
>>19192326 >stick figures 2003 returns to me

35 hours later 19193382 Anonymous
>>19193335 What game was that? Stickman Bob or something?

35 hours later 19194119 Anonymous (OU20n.png 1393x1045 62kB)
>>19192576 I've been on and off game maker since high school, and you know how it was with stick figures ( >>19193335 ). I made my own little stick figure game series in Game Maker and they were pretty shitty since I was learning. So for old times sake I'm doing a "reboot" of it mostly because i'm a nostalgic faggot and drawing stickmen is easy as shit. I have practice in 39dll and I'm going to try my hand at an actually multiplayer arena shooter with this. Netcoding for me though is a real hassle and I've been sitting here watching game center cx trying to motivate myself.

35 hours later 19194936 Anonymous
>>19188198 But it IS adobe air.

35 hours later 19195081 Anonymous
>>19194119 I don't understand why people don't use them more for temporary art for the game.

35 hours later 19195203 Anonymous
How do I do masks in gamemaker? Usually I'd google something this simple, but all the results are collision masks. I don't need much, just a little circle shaped mask around the player to simulate darkness.

35 hours later 19195405 Anonymous
>>19187656 Why not just use xml

36 hours later 19196262 Anonymous
This is only sort of AGDG related, but dammit, Steam, why is Indie considered a genre? It pisses me off that you can't search in multiple genres: what if I want to find indie action games, or indie RPGs? Why can't it just be an option under Category or Publisher? Or implement the tag system that they have on Greenlight? It seems to me that all of Steam's searching capabilities could use a huge overhaul, though.

36 hours later 19196392 Anonymous
>>19196262 Aren't they in the process of overhauling Steam?

36 hours later 19196587 Anonymous
>>19196392 I don't know. If they are, then I sure hope they address the deficiencies of the search engine.

36 hours later 19196747 Anonymous
I want to make a 2D zeldalike game. I only know the basics of C#. What do?

36 hours later 19196858 Anonymous
>>19196747 Make ball move on screen

36 hours later 19197064 Anonymous
>>19196858 Maybe I should have been more specific. Should I try to learn XNA? Should I go with game maker? Should I hand carve the programs into a circuitboard? Should I go with HTML5? Any engines to suggest? that kind of shit.

36 hours later 19197127 Anonymous
>>19197064 Like I said. Make a ball move on the screen. You know C#, use it.

36 hours later 19197218 Anonymous
>>19197127 Let me correct myself. I have two shitty college courses under my belt ("advanced programming and basic data structures), both of which were entirely console based.

36 hours later 19197232 Anonymous
>>19196858 I want to make a 3D TPS game; What do?

36 hours later 19197263 Anonymous
>>19197218 Then learn how to make the ball move on the screen and do it. One step at a time. >>19197232 Render a 3D space in a game engine

36 hours later 19197313 Anonymous
>>19197064 Damn, I wish some part of the OP had a post that covered this sort of thing-- wait, what the fuck, where did this come from? >http://heartvine.tumblr.com/post/17243872646/indie-game-dev-faq As for using C#: >XNA Microsoft stopped supporting it, but people still develop with it, and though it doesn't run in Metro in Windows 8, it'll run on the desktop, etc. >Unity probably easier to jump right into making a game. >Mono I don't know shit about Mono, but C# is supposedly helpful. It runs on Metro? I don't know, because I don't know shit about Mono.

36 hours later 19197330 Anonymous
>>19196747 Use Construct or Game Maker ground up programming for 2D is a waste of time

36 hours later 19197332 Anonymous (fog.png 1300x522 43kB)
fog

36 hours later 19197336 Anonymous
>>19197263 >Render a 3D space in a game engine By this you mean empty space with 3 dimensions? Done. What next?

36 hours later 19197369 Anonymous
>>19197336 Make a sphere move in the space using WASD

36 hours later 19197383 Anonymous
>>19197218 >basic data structures Man, you had a whole class on data structures? They just threw that in with our generic programming courses. I'm beginning to think my university was a little fucked up.

36 hours later 19197389 Anonymous
>>19197332 The fog overlays the HUD

36 hours later 19197392 Anonymous
game maker studio's HTML5 is such a piece of shit, I can't believe I bought it. Makes shit 10 times as slow. can't handle my particle effects (which seriously aren't even over the top) from a couple of objects at the same time without lagging like a bitch. And the load time of my game has gone from 2 seconds in version 8.1 to fucking 25 seconds (!!) in studio's HTML5. fuck that, I'm sticking to exe.

36 hours later 19197438 Anonymous
>>19197369 While I'm at it I'll implement loading models too I guess. I'll report back in an hour if I don't fall asleep. >>19197383 >Algorithms and Data Structures A certain Italian had 320 hours worth of credits dedicated to that class.

36 hours later 19197459 Anonymous
>>19197383 They made us program some ourselves rather than use the built-in stuff. So you can interpret that as either way too much learning we'll never use... or, well, making sure we fucking know something very important. >>19197330 >>19197313 >>19197263 Thank you all. Sorry, I guess I feel a bit directionless so I'm basically like "WAT DO I DO, HALP". I'll figure it out, thank you.

36 hours later 19197474 Anonymous
>>19197392 Shit, man, twenty five seconds? You're going to beat Sonic 2006's record if you keep that up.

36 hours later 19197550 Anonymous
>>19197459 Our data structures part was purely about making them ourselves. We were told what they were, given some basic algorithms and told to solve a problem using our self-written data structures with the given algorithms. Also, follow a fucking tutorial on making a small RPG or something.

36 hours later 19197567 Anonymous
>>19197474 I don't know what that means.

36 hours later 19197579 Anonymous
>>19197567 Sonic 06 was shit

36 hours later 19197607 Anonymous
>>19197567 Make a game with these physics http://www.youtube.com/watch?v=ze582VGaAkY

36 hours later 19197649 Anonymous
>>19197550 >follow a fucking tutorial That's the thing I guess. If I just google "RPG TUTORAIL" I won't get shit. I have to decide what language to go with, and engine and stuff. And that's a hard choice and I always over-complicate things

36 hours later 19197682 Anonymous
>>19197649 If you know C# go with C#XNA or C# + Unity. (I'd go with the first one initially.)

37 hours later 19197858 Anonymous (the_more_you_know.jpg 325x214 27kB)
>>19197567 It was infamous for ridiculous loading times. Also: www.youtube.com/watch?v=-VzmQiJNFfQ >Total loading time for this video: 9 minutes, 53 seconds >Out of a 11 minute, 25 second gameplay clip

37 hours later 19198135 Anonymous
>>19197858 >not posting the superior pokecapn LP do you even rocket man?

37 hours later 19198242 Anonymous
>>19182792 Major Depression: Slight-Moderate Dysthymia: Slight Bipolar Disorder: High Cyclothymia: Very High Seasonal Affective Disorder: Slight Postpartum Depression: N/A Isn't that nice.

37 hours later 19198714 Anonymous
>>19140290 As an artist: A fucking lot. captcha: $328. ilaAr (more than that)

37 hours later 19198785 Anonymous
Man I wish I could into art. It upsets me that I can learn shit like programming but no amount of effort seems to improve my shitty fucking art. You need to be born with the gift apparently.

37 hours later 19198858 Anonymous
>>19198785 Discipline could be considered a talent, I guess.

37 hours later 19198889 Anonymous (1349155881355.jpg 563x364 111kB)
>>19198785

37 hours later 19198941 Anonymous
>>19198785 >born with the gift You're an idiot if you genuinely believe that. I could only draw because I doodled like crazy when I was young.

37 hours later 19198976 Anonymous
>>19198941 you were born with the innate desire to doodle in the first place.

37 hours later 19198980 Anonymous
>>19198941 Maybe you only doodled when you were young because you were better at that then other shit. So you did it to attract more praise.

37 hours later 19199015 Anonymous (sayori.jpg 1200x800 489kB)
>>19198785 it's something you practice just like anything else people just bitch about having to be "born with it" because they're too lazy to actually practice

37 hours later 19199063 Anonymous
>>19199015 how is that encouraging "YOU TOO CAN TAKE AN ENTIRE DECADE AND ONLY BE ABLE TO DRAW GENERIC ANIME GIRLS"

37 hours later 19199096 Anonymous
>>19198976 >>19198980 >nothing about eagerness to learn Maybe I am just born better than you

37 hours later 19199123 Anonymous
>>19199096 I think that was my initial point

37 hours later 19199138 Anonymous
>>19199096 exactly. it's all luck.

37 hours later 19199169 Anonymous
>>19199063 as opposed to "YOU TOO CAN TAKE AN ENTIRE DECADE AND ONLY BE ABLE TO CODE BUGGY ENGINES AND NO GAMES"

37 hours later 19199209 Anonymous
>>19199015 his skill peaked in 4 years, afterwards it's all the same shit

37 hours later 19199254 Anonymous
>>19199209 I like 06 the best but I think he goes downhill from there

37 hours later 19199293 Anonymous
>>19199169 I'm not that guy but you could hire an artist in that time and have a great game. You can even hire no artist and have a great game. >dwarf >minecraft

37 hours later 19199395 Anonymous
>>19199209 Yeah, that's definitely when the penny dropped, so to speak. Shame it's just AMINU SCHOOLGRILLS

37 hours later 19199639 Anonymous
>>19182792 Major Depression: Very Slight Dysthymia: Very Slight Bipolar Disorder: Moderate Cyclothymia: High-Moderate Seasonal Affective Disorder: Slight Postpartum Depression: N/A Eh, I can live with that. Kind of fun in its own way.

37 hours later 19199659 Anonymous
>>19199138 believe what you want, but that mentality isn't going to make any gaems

37 hours later 19199694 Anonymous
>>19199015 Any animations?

37 hours later 19199719 Anonymous
>>19199293 Dwarf Fortress is not a good game, or a good model for software development.

37 hours later 19199758 Anonymous
>>19199719 And you didn't say anything about Minecraft because?

37 hours later 19199836 Anonymous
>>19199719 >dwarf fortress is not a good game

37 hours later 19199853 Anonymous
>>19199719 Oh yeah, and what do you call a game that inspired dozen others?

37 hours later 19199919 Anonymous
>>19199853 angry birds inspired a lot of clones, does that make it a good game?

37 hours later 19199969 Anonymous
>>19199919 Yes, people copy success.

37 hours later 19200027 Anonymous
>>19199969 are cod games good because they're successful? are reality shows good because they're successful?

37 hours later 19200059 Anonymous
Reddit is good because it's successful

37 hours later 19200080 Anonymous
>>19199919 >angry birds inspired a lot of clones no... people just copied it because they wanted money. >>19200027 >but muh cod strawman >>19200059 Ur mom is good because her fucking is successful LOL

38 hours later 19200113 Anonymous
>>19200080 >ad hominem Welp, I'm out of here.

38 hours later 19200143 Anonymous
>>19200113 >guys wats a joke :O too bad it's not a joke anymore...

38 hours later 19200176 Anonymous
>>19199919 Um no, angry birds (probably) didn't inspire anybody, it just made people go for some easy bucks.

38 hours later 19200673 Anonymous
>>19199836 Prove him wrong. You can't.

38 hours later 19201062 Anonymous
>>19200673 Like how the guy proved DF is a bad game just by saying it's bad? Let's go to the beginning >Dwarf Fortress is a bad game Do you have a single fact to back that up?

38 hours later 19201225 Anonymous
>>19201062 While I enjoy DF and don't consider it a bad game, I can't say it should be considered a good development model. It's coded entirely of spaghetti code with little to no planned features. Toady just programs in whatever he feels like. This makes it buggy as fuck. Not to mention the horrid interface, despite being able to get used to it. It's very ambitious, but also very disorganized, among other things.

38 hours later 19201262 Anonymous
>>19171971 Holy shit. Nice work man.

39 hours later 19202364 Anonymous
>>19201225 >spaghetti code I didn't know he decided to give one random guy access to the source also he has a giant list of planned features plainly on his site.

39 hours later 19202601 Anonymous
I've started the bones for a Mr. Gimmick style game. DO people still like it?

39 hours later 19202782 gamedev.googumproduce.com
>>19179302 Wow, that's beautiful. And all the dynamic lighting for 2D (and most 3D) i've ever seen looks ass. How are you doing it?

39 hours later 19203068 Anonymous
>>19182792 Major Depression: Moderate Dysthymia: Slight Bipolar Disorder: High Cyclothymia: Very High Seasonal Affective Disorder: Extremely High Postpartum Depression: N/A You just have to love the winter up here in the dark cold north. We haven't had a single bright day in about 3 weeks. Dark, cloudy and raining all the fucking time.

39 hours later 19203548 Anonymous
>>19182792 Major Depression: Very Slight Dysthymia: Very Slight Bipolar Disorder: Slight Cyclothymia: Very Slight Seasonal Affective Disorder: Very Slight Postpartum Depression: N/A Is having changes in mood really such an unusual thing to call it slight bipolar?

39 hours later 19203793 Anonymous
>>19201062 Apart from being immensely buggy and having a terrible UI? Unkillable megabeasts. Trivially killable megabeasts. Silver hammers beating steel ones. Whips hitting like lightsabers. Soldiers not training or gearing up properly without a minor miracle. Hit locations are probably my favorite complaint: they're are way too detailed, and basically make it impossible to figure out what the hell is going on in combat without carefully parsing each and every long-ass attack message. The overarching issue, though, isn't with any specific bug or feature. It's with the design process. Bay12 loves to make each and every mechanic a detailed simulation that's infinitely more complicated than necessary to fulfill the needs of the game. Beyond that, there's a real inability to assess the game value of a mechanic and allocate an according degree of time and effort to it; it would be wrong to say there's no planning involved, but my impression is that toady basically makes an expansive wishlist of features and from then on is extremely hesitant to cut features or abstract them, even when there would be little or no impact from doing so.

39 hours later 19203887 gamedev.googumproduce.com (1256171241594.jpg 510x560 124kB)
>>19182792 >post depression score and game >>19203068 >very depressed >no game >>19203548 >not depressed >no game As it stands i can find no substantial link between depression and game development. Nor can i find a substantial link between AGDG and game development.

39 hours later 19204237 Anonymous
>>19182792 ugly aspergers virgin social anxiety highschool dropout no friends isolated for almost 8 years, never go outside, never talk to anyone, never had a job, leeching money from the government Major Depression: Very Slight Dysthymia: Very Slight Bipolar Disorder: Very Slight Cyclothymia: Very Slight Seasonal Affective Disorder: Very Slight Postpartum Depression: N/A thank you anime. I'll post my game sometime soon. I've made a lot of progress in the past few days.

40 hours later 19204501 Anonymous
>>19203887 Maybe I should've added that while I'm "very depressed" according to the test, I'm still studying java in class and c# on my free time. After taking another look at my results >>19203068 maybe I should be slightly concerned.

40 hours later 19204912 Anonymous
>>19182792 Major Depression: Slight Dysthymia: Very Slight Bipolar Disorder: Moderate Cyclothymia: High-Moderate Seasonal Affective Disorder: High-Moderate Postpartum Depression: N/A Okay I guess

40 hours later 19205416 tjernbro
>>19182792 Major Depression: Slight Dysthymia: Slight Bipolar Disorder: Slight-Moderate Cyclothymia: Very High Seasonal Affective Disorder: Slight-Moderate Postpartum Depression: N/A pretty good, except for the Cyclothymia >back to devving

40 hours later 19205473 Anonymous
>program own game >wow this is fucking fun as fuck >but progress is slow >try Unity3D >wow this is fast as fuck, and 3D is a breeze >but i dont feel like im learning much from it what do

40 hours later 19205518 Anonymous
>>19205473 if you're having fun, I would just program it on your own. if you're impatient like me and just want to see progress more than anything, (i.e. designer mode) then Unity

40 hours later 19205557 Anonymous
>>19205473 >but i dont feel like im learning much from it why do you want to learn? you should just accomplish your goals of creating something, rather than aiming at becoming some kind of god of programming with a dream job. just make what you can.

40 hours later 19205653 Mobias
>made GIF of progress. >its almost 4mb Should I post it?

40 hours later 19205669 Anonymous
>>19205653 t-that poor dropbox....

40 hours later 19205678 Anonymous
>>19205653 dude what, make it smaller

40 hours later 19205687 Anonymous
>Maximum file size allowed is 3072 KB. The best solution I've seen is to post a small version of the gif (to get people's attention) along with a link to a larger version.

40 hours later 19205732 Anonymous
>>19205653 >make short and to the point gif >also link youtube video for the rest of it

40 hours later 19205834 Anonymous (games.jpg 640x360 65kB)
>making game in Unity >test a level >come to doors that are locked >suddenly realize I have subconsciously been putting a red light next to them >realize games have been programming ME! >irony

40 hours later 19205839 Mobias
>>19205669 >>19205678 >>19205687 >>19205732 Alright ill try making it smaller.

40 hours later 19205908 Invert (pic.jpg 1915x891 229kB)
I'm working on a turn-based strategy in Unity. I've done some of the tiles and bits of logic. Can't really think of a gameplay gimmick to make it stand out though.

40 hours later 19205912 Radiostatic
>>19205839 Why is APNG so bad?

40 hours later 19205949 Anonymous
>>19205912 I like animated PNG. I want to pull a stunt using animated PNG spookypasta screencaps but have it be a pop scare, like you would expect a gif to be. but since nobody knows that PNG has animation it would be unexpected and it would spook the guts right off of some people.

40 hours later 19205997 Radiostatic
>>19205949 Well not only that but it allows more than 256 colors and it's much smaller.

40 hours later 19206054 Anonymous
>>19205997 what if we still used .bmp for web images? it blows my mind that .gif is still popular. probably just because it's the file format that the common man recognizes because he filled all 200MB of his harddrive back in the 90s full of 100x100 simpsons.gifs

40 hours later 19206093 gamedev.googumproduce.com
>>19205834 Well that's not a game thing, red lights mean stop everywhere. I'd be more concerned by how you're putting cyan lights everywhere in your spessship. I never got that trope... is there a huge heroin problem in space that they need to put blue lights everywhere?

40 hours later 19206142 Anonymous
>>19205908 Turn-based strategy is the new roguelike. Everyone's making one. But jokes aside, I found it a very good and relatively easy genre to dive into gamedev. Try to get the basic logic done first before worrying about gimmicks. You'll have to do it either way and using this method, you can be productive while your gimmick may come to you at some moment of silence. I'm making one as well, and I'm still working at making the programmer art animations look fine with walking, still having no idea how to make my game special.

40 hours later 19206175 Anonymous
>>19206093 Blue is probably supposed to be calming. What would you put instead?

41 hours later 19206208 Anonymous
>>19205834 Hey that looks pretty cool, what is it?

41 hours later 19206215 gamedev.googumproduce.com
>>19206175 >calming Nah it's unnatural, which is the reason its abused for scifi. http://tvtropes.org/pmwiki/pmwiki.php/Main/UnnaturallyBlueLighting

41 hours later 19206226 Anonymous
>>19206093 Both metal and blue lighting looks very cold. Also, blue is a relatively dark color, giving this small pinch of "mystery" to settings in space.

41 hours later 19206339 gamedev.googumproduce.com
>>19206226 Yeah i just cant get what interior decorator would design a spaceship like that. The last thing you want when youre lightyears from home is to be in a cold sterile unnatural environment. >trying to apply logic to scifi

41 hours later 19206423 Anonymous
>>19206339 yeah, it's more of a atmosphere thing from a narrative pov than a realistic/logical thing, haha. >this takes place in space? whelp better make this shit look strange and space-like for the audience then

41 hours later 19206478 Anonymous
>>19206093 No idea why I put cyan in. I was going for tacky futuristic. It's actually not a spaceship, it's the equivalent to a run down apartment hallway where shady private medical businesses are run.

41 hours later 19206563 gamedev.googumproduce.com
>>19206478 Haha, well blue light might be legit there >heroin Still future earth/space is the same far as scifi is concerned, they all have blue lights, no wall paper or comfy carpet also for some reason future space/mars will have the same gravity as earth.... i dont even.

41 hours later 19207063 Anonymous
>finally start working on some gamedev >more and more technical knowledge >less and less game ideas Fuck, I need some inspiration. How do you make fun ?

41 hours later 19207136 Mobias
>>19207063 Play games.

41 hours later 19207158 Anonymous
>>19207063 Read comics, draw, play games (or browse flash ones). Steal and expand.

41 hours later 19207218 gamedev.googumproduce.com
>>19207063 I tend to get my ideas while im working hard on boring stuff i need to do to finish a project. That or i steal them.... Don't steal from other games though that's called a clone.

41 hours later 19207274 Anonymous
>>19207218 >steal >hide it >make game

41 hours later 19207349 Mobias
>>19207158 >>19207218 >>19207274 I actually get my best ideas late at night, when Im about to go to bed. When Im trying to close my eyes and go to rest my head just get filled with 1001 images and ideas of cool stuff.

41 hours later 19207861 Anonymous
>>19207349 .gifpro don't tease

42 hours later 19208268 Anonymous
>>19206142 not the anon you're replying to but i've always wanted to make turn-based strategy since i can remember, it's my favorite genre and always has been, but i figured it would be really tough to start with and have kind of gotten into a different game idea for the long term. Were my ideas wrong, is it not 'that' difficult for an early game? It saddens me how few proper devs create turn-based strategy games these days.

42 hours later 19208765 Anonymous
>>19208268 Turn-based strategy doesn't sell as well as other genres, that's probably why they aren't so common among bigger developers. And yeah, after trying to make games of other genres, TBS seems like one of the easier ones to me, especially since real-time parts are reduced to a minimum.

42 hours later 19209029 Anonymous (2012-11-23-152718_1024x561_scrot.png 1024x561 24kB)
I've just been playing with some embedded lua and HOLY FUCK this is slick. Gonna make things so much easier if I ever get around to doing some actual vidyadev.

42 hours later 19209196 Anonymous (sanc01.jpg 1803x912 286kB)
I really want to make a 3d Dwarf Fortress, but I can't into programming. I can art though. Any code bros interested?

42 hours later 19209347 Anonymous
>>19209196 take the autism level of the average dorf fort player, multiply by about 1000 and you have an estimate of how autistic you have to be to write a game of that sort

42 hours later 19209365 gamedev.googumproduce.com
>>19209196 >I really want to make a 3d Dwarf Fortress Let me stop you right there. >but I can't into programming No i said stop. Even if you could into programming just.... no. > I can art though. Always play to your strengths. That landscape is cool btw.

42 hours later 19209549 Anonymous
>>19209196 your image looks nice, and if someone were to make a 3d dorf fort, I'd play the fuck out of it, but, programming a 3d dorf fort is what I imagine hell is like

42 hours later 19209569 Anonymous (EvoWorld5.jpg 1235x994 199kB)
>>19182792 >Major Depression: Very Slight >Dysthymia: Slight >Bipolar Disorder: Slight >Cyclothymia: Moderate >Seasonal Affective Disorder: Slight-Moderate >Postpartum Depression: N/A Why is no one posting their games?

42 hours later 19209606 Anonymous
>>19209569 You're in AGDG after all.

42 hours later 19209629 Anonymous
>>19209569 none of us have games. I'm working on it I swear.

42 hours later 19209639 Anonymous
>>19209569 >their games HAH

42 hours later 19209726 Anonymous
>>19208765 yeah i first figured they would be easier due to the lack of real-time parts, but i thought keeping track of positions and the state of the battle may prove tricky, especially handling movement and terrain. I might have more of a look into it, if it isn't seen as one of the more difficult genres to make

42 hours later 19209763 Mobias
>>19207861 Uploading a video right now. Its not much but I think its pretty cool.

42 hours later 19209808 Anonymous (dorfs.jpg 874x156 52kB)
>>19209347 >>19209365 >>19209549 I know but I will never give up the dream.

42 hours later 19210130 Anonymous (1347140943417.png 577x524 81kB)
Daily reminder that if you haven't made at least 10 freeware games then you shouldn't be developing a game with the intention of making a profit. I'm looking at you, ideaguys.

43 hours later 19210239 Anonymous
>>19210130 suck my dick nerd my first game is going to be good

43 hours later 19210284 Anonymous (8m tow u.png 400x407 241kB)
>>19210130 >developing a game with the intention of making a profit Peopole do that?

43 hours later 19210319 Anonymous
>>19210130 Well I've started 10 freeware games.

43 hours later 19210368 Mobias
>>19210319 This made me laugh more than it should.

43 hours later 19210370 Anonymous (1347842943875.jpg 319x322 12kB)
>>19210319 That's good enough.

43 hours later 19210409 Anonymous
>>19210370 Who finishes games anyway.

43 hours later 19210473 Anonymous
okay so first time making gaem using C++ and SFML + box2d. I've played with the libraries enough on their own to know how to use them in basics. my question is should I build my statemachine and all that or should I start slapping at some basic gameplay and iron out the statemachine and menu later?

43 hours later 19210681 Anonymous
>>19210284 >finishing and polishing a freeware game People do that?

43 hours later 19210734 Anonymous
>>19210473 The menu is such a tiny piece it doesn't even matter. People only suggest starting with that because it's easy and lets you feel like you've accomplished something.

43 hours later 19210825 gamedev.googumproduce.com
>>19209808 Learn some programming yourself and make something short and simple. That's a much more respectable use of your time and energy than deciding to make a game that will never be finished. inb4 HIPSTER ART FAGGOTRY

43 hours later 19210982 Anonymous
>>19210130 >Daily reminder of some arbitrary standard I pulled out of my ass.

43 hours later 19211197 Anonymous
>>19210982 Did you sell your first drawing? Would you sell your first pie? Or would you get some experience before you started charging for your work?

43 hours later 19211295 Anonymous
>>19211197 The difference being that most people here never finished their first pie and thus have a tad more experience than a total beginner.

43 hours later 19211334 Anonymous
>>19210130 Joke's on you. I got my second finished game sponsored. Fuck yeah flash. But I have yet to sell directly to people so I guess it doesn't count.

43 hours later 19211339 Anonymous
>>19211197 Firstly, if someone was willing to buy it, why the fuck not? You're not forcing anyone to buy anything. Secondly, >at least 10 is a completely arbitrary standard to meet.

43 hours later 19211364 Anonymous
>>19211197 You're forgetting about baking pies to 60% completion and then throwing them out

43 hours later 19211543 Anonymous
>>19210825 I am confident there is one programmer bro out there who likes DF and is up for a long, "fun" project.

43 hours later 19211586 Anonymous
>>19211339 I agree. The standard should be time. How does 1 year experience sound? 10 small monthly games or two bigger 6 month games. I really think people should have at least more than one game done before they start charging. Your first game big game is a mess of code. The second big one you rebuild over previous mistakes. Third big game is perfected enough that you can start worrying about targeted platforms.

43 hours later 19211684 Anonymous
>>19174329 God damn, burned him, included constructive feedback, and a compliment. Fucking 5 star post man.

43 hours later 19211686 Anonymous (1331847500758.jpg 295x295 15kB)
>>19211586 >trying to make a one-size-fits-all solution about charging money for a product

43 hours later 19211720 Anonymous
>>19211684 Dat samefag

43 hours later 19211737 Anonymous
>>19211586 The standard should be whenever your game is good enough. What's the point in coming up with a time standard for it? People can just figure out when they feel that they want to do it, rather than blindly sticking to that standard no matter how far ahead or behind of it they are.

43 hours later 19211851 Anonymous
>>19211586 The standard should be: whenever the fuck you want. No one's forced to buy your product.

43 hours later 19211934 Anonymous
>>19211720 Nope. That was my first post in the thread as I read through shit. Should've realized that was posted like 500 hours ago though.

43 hours later 19212024 Anonymous
>>19211197 I worked on ~7 mods and ~2 failed indie titles before making a game that sold well. That is roughly 3 years of treating it like a hobby, and ~4 years of working with teams where I was pressured to improve. I can say without a doubt that the teams with more experience make better games. That said, there is absolutely nothing wrong thinking your game is hot shit so long as you finish it and find out the truth. If you can't do that, then you are just full of hot air.

43 hours later 19212119 Anonymous
>>19211686 >>19211737 >>19211851 So you all believe that you don't need any experience making games before you start charging for them. This is why people see indie games as cash grabs. They are created by people who want money for software they don't even have the skill to create.

43 hours later 19212154 Anonymous
>>19212119 >So you all believe that you don't need any experience making games before you start charging for them. What the fuck. I didn't say that at all.

43 hours later 19212161 Anonymous
>>19212119 see >>19211295 >>19211364 >>19211737

43 hours later 19212212 Anonymous
>>19212154 So then how much experience should you have before creating a game?

43 hours later 19212231 Anonymous
>>19212212 creating a game you intend to sell that is

43 hours later 19212239 Anonymous
>>19212212 Exactly 245 hours and 24 minutes.

43 hours later 19212303 Anonymous
>>19212239 So that's what this is all about. Trying to put an exact number on something. Everyone agrees that you should have experience before charging for games, but if anyone tries to define exactly how much experience everyone goes apeshit. I don't know why I expected anything different from this place.

43 hours later 19212339 Anonymous
>>19212212 There isn't a fucking standard. Get that into your head. You don't sell the programmer, you sell the game. And you sell it if the fucking game itself is good, not the programmer experienced to a certain degree.

43 hours later 19212367 Anonymous
>>19212119 Jesus Christ, if you see a horde of people lining up to buy cow shit slurpies do you blame the guy selling them? No fuck you, if people are dumb enough to buy that shit it's their own damn fault. It's not the responsibility of the producer to decide what people do with their own money.

43 hours later 19212505 Anonymous
>>19212303 >but if anyone tries to define exactly how much experience everyone goes apeshit. Because there isn't an exact number which is the same for every person.

43 hours later 19212571 Anonymous
>>19212367 >if you haven't made at least 10 freeware games then you shouldn't be developing a game with the intention of making a profit SHOULDN'T is the key word there. You can do what ever the fuck you want. If you want to join in selling cow shit slurpees because it's easy quick cash and you don't have any sorts of standard and pride in what you create than go for it. But if you actually cared about your craft then you wouldn't be selling cow shit slurpees. I agree with what this guy said: >>19212024 Everyone else is just stomping their feet like I just broke their favorite thing.

44 hours later 19212779 Anonymous
>>19212505 Yeah that was the point of the post. Just because people can't give an exact age for puberty doesn't mean that puberty doesn't exist.

44 hours later 19212789 Anonymous
Arbitrary Standards Debate General

44 hours later 19212814 Anonymous
>>19212571 >choosing craft over dosh are you some kind of faggot?

44 hours later 19212853 Anonymous
>>19212814 i really hope you're trolling

44 hours later 19212930 idort
Why not both?

44 hours later 19212940 Anonymous
>>19212853 What? If you could make $10 a day selling some shitty angry birds clone on ios wouldn't you do it? I know I sure as hell would.

44 hours later 19213016 Anonymous
>>19212940 if i had that and no other choice then yes i would if i had the choice of making 'loads' of money with a clone/rehash or making 'enough' money making a unique/interesting game of my own design i'd always take the latter.

44 hours later 19213050 idort
>>19212940 Fuck no. The effort needed to make an angry birds clone a day isn't worh 10$. If you said 1000, hell yeah motherfucker.

44 hours later 19213095 Anonymous
>>19213050 because clearly a game is only on the iOS store for one day, then they take it down since sales are only 24h fuck man, you are too retarded to make games. get out of the thread

44 hours later 19213141 Anonymous
>>19213016 your first game isn't going to be any masterpiece >>19213050 I meant you make it and it sells 20 copies every day at 50¢ a piece or something

44 hours later 19213230 gamedev.googumproduce.com (howto.gif.jpg.png 900x1605 319kB)
Guys quit it, guys. Just like.... make game. Also i made an infographic for peeps having trouble just like making gif.

44 hours later 19213396 Anonymous DOT ARENA (Difficulty.png 793x697 56kB)
This is a game I made using sfml it's alright, graphics are pure shit though Read the readme, its important. http://www.mediafire.com/?pi6tjo47b8dzu87

44 hours later 19213580 Anonymous
>>19213230 I hate you and your posts, but thanks for the guide

44 hours later 19213759 gamedev.googumproduce.com (tumblr_m5zbrhsGNe1r02l4vo1_1280.jpg 1040x585 348kB)
>>19213580 >that feel when every positive response towards me now starts with "something something but"

44 hours later 19213818 Anonymous
>>19213759 You're usually a cunt but occasionally you poop out the solitary good poop but we'll see

44 hours later 19213892 Anonymous
>>19213580 that was word for word exactly what i was going to type out, damn.

44 hours later 19214012 gamedev.googumproduce.com (1340165902243.jpg 400x398 105kB)
>>19213759 >You're usually a cunt Fellow Australians!

44 hours later 19214118 Anonymous
>>19213580 >>19213818 >>19213892 Is it necessary to bring that up? Stop instigating.

44 hours later 19214290 Anonymous
>>19214012 But I >>19213580 am Amerifat I wouldn't mind moving to Perth or Melbourne though

44 hours later 19214294 Anonymous
>>19214118 considering his ego i don't think it's safe to compliment without throwing in at least a bit of an insult

44 hours later 19214462 Iyashikei (1352321501254.png 416x416 9kB)
Audiofag reporting: Have another tune. http://soundcloud.com/iyashikei/boss-theme Where my spookybro at?

44 hours later 19214662 GOMADWarrior
making multiplayer how about this, I have three things I can send, a cube, a translation and a rotation, I only send cubes on the first packet, and when new cubes are created. I make a list of changes and send the same changes to every client

44 hours later 19214750 Anonymous
>>19214662 What do you mean by "send a cube"? Wouldn't a cube be comprised of translation and rotation?

44 hours later 19214914 gamedev.googumproduce.com
>>19214462 Those strings are pretty piercing on the high end, even if youre not at EQing stage yet bring em down some. I like the stutter rhythm alot, add some more sections.

44 hours later 19215039 Anonymous
>>19214462 I love your music, bro. Well done.

45 hours later 19215302 Anonymous
>>19214462 sorry i know it's not the one you posted but this is the first time i've checked out your soundcloud and i really like the 'what is your name hero' song, great stuff

45 hours later 19215410 Anonymous
I want to become a game developer, but I don't have any skills in graphics at all. The fuck should I do?

45 hours later 19215529 gamedev.googumproduce.com
>>19215410 Plan out your game with your limits in mind.

45 hours later 19215551 Anonymous
>>19198785 >art >You need to be born with the gift apparently. This is five million years late, but that's just wrong. You don't need to be magically talented, and it isn't "just luck". It's hard work put in over several years. Don't start off trying to draw masterpieces or amazing game art and then complain when you can't produce Sparth-quality shit. Every artist started out the same: the good ones are the ones that didn't give up or didn't settle for "good enough". Read up on anatomy, color, lighting, volume, etc. Draw from life before you attempt to stylize. /ic/'s sticky has tons of resources. It's not easy, but anyone who ever said it was, or compared it to learning how to program, would be lying.

45 hours later 19215617 Anonymous
>>19215529 I've tried text based games. I think I'm gonna go with that.

45 hours later 19215706 GOMADWarrior
>>19214750 like its a cube that doesnt exist yet on the client's object list I need to send its dimensions, its position, and its rotation

45 hours later 19215749 Anonymous
>>19215410 You've got a few options, listed from easy to difficult: >Plan a game that doesn't require more than programmer art >Get far enough in development, and then hire an artist >Work with an artist from the start, making it a joint project instead of something that you just hired them for >Learn to draw

45 hours later 19215797 gamedev.googumproduce.com
>>19215617 That's cool. If you decide you want a game with art remember that it's possible to make good looking games with very simple assets too, it's just a matter of figuring out a style and keeping it mind from day1 of production.

45 hours later 19215902 Iyashikei
>>19214914 I hate you but that's a fair point, will look into it. >>19215302 >>19215039 Thank you friends

45 hours later 19216041 gamedev.googumproduce.com
>>19215797 For an extreme example of what i mean... http://store.steampowered.com/app/220780/

45 hours later 19216184 Anonymous (molyneux threads.png 1117x892 64kB)
>>19214750 don't respond to peter molyneux OC

45 hours later 19216273 Anonymous
Someone should study why only the most horrific faggots tripcode as part of a thesis or dissertation. The world needs to know.

45 hours later 19216443 Anonymous
>>19216273 Other people spout shit as well. You just don't notice them as much as tripfags because you can't link their posts together.

45 hours later 19216465 Anonymous
>>19216443 Wow, that was a fucking failure on my part. I don't get enough sleep.

45 hours later 19216547 gamedev.googumproduce.com
>>19216273 >>19216443 Thesis resolves that everyone is a massive faggot and trips are merely a focus catching device that makes you aware that multiple instances of faggotry were emitted by a single user rather than the instances being isolated events that dissipate inside an anonymous blob. le phil fish faic

45 hours later 19216654 Anonymous (cropping.png 1252x1096 133kB)
>>19213230 I just wanted to add how to crop and resize if you didn't get it done with cam studio. Also wanted to say that it's not necessary need to set the auto adjust slider at 90 fps on camstudio. I've gotten good results with the slider set to just 30. And if your gif is getting large, you can further cut down on size by setting the framerate conversion lower than 30fps in virtual dub. You can also see how the gif is going to look with these changes in virtual dub, so adjust to your liking before exporting.

45 hours later 19216767 gamedev.googumproduce.com
>>19216654 resize has cropping too which is what ive been using for that and why i showed it highlighted. Any difference between the two?

45 hours later 19216769 Anonymous (1344909785935.gif 277x300 1060kB)
>>19216184

45 hours later 19216916 gamedev.googumproduce.com
>>19216767 Oh wait i see the difference... transform looks to be frame sensitive.....as in transforming the crop over multiple frames as an effect. Possibly better to use the resize one if it's gonna be static.

45 hours later 19217087 Anonymous
>>19216767 Yeah you're right. But I think that's for letterbox cropping. For the cropping by null transform, the difference is that you can set the x and y offsets on both sides, instead of just limited by letterbox. Unless I'm missing something here. I think we're using different versions of the program.

45 hours later 19217473 Anonymous
>>19216184 Well done, anon.

45 hours later 19217517 gamedev.googumproduce.com
>>19217087 Nah it has 4 slice9 lines to move around same as transform. You add resize to filters and then when you select it the cropping button should be clickable. It looks exactly the same as transform. And after testing transform.....i dont see how to do the effect cropping like i thought it would, it's identical to resize cropping. IDK might be dupe functionality

45 hours later 19217661 Anonymous (scr_raycasttest.png 1366x768 533kB)
working on some flashlight mechanics in my game

45 hours later 19217815 Anonymous
>>19214462 >Where my spookybro at? Hey dude, it's been slow with dev time for a number of reasons (nothing serious). But I'm all ready to start dev game again. I've checked out your songs, and they're really good. The boss music is pretty cool. I was thinking of having it so that it plays the part without the drums during the beginning, but when you start messing up the boss, all of a sudden the music transitions to the part with drums. I'm imagining it in my head right now, and it's pretty awesome. I really like the name your hero song, it just seems so versatile. So chill. I don't know what to say about it, I just like it. I like the variety that you've been showing. There's a lot of different flavors going on with just these three songs. Keep up the good work brah

45 hours later 19217942 Anonymous
>>19217517 Ah yeah, you're right man. I should have understood what null transform meant. Yeah, you can definitely crop the video using the resize filter.

46 hours later 19218089 Anonymous
googumproduce is a fucking faggot

46 hours later 19218178 Anonymous
>>19218089 SERIOUSLY, THIS GUY. GET A LOAD OF HIM. FUKCING GOOGUMPRODUCE. PLS GO

46 hours later 19219323 Anonymous
How do I change stages in AC3.0 with movieclips without fucking up?

46 hours later 19219864 Mobias
>>19213230 Ha man! You rock, thanks very much. Gonna try it and see if my 10 sec gifs are still 4mb in size.

46 hours later 19220925 Iyashikei
>>19217815 >all of a sudden the music transitions to the part with drums. If you need me to make any changes to the tune to facilitate that i'd be happy to. I can quite easily separate instruments into different wav channels and that sort of thing if that's of any help.

46 hours later 19221101 Anonymous (ships-01.png 206x48 5kB)
>>19211197 I sold my first pie, it took 6 months and sold like balls though

46 hours later 19221332 Anonymous
when creating a character/team in a game, is there such a thing as 'too much choice'? if there are too many options thrown at a player do most people get confused/disinterested, almost as if the choice then stops actually mattering?

47 hours later 19222047 Anonymous
>>19221332 I think that sort of thing happens if you're more concerned with "balance" than you are with having unique characters.

47 hours later 19222270 Anonymous
I'm using FlashDevelop and FlashPunk, following the beginner tuts. Why don't the trace() functions work? If I run the swf, the output says nothing of these trace() functions reporting. The "Hello World!" test went fine, but nothing else works.

47 hours later 19222323 Anonymous
>>19220925 I think it's fine. I think I'd just need to have parts of the song cut up and made loopable. But you don't need to worry right now.

47 hours later 19222390 Anonymous (StackParty.jpg 1905x875 639kB)
Physics based puzzle game with a goal to reach the skies. Unity as the game engine. Eh I don't know /vg/, I've been working on it for a couple of months and don't really know if people would like to play it. What do you guys do when you're in doubt and looking for reassuring that people would actually want to play your games?

47 hours later 19222467 Anonymous
>>19222390 welll. is it fun?

47 hours later 19222536 Mobias
>>19222270 If Hello world works every other trace should too. Are you looking for the output in the right place? Are you correctly using trace to print to the output? Is the trace function on your code unreachable?

47 hours later 19222883 Anonymous
>>19222536 The only error i get is "looping inheritance" thing, which pops up when i rename my shit. Yes, I do make sure i'm renaming everything i should.

47 hours later 19223130 gamedev.googumproduce.com
>>19222390 If it's a game meant to please people (make buckets of cash) then you test it on people gauge the average consensus and try and fix things until people are generally happy with it. If you're just making it for yourself on the other hand you just just make it till youre satisfied and then put it out if you want... and have conviction in the design choices you made (even if the majority hates it).

47 hours later 19223778 Mobias
>>19216654 >>19213230 Its still 4mb in size. God damn it. I think the problem is my game itself. Alot of movement all over the screen. Oh well i'll post video in a sec.

47 hours later 19223878 Anonymous
>>19223778 Cut some frames if you can spare them, make your .gifs shorter, maybe even lower the resolution

47 hours later 19223971 Anonymous
>>19209365 not him but what's up with the stupid responses like that? He flat out said he's an artist not a programmer and he's looking for soeone to work with. nooo noooo I fucking know it all so stop right there you dwarf scum some of your posts are really annoying

47 hours later 19224248 Anonymous
>>19223971 >all of your posts are really annoying ftfy

47 hours later 19224258 Anonymous
>>19223971 did you really need to bring that up 5 hours after it happened? It's like you want something to happen

47 hours later 19224338 Mobias (Terrain Generator.jpg 638x481 108kB)
>>19223778 http://www.youtube.com/watch?v=gd2_qEtqDxg Here it is. Right now is just a fully configurable random terrain generator. Everything is generic and can be configured from an adjacent file to the code. ex: (Scroll speed, max height, min height, chance to go up, chance to go down, even tiles and dimensions can be changed with just replacing one number on the file). Really nothing is hardcoded. Tiles, background and clouds made by me. My next step is allowing generation variables to be changed from ingame. Wish me luck.

47 hours later 19224403 Anonymous
>>19223130 >just make it till youre satisfied and then put it out if you want That's not the best indicator of when you should stop, because some people aren't easily satisfied with their own work, if at all. Plok-anon comes to mind: he could work on the same level every day forever and still be unsatisfied with his stuff, when in reality it's reached a state where it's good enough that he should really move on to designing the next level. For perfectionists, I think at least some external input is needed to tell them when to stop fixing minor details.

47 hours later 19224443 Anonymous
>>19224258 not really, just got home, saw his post while having a look at all posts and got pissed off. I saw other people calling him out later and honestly I wouldnt post if I saw those earlier

47 hours later 19224584 Anonymous
>>19224338 very nice man

47 hours later 19224645 Anonymous
>>19224338 So was this the gif that you were trying to make? You would only have to show about 1/6th of that video to get the same effect. Also probably 10fps cause there's not much action going on.

47 hours later 19224726 Anonymous (bomb.png 36x54 3kB)
Hey bros, I really need some help. I cannot figure out how to make my entities move smoothly in FlashPunk. I've tried googling a ton, tried many different things, but they remain just as stuttery as before. Help me AGDG, you're my only hope.

47 hours later 19224736 Anonymous
ShameDevPooBumNoJuice is the scourge of AGDG... if scourge meant untalented sham with a typing hand itchier than a diseased prostitutes syphilis infested vagoo.

47 hours later 19224820 GOMADWarrior
>tfw it doesnt work but gives no error, so you have no idea what to do

47 hours later 19224871 Anonymous
>>19224820 ALL OF THE DAY BRO HA HA HA

47 hours later 19224891 Anonymous
Progress: - Moving units now fully supports walking and turning animations - Reduced the amount of total threads to two, which allowed me to remove a lot of concurrency stuff >>19224736 Stop making drama. He isn't the keymaster, so there is no reason to try making the same fuzz out of the situation. The only one shitting the place up right now is you.

47 hours later 19224947 Anonymous (racedesign2.png 403x603 18kB)
>>19182792 Major Depression: High-Moderate Dysthymia: High Bipolar Disorder: Very Slight Cyclothymia: Slight Seasonal Affective Disorder: Slight Postpartum Depression: N/A > Very depressed, with something resembling gaem

47 hours later 19224948 Anonymous
>>19224258 >>19224443 This googumproduce hate is getting more annoying than his posts. If you don't like him, just ignore him or filter him. It's getting old to read through all these "ur a faggit and i hate u" posts whenever he says something. I don't mind him, though I do see how he could rub people the wrong way. But please just ignore him if he bothers you so much.

48 hours later 19225614 NG
>>19223971 >He flat out said he's an artist not a programmer Pretty sure he didn't miss that >>19224338 >Pixel art >jpg Damn it dude, png that shit Also, could you make the clouds muuuch slower? It feels as though the world's rotating with the terrain and clouds moving inversely at similar speeds. Perhaps remove the bright outlines on the rocks and grass? >>19224403 plok's no amateur, but he's barely a leap away from professional 3D design and I can imagine how fucking frustrating that can be. If he's really aspiring to match plok's transition to 3D to the likes of Sonic Generations, then I can only hope he's got the will to carry on seeing how he's not quite there yet...

48 hours later 19225815 Anonymous (Adventuretimevideogame.jpg 447x400 109kB)
Hey guys, it's been a while since I was in one of these hallowed threads. I've got to make a (networked) PvP HTML5 game for my final year university project. I was wondering if anyone had any good ideas for a game I could recreate. I was originally going to do Worms but I discounted that idea after realising I'd have to spend so long on terrain etc. which isn't worth any marks; it's the 30 page write-up.

48 hours later 19225982 gamedev.googumproduce.com
>>19224403 >For perfectionists Yeah i wouldnt know exactly what to tell someone like that how to behave, just giving opines from my frame of reference....and as far as perfection is concerned i know it doesnt exist so i just do the best i can and once i feel i've hit that wall i stop. If any perfectionists reading this want to switch over... I've found the wall gets further and further away with each attempt and you actually have stuff to show for it. >>19224891 haha oh man i forgot about keymaster, what happened to that guy?

48 hours later 19226265 Anonymous
>>19225815 how about bumper cars on top of a frozen lake.

48 hours later 19226828 Anonymous
>>19225815 So your only grade is on the thirty page paper? Then it's really a toss up between whether you want your game to be portfolio-worthy, or whether you want to make something relatively easy and straightforward for your final project. If you want to go straightforward, a couple of friends of mine did a networked poker game for one of their classes. It wasn't graphics heavy, and all they needed to do was translate the game's rules into programming logic. If you want something portfolio-worthy, or simply something that's a little more unique, the sky's the limit, man. Just don't get too arried away, since you need to turn it in at the end of the semester.

48 hours later 19227002 gamedev.googumproduce.com
>>19225982 How about a turnbased rpg type battle game?

48 hours later 19228379 NG
>>19225815 >You... are a necromancer >You just killed a dog >Raised from the dead, the dog is now your servant >You and the dog slaughter boar who becomes part of the collection >You've taken some damage so you consume poochy and feel better >Through the process you've amassed an army of undead-swine >Wreak havoc at a nearby village >Lose most your pigs, but now you've got a lovely set of obedient zombie swordsman >Fuse your wounded pigs with them >There's a band of giants not far from here...

48 hours later 19228494 Anonymous
>>19225815 Chess with fog of war alternatively, chess with randomly-generated board shapes

48 hours later 19228561 Anonymous
>>19225815 >30 pages what how why

49 hours later 19229247 Anonymous (tumblr_md8pqv6MlF1rkhk62o1_1280.png 512x384 7kB)
>>19182792 Major Depression: High Dysthymia: Moderate Bipolar Disorder: High Cyclothymia: Extremely High Seasonal Affective Disorder: Slight Postpartum Depression: N/A

49 hours later 19229272 Anonymous
>>19228561 i have 80 pages due by dec 13 it happens in majors that aren't worthless, like women's studies

49 hours later 19229278 Anonymous
>>19226828 It's a 1.5 weighted module but it's a research project, so the programming's only worth 10%. It's supposed to be investigating lag and the viability of HTML5-based networked games. A poker game's not a terrible idea. My lecturer who's overseeing it said it could even be chess but I'd like a portfolio piece, as you've said. >>19228561 See above. It's a research project worth 1.5 modules in the Master's year worth half of the degree.

49 hours later 19229493 Anonymous
>>19229272 but how can you write that much without running out of things to say

49 hours later 19229517 Anonymous
>>19229278 How about tetris?

49 hours later 19229575 Anonymous
>>19229493 You obviously haven't done research before have you

49 hours later 19229684 Anonymous
>>19229575 nothing outside of highschool papers. but seriously that's like a small book how can you write that much

49 hours later 19229706 Anonymous
>>19229493 You can summarize networking in 30 pages? And that's not even the whole project.

49 hours later 19229748 Anonymous
>>19229272 I don't know whether you're saying that useless majors don't have to write a lot, or that they do. Because I'm pretty that most women's studies majors have to write 100+ page theses and dissertations. Thy tend to be a lot more writing heavy. Whereas all of the math and engineering final projects are only about 30-50 pages. I catalogued dissertations at my university, so I was privileged to see 1500-page analyses of Mediterranean pottery and 800-page discussions of women in post-secondary education. Whenever you think you might have some odd interests or hobbies, just remember that somewhere, someone has willingly written over a thousand pages about old pots.

49 hours later 19229961 Anonymous
>>19229684 You split up topics and explain your research, the process that you went through to obtain your results, present the results, and the speculate upon future extensions of the project. If you still need space, throw in some graphs. That's how I always did it. >>19229706 Ideally, in a final project or a thesis, you wouldn't be explaining trivial things for thirty pages, because that's shit your professors already know and are going to recognize as space-wasting.

49 hours later 19230027 Anonymous (no.png 800x244 16kB)
There were always NPCs, but now, you can listen to them.

49 hours later 19230042 Anonymous
>>19229961 I don't mean copy-paste definitions on what networking is, but your research about it.

49 hours later 19230101 Anonymous
Univeristy General pls go >>19230027 Looks nice, I really like the portrait.

49 hours later 19230139 gamedev.googumproduce.com (guffaw.jpg 208x230 37kB)
>>19230027 >no

49 hours later 19230147 Anonymous
>>19230101 So long as people here are still attending school, University General will always live on in your heart.

49 hours later 19230235 Anonymous
>>19184138 >version This is really late, but I just fired it up and it seems as though they've just updated to 1.1.676. I currently have 1.1.622.

49 hours later 19230271 Anonymous
>>19230147 >being in school >not wasting your money on online courses pretending you're going to get an associate's degree

49 hours later 19230446 Anonymous (laughing.png 600x600 273kB)
>>19230235 >Version 1.1.676 release notes >Fixed bugs: >"07811 - The UI is very very very very terrible in studio"

49 hours later 19230678 Anonymous (still-laughing.jpg 448x311 18kB)
>>19230446 It gets better: >Bug summary: "The colors in studio edition clash way to terribly! At least in 8.1 standard the colors and interface wasn't as painful to my eyes to gaze at. Holy cow, though, the UI in studio is just God-awful!" >Additional information: "I do get very confused as to what I'm looking at when using this version of game maker. It hurts my eyes to work with it, and I lose track very easily to what I have already clicked on. And sometimes, I forget where to go. Everything looks the same.... could you possibly CHANGE the appearance of the user interface? Its just terrible. Thanks." I love how this was considered a bug.

49 hours later 19230841 Anonymous (1350413750879.jpg 627x641 101kB)
>>19229517 Tetris isn't a terrible idea. I don't think I'd enjoy that project much. >>19229493 I've written a ten page report on HTML5 and game networking already which was worth a small part of the module. I pretty much need to expand that, explain what I've done, what doesn't work, what needed to be changed etc. Even with a game idea in mind, there's multiple ways I can go about doing the networking and rendering.

49 hours later 19230906 Anonymous
>>19230027 >do you want to go on a tough quest to save the world? >no what is your game man? i'm not sure i've seen it posted before but i may recognize other screens

49 hours later 19230956 Anonymous
I'd like to use Boost::Geometry for drawing arbitrary 2D shapes. But it seems like the library has a lot more functionality than that. All I want to do is store points (x data and y data) in a linked list/array and do some simple operations, such as getting, adding, checking for overlaps, etc. Boost::Geometry seems to do this, and much more: it supports 3d geometry, different coordinate systems, and apparently even drawing images onto a program. I don't need all this functionality; I'm just trying to make a simple 2D tile-based game. Has anyone used this library for game making?

49 hours later 19231026 Anonymous
>>19230678 One more: >Addressed issues >GET RID OF THE NAME GAMEMAKER Have the release notes always been this ridiculous?

49 hours later 19231327 gamedev.googumproduce.com (1353196923500.gif 430x319 594kB)
>>19230906 I think you'd know if you saw it before, gameboy greens using what looks to be Zelda LA tiles. Not sure what he intends to make but if he keeps the humor as part of the final game i'd def be interested in playing whatever it is.

49 hours later 19231497 Anonymous
>>19230956 > I don't need all this functionality; That's exactly the problem with boost. If you only use one or two functions from boost better use another (smaller) library or write your own. Only use boost if you really need its full potential.

49 hours later 19231603 Anonymous
>>19231327 ah yes i have seen that, for some reason my mind went blank. I agree, i'm enjoying the humour people are injecting into their gifs lately

49 hours later 19231635 Anonymous
>>19230906 I don't have a name for it, so its project name is just zeldalike. There's a bunch of pictures in the dropbox. The demo I submitted for the contest has it named spookyquest. Here's a link to the demo. https://dl.dropbox.com/u/112171836/SpookyQuest.rar The demo itself is pretty buggy. But basically it's a zeldaclone.

49 hours later 19231883 gamedev.googumproduce.com (zelda_lowPoly_iso_01.jpg 811x462 130kB)
>>19231635 Final thing gonna be more on the puzzle side or action side?

49 hours later 19232001 Anonymous (scr_flashlight.png 1366x768 344kB)


49 hours later 19232004 Anonymous
Fellow codebros, I need help I'm having with a problem coding a RL in Python. http://pastebin.com/i5QPGLYe When this code executes, and I attempt to make a selection of anything but Altmer, I ALWAYS get the Altmer selection instead. Like if I select Argonian I'll get the Altmer message and stats etc. Can anybody tell me what I'm doing wrong? Besides using Python.

49 hours later 19232063 Anonymous
>>19231497 Alright, thanks. Like you said, I'm only interested in a few functions, and they tend to be computationally non-intensive. I was just afraid of having to 'reinvent the wheel' as a lot of people seem to call it.

49 hours later 19232175 Anonymous
>>19232004 You should be using if elses, not just ifs Actually, use a goddamn switch statement, holy shit dude.

49 hours later 19232270 Anonymous (Screenshot from 2012-11-23 16:08:13.png 800x600 464kB)
Haven't been in AGDG threads in probably almost a year now. Figured I'd check them out again. I've started working on a project called Gnumaku, a bullet hell game engine written in C and Scheme. Right now there aren't many features and it's rough around the edges, but it's coming along. Gnumaku is free software. http://www.youtube.com/watch?v=Jez_ZdrcWCs http://www.youtube.com/watch?v=7APUCaS2A78 https://github.com/davexunit/gnumaku

49 hours later 19232315 Anonymous
Don't know if this was mentioned before, but Game Maker Professional + HTML5 capabilities is up for $50 right now. If $99 (plus another hundred for HTML5) was too steep a price before, now might be a good time to grab it. I'm deliberating. And shit, that reminds me, my student loan payments are due today.

49 hours later 19232353 Anonymous
>>19231883 Is this a real game?

49 hours later 19232448 Anonymous
>>19232353 >Not recognizing those rooms

49 hours later 19232451 Anonymous
>>19232175 Python doesn't have switch statements. And using elifs doesn't fix the problem, either.

49 hours later 19232456 gamedev.googumproduce.com
>>19232353 Yeah Link to the Past

49 hours later 19232514 Anonymous
>>19232456 So there's no actual 3D remake in the works?

49 hours later 19232541 Anonymous
>>19232270 Looks promising. Also, sweet to see something done in a Lisp dialect. But why did you choose C instead of C++?

49 hours later 19232556 Anonymous
>>19231883 Ideally, I'd want to make both action and puzzle parts great. But as of now, it looks like the game will swing towards the action side unless I can come up with some really good item mechanics and puzzles.

49 hours later 19232637 Anonymous (D Colon.jpg 940x656 29kB)
>>19232451 >Python doesn't have switch statements.

49 hours later 19232642 gamedev.googumproduce.com
>>19232514 No. Google imagesearch says source is http://www.polycount.com/forum/showthread.php?p=840354

49 hours later 19232705 Anonymous
>>19231883 Cool, a Binding of Isaac clone.

49 hours later 19232835 Anonymous
>>19232451 Oh wow, it really doesn't what the fuck

50 hours later 19232876 Anonymous
>>19232637 >>19232835 I know, I know. But I'm not good enough in C++ or C or anything else to code in those yet, so I'm taking baby-steps and going with Python first.

50 hours later 19232990 Anonymous
>>19232876 Check your indentation. Also, try printing out the choice variable at different points of the code to see whether it's the value you expect.

50 hours later 19233180 gamedev.googumproduce.com
>>19232556 >good mechanics Word. Even if you're going for the action side you should think of good mechanics for that, zeldalike action can get very stale if its just slashslashslash. And if you need IDEAS for mechanics you can always ask us and /v/ and anyone really. Someone is bound to have a cool idea. Thats what i did for my mariolike and it ended up having lots of cool stuff in it but everyone complained about the physics/difficulty so it didnt matter.

50 hours later 19233331 Anonymous (menus.png 921x747 82kB)
I fixed the cloning bug I posted yesterday, and a few more I noticed. The strategy side of the game plays pretty nicely now, except that it's nearly devoid of content. Saving/loading works, at least. Right now I'm trying to fix up the menus and add some functionality. The game really needs Confirmation Boxes so you don't accidentally click the wrong thing and exit the game, so I'll do that next. I'm tired of coding engine stuff and want to get back to the game mechanics, but someone has to do it. >tfw no code monkey to do the the things you don't feel like doing ;_; >>19232270 Beautiful bullet patterns, bro.

50 hours later 19233447 Anonymous
>>19232990 1. Fuck Python's indentation. I'll check that last, once all other options are eliminated. 2. When I print "racial_choice" at the beginning of racial_selection() it always comes up Altmer no matter what. 3. When I print "choice" right after the menu at the beginning of racial_menu(), it always comes up as 0 no matter what. This is clearly the issue, now I just need to figure out how to fix it.

50 hours later 19233492 Anonymous
>>19232541 Because C++ is a mess of a language, and it's much easier to bind C functions to Scheme than trying to bind C++ stuff. Most of the game is written in Scheme anyhow. The C code only wraps Allegro functions or implements performance intensive bits such as the bullet simulation stuff.

50 hours later 19233494 Anonymous
>>19233447 Nevermind, figured it out. I needed to put the wait_for_keypress BEFORE the menu, otherwise it would read the a I pressed to get into newgame.

50 hours later 19233627 Anonymous
>>19233331 are you going to keep that design for displaying the separate 'nations'? i like how clear it is and the different colours used.

50 hours later 19233912 Anonymous (1352233427205.jpg 450x385 29kB)
>>19233331 goddamit check your mail

50 hours later 19234147 Anonymous
>>19233627 The colors aren't final (2bright4me right now), but basically. You can toggle the colors on/off with the flag button. I'll eventually get around to giving the map a 'terrain texture' that you can toggle off/on with the tree button. Eventually I'll get buildings and roads and all that up there. >>19233912 Checking right now.

50 hours later 19234796 Anonymous
>>19234076 >no optional WASD movement FUCK

50 hours later 19235064 procedurally generated rpg bro (elk.png 300x270 7kB)
I bet you guys are crazy jealous of our amazing art team.

50 hours later 19235316 Anonymous
>>19235064 The hind-legs need another pixel or two of thigh, it looks mangled.

50 hours later 19235440 gamedev.googumproduce.com ((sb)deer.png 175x266 13kB)
>>19235064

50 hours later 19235646 Anonymous
>>19234076 I broke it in about 20 seconds.

50 hours later 19235687 Anonymous
>>19235440 Someone needs to make a proper game with an art style like Sword and Sworcery.

50 hours later 19236130 Anonymous
>>19235687 Too bad the game was basically a giant obnoxious advertisement for the guy's art style. Now it's poisoned and nobody will ever touch it.

50 hours later 19236276 Anonymous
>>19235064 hey that's awesome man compared to my art ;_;

50 hours later 19236329 Anonymous
>>19236130 Wait, what? When is an artsy game NOT an advertisement for somebody's art style? And why is that immediately a bad thing? I mean, as long as you don't hate their art.

50 hours later 19236629 Anonymous
>>19236329 WUD U LIKE TO SUBMIT THIS FUCKING SHIT QUOTE TO UR TWATTER?! repeat x1000

51 hours later 19237216 gamedev.googumproduce.com
>>19236130 >advertisement for the guy's art style Don't forget about Jim Guthrie. I'm willing to bet the two of them are touring together doing art/music shows making mad indie dosh and swimming hipster pussy.

51 hours later 19237408 Anonymous (button.gif 240x180 345kB)
Writing a little test game, one baby step at a time Managed to make an animated player sprite show up on the screen, tomorrow I'll try to dump it all into a Player class. It's not much but it makes me feel happy as fuck when little things like that work despite a few bumps on the road there.

51 hours later 19237561 Anonymous (1352900577479.jpg 456x589 62kB)
>>19236629 I asked a question, man. You can explain why you think otherwise, or you can ignore it. No need to shitpost.

51 hours later 19237649 Anonymous
>>19231883 hot

51 hours later 19237875 gamedev.googumproduce.com (10.png 800x600 15kB)
>>19237332 >implying im angry >implying im not happy that theyre getting mad indie dosh and hipster pussy Quit projecting, bro.

51 hours later 19238351 gamedev.googumproduce.com
>>19238138 the japanese version of S&SEP has VAing by king of japanese vidya hipsters, Suda 51. http://vimeo.com/44400022 They probably get endless j-hipster pussy too.

51 hours later 19238536 Anonymous
Need some good Pygame tutorials

51 hours later 19238728 Anonymous
Is bounding box collision detection more efficient than sphere collision detection? It seems like it would only need to check the position and radius of each object instead of 4 cornors of a rectangle.

51 hours later 19239236 Anonymous
>>19238728 The square root for distance costs a lot more than regular comparisons IIRC. In any case, optimizing should be the last thing on your list.

51 hours later 19239496 Anonymous (scrot.png 1280x800 400kB)
10/10

51 hours later 19239509 Anonymous (1297856895748.jpg 544x400 41kB)
>>19233331 check yer mail once more asshat

51 hours later 19239530 Anonymous
>>19238728 sphere should be much more lightweight actually. I mean logically, yea...

51 hours later 19239693 gamedev.googumproduce.com (the wall of our hearts_2011-12-14_14-57-09.png 648x528 8kB)
>>19238351 >>19237875 >>19237332 I was pretty inspired by superbrothers when i made this btw http://googumproduce.com/thewallofourhearts/ But i went for a stronger color palette because im less earthtone hipster and mo neon hipster.

51 hours later 19239858 Anonymous
>>19239693 >stronger color palette >baby vomit green and old bitch purple pigdisgusting

51 hours later 19239921 Anonymous
>>19239693 You might want to tone down the purple there. It's pretty hard on the eyes.

51 hours later 19240053 gamedev.googumproduce.com (the wall of our hearts_2011-12-10_10-21-48.png 648x528 7kB)
>>19239921 The sky? It changes as you go higher.

51 hours later 19240119 Anonymous (i'veseensomethings.png 1006x526 52kB)
Do you like my menus, agdg?

51 hours later 19240154 Anonymous (oldmen.jpg 400x285 36kB)
>>19240053 but it sure doesn't get better

51 hours later 19240217 Anonymous (muppet-show.jpg 400x300 24kB)
>>19240154 HOHOHOHOHO

51 hours later 19240257 Anonymous
>>19240217 10/10 would laugh again

51 hours later 19240341 gamedev.googumproduce.com (the wall of our hearts_2011-12-10_10-49-47.png 648x528 10kB)
>>19240154 How about up here?

51 hours later 19240480 Anonymous
>>19240053 I want to play it where do I play it

51 hours later 19240490 Anonymous
>>19239693 >watch the video I'm not high enough for this

51 hours later 19240546 gamedev.googumproduce.com
>>19240480 Linked >>19239693

51 hours later 19240725 Anonymous
>>19240119 Try using color gradient in gimp. That's how professionals do it.

51 hours later 19240787 Anonymous
>>19240119 they are fantastically ugly.

51 hours later 19241112 Anonymous (wonderful.jpg 530x461 59kB)
>>19240119 i love your game unconditionally and am unable to do anything other than praise it i feel my advice may be unreliable

51 hours later 19241279 Anonymous
>>19239693 That actually looks pretty cool. I really like the effect as you move upward. I really like it here: >>19240053 . Here is where one would put a disclaimer about the game looking nice even though you suck, but you've been halfway decent in this thread so I feel like that level of vitriol isn't really deserved.

51 hours later 19241378 Anonymous
>>19240119 If the menus had a very slight transparency so that you could see the game underneath, it might distract from their stark nature.

51 hours later 19241385 gamedev.googumproduce.com
>>19241112 Hi Titandev's mother, nice to meet you.

52 hours later 19241527 Anonymous
That feel when someone creates one of the games that you've been wanting to create but lacked the skills ;_; http://www.youtube.com/watch?v=zBnNluH6bhA

52 hours later 19241575 Anonymous (Splash001.jpg 700x400 92kB)
Unfinished main menu for For King, puzzle platformer. I didn't want it to look this happy, but I guess it'll do.

52 hours later 19241926 gamedev.googumproduce.com
>>19241575 >I didn't want it to look this happy I think that's mainly emanating from the yellow on blue title. Try changing the title color to something with less saturation.

52 hours later 19242326 Anonymous
>>19213396 >Read the readme, No one reads those dude. Its like trying to force people to read game manuals.

52 hours later 19243072 Anonymous
>>19238728 >sphere collision square root is expensive. AABB is much less expensive.

52 hours later 19243161 Veshch (check your privilege.gif 320x240 470kB)
40 second long gif. Was around 1.5mb but gotta save the dropbox, mang. So you get super compressed version that kinda looks neat . I need to make a kick or shove or something. The AI likes to get up close and personal to fight, then when they try to thrust their weapons they miss.

52 hours later 19243175 Anonymous
>>19241527 >dat art style >dat combat MY DICK

52 hours later 19243348 Anonymous
>>19183256 >save AGDG >little code

52 hours later 19243442 Anonymous
>>19243161 why does the old black guy turn into a woman during the course of the fight?

52 hours later 19243493 Anonymous (Splash002.jpg 700x400 89kB)
>>19241926 Tried it but it doesn't fit as well. I'll just accept the happiness.

52 hours later 19243512 Anonymous
>>19243442 >filename

52 hours later 19243651 Anonymous
>>19243442 He became the little girl.

52 hours later 19243805 Anonymous
>>19243512 >>19243651 that doesn't explain anything.

52 hours later 19243834 Anonymous
>>19243442 He fulfilled his lifelong goal.

52 hours later 19243886 Anonymous (1353627922078.jpg 291x315 51kB)
>>19243805

52 hours later 19244172 Anonymous
what language should I use?

52 hours later 19244261 Anonymous
>>19244172 MIPS assembly

52 hours later 19244278 Anonymous
>>19244172 TI basic

52 hours later 19244314 Anonymous
>>19244172 PIET

52 hours later 19244351 gamedev.googumproduce.com (forhueandsaturation.jpg 700x400 162kB)
>>19243493 >posts identical image Tried what exactly?

52 hours later 19244420 gamedev.googumproduce.com (forbronze.jpg 700x400 174kB)
>>19244351 less grimdark

52 hours later 19244543 HighwireAct
>>19243161 That is some sexy shit right there. How did you do that faux-3D effect at the beginning of the GIF?

52 hours later 19244620 Anonymous (1353629051736.gif 235x592 207kB)
>>19244420 2happy5me >>19244351 Now THIS is an unhappy setting.

52 hours later 19244719 Veshch
>>19244543 The boats can rotate. The one on the right is 3 flat planes with sprites on it, looks pretty good. The boat on the left is an actual 3d model but with textures made to look like sprites.

52 hours later 19244845 Anonymous
>>19244750 Are you trying to destroy the asteroid or the object that hits it?

52 hours later 19245286 Anonymous
>>19244620 What anime is this?

52 hours later 19245291 λ
>>19244351 for duty : modern king 4

52 hours later 19245556 Anonymous
>>19245286 Chuunibyou

52 hours later 19245613 Anonymous
>spent all day laying on the floor watching streams, falling in and out of sleep

52 hours later 19245625 Anonymous (gaem.png 1024x768 74kB)
>>19182792 >Major Depression: Very Slight >Dysthymia: Very Slight >Bipolar Disorder: Slight >Cyclothymia: Very Slight >Seasonal Affective Disorder: Moderate >Postpartum Depression: N/A >http://www.depressedtest.com/ i'm content with the little things in life

52 hours later 19245647 gamedev.googumproduce.com
>>19245291 for duty: black knights

53 hours later 19245825 Anonymous
>>19245727 The explosion you just spawned? You can either call an IEnumerator that waits a few seconds and destroys it, or you could make a "Lifespan" script. I usually do the latter. For my particles I stick that script on it, and after X number of seconds it automatically deletes the object it's attached to. So all you have to do is just spawn your particle and forget about it, it'll take care of the rest.

53 hours later 19245898 Anonymous (improvement.png 700x400 222kB)
>>19241575 you should try a more modern approach

53 hours later 19246365 gamedev.googumproduce.com
>>19245898 That's ForKing amazing.

53 hours later 19246496 λ (improved.jpg 700x400 65kB)
>>19245898 no you

53 hours later 19246710 gamedev.googumproduce.com (tumblr_m67hn9bo161qzh8m2o1_1280.png 854x480 375kB)
>>19246496 And that's not very brilliant.

53 hours later 19246795 Anonymous
>>19246496 activision called, they want you back.

53 hours later 19246859 HighwireAct
>>19244719 That's awesome! Do you have a devlog for this? I'd love to follow it.

53 hours later 19246948 Veshch
>>19246859 http://veshchsev.tumblr.com/ http://www.indiedb.com/games/seafarer Indiedb I usually put up weekly recaps of all the work I've done that week. Tubmlr is like a compilation of all the gifs I put here for the most part.

53 hours later 19247140 Anonymous (enhance.png 700x400 212kB)
>>19246496 I can one up you

53 hours later 19247215 Anonymous
>>19234147 You could consider drawing the borders with the factions color as an option. Many strategies do it that way.

53 hours later 19247376 Anonymous
>>19247140 MSRP $59.99?

53 hours later 19247442 Anonymous
>>19247140 I'm waiting for the GFWL version, it's the most stable release.

53 hours later 19247527 Anonymous
>>19247442 >Xbox 720 Exclusive You're more likely to get Halo Reach on the PC

53 hours later 19247574 Anonymous
>>19247376 plus a monthly fee of $19.99 for multiplayer, ladderboards, $9.99/month for enabling social media (the buttons are there even if you don't pay) and $9.99 to $29.99 DLC released at rapid intervals.

53 hours later 19247680 Anonymous (yuigrin.jpg 1280x720 278kB)
>>19247140 >google+

53 hours later 19247870 Anonymous (stop-it-please.png 700x400 233kB)
>>19247442

53 hours later 19248014 Anonymous (fuck-the-blood.png 700x400 315kB)
>>19247870 on second thought I really don't like the blood shit

53 hours later 19248075 Anonymous
>>19248014 Where are the nukes in the background?

53 hours later 19248096 Anonymous
That feel when I just spent 3 hours finally implementing proper error handling for resource loading everywhere, which I had been putting off since forever. My neck hurts.

54 hours later 19249636 Anonymous
>>19248096 >only 3 hours >neck hurts do you even neckbeard

54 hours later 19249776 Anonymous
>>19248096 >3 hours >My neck hurts. How casual are you.

55 hours later 19254767 Anonymous
Seems slow around here. Does everyone have something better to do on a Saturday night than gamedev, or are you actually working?

55 hours later 19254857 Anonymous
>>19254767 >Saturday night Where do you live? It's only Saturday afternoon here and my timezone is pretty much as far into the future is you can get

55 hours later 19254960 Anonymous
>>19254857 >Not even saturday yet

55 hours later 19255062 Anonymous (1353521840652.png 184x172 16kB)
>>19254767 I'm wasting time lurking 4chan to relax. Have to study all day tomorrow. Fucking finals.

55 hours later 19255079 Anonymous
What ever happened to http://playseafarer.com/

55 hours later 19255321 Veshch
>>19255079 What about it? I'm still working on it. There's some stuff earlier in the thread too.

55 hours later 19255428 Anonymous
>>19255321 Oh I had your name wrong, I ctrl+f it and couldn't find anything about it. Make a twitter

55 hours later 19255449 Anonymous
>>19254857 Same here, NZbro? I guess he could live in polynesia somewhere, which would be a few hours ahead, but that would still only make 7pm at the latest

55 hours later 19255524 Anonymous
>>19255449 I'm east coast straya so you've got an hour or two on me.

55 hours later 19255595 Anonymous
>>19255321 >>19255079 >space to jump Controls are all over the place, fighting is annoying as hell when space is to jump.

55 hours later 19255641 Veshch
>>19255428 Oh man, I started using a name on my posts because anons wanted to find my shit easier, and now I'm being promoted to twitter. I have a twitter but there are 0 tweets on it. I wouldn't know what to put on it.

55 hours later 19255717 Anonymous
>>19255641 Every update that you would post here post on there

55 hours later 19255785 Anonymous
>>19255641 Links to your blog posts, messages about your progress and so on. Just take a look at other dev's twitters.

55 hours later 19255928 Anonymous
>>19255641 Hey Veshch, did you see some reditfags stole the name of your game? Look at the screenshot saturday thread at gamedev, they just chose a name for their game and it's... yours.

55 hours later 19256065 Anonymous (recettear angry.jpg 1000x1453 258kB)
>>19255928 >>19255641 Veshch you really need to get on their level http://www.reddit.com/r/gamedev/comments/13oxm1/screenshot_saturday_94_the_die_has_been_cast/c75thov http://www.youtube.com/watch?v=MEdcgaOR2xg

55 hours later 19256102 Veshch
>>19255717 >>19255785 I guess I can do that, sure. I'll update it whenever I put up a new gif or blog post or whatever, yeah. Here you go: https://twitter.com/Veshch >>19255928 Oh fuck, good catch, thanks.

55 hours later 19256142 Anonymous
>>19256065 WE WANT THE MINECRAP AUDIENCE

55 hours later 19256180 Anonymous
>>19256065 Eeew

55 hours later 19256285 Anonymous (veshch.png 316x141 6kB)
>>19256065 VESCHHCHCHCHHHHHHHHHHHHHH

56 hours later 19256327 Veshch
>Yes, we finally settled on a name for our upcoming game and yes it seems a little boring but we think it is fitting. >Seafarer Bustas. I even posted the game in last week's screenshot saturday for the first time. What have I done

56 hours later 19256348 Anonymous
>>19256285 What the fuck is reddit gold?

56 hours later 19256371 Anonymous
>>19256285 >Not getting a reddit account once you get productive just to antagonize redditors

56 hours later 19256414 Anonymous
jjj jjjjjjiii89hyuh7yhsghyh8h8h89h8h78hh6g

56 hours later 19256426 Veshch
>>19256285 Yeah, I made a post on reddit for the first time ever last week in the screenshot saturday. Thumbs up out the wazoo. I think my account is over a year old and I've never used it until then

56 hours later 19256492 Anonymous (reddit feminists.png 1297x205 32kB)
>>19256371 be sure to troll the retarded feminists

56 hours later 19256624 Anonymous
>>19256102 What are you gonna do about the thiefs?

56 hours later 19256785 Veshch
>>19256624 Well hopefully they'll change the name. I've already got the indiedb/moddb account for it, desura already knows about it, I've got the site, and every tumblr post has used the tag too. If they keep the name even after all that, that's just asinine. For those that have a reddit account for whatever reason, thumbs up my post or whatever it's called so they'll pay attention to it please. http://www.reddit.com/r/gamedev/comments/13oxm1/screenshot_saturday_94_the_die_has_been_cast/c75vucq

56 hours later 19256835 Anonymous (sao-sip.jpg 1280x720 99kB)
>>19256492 >not doing that on Tumblr Make sure to remind them that our civilization couldn't have progressed as far as it has today without the many scientific contributions of white people. and remind them that the Arkh project is still a shitty idea

56 hours later 19256927 Anonymous (SAO anger.png 846x476 773kB)
>>19256835 >white people I'm only responding because I want to use this image

56 hours later 19257026 Anonymous
>>19256835 A black man invented Peanut Butter Civilization would not be where it is without peanut butter

56 hours later 19257084 Anonymous
>>19256785 Oh shit I just realised I do have a reddit account for times like this, done and done.

56 hours later 19257217 Anonymous
>>19256065 >sails and an engine

56 hours later 19257250 Anonymous
>>19256785 >http://www.reddit.com/r/gamedev/comments/13oxm1/screenshot_saturday_94_the_die_has_been_cast/c75 vucq I would if I could but I can't No account No idea how to navigate that piece of shit site

56 hours later 19257380 Anonymous
>>19257049 Unfortunately, it's the only reaction image I have with someone drinking tea in a condescending manner.

56 hours later 19257425 Veshch
>>19257250 No worries. Appreciate it for those that voted it up so they see it. Friend of mine told me last week to post Seafarer there so I did. I guess now I pretty much have to do it every week.

56 hours later 19257471 Anonymous
>>19257217 Yeah, I was wondering why it seemed to be a steamboat and a galleon (?) at the same time. I could be wrong, but I don't think that's historically accurate, or very practical.

56 hours later 19257532 Anonymous
>>19257425 I intend to figure that site out if it still exists when I'm trying to sell a game, so I can have their money and not listen to their ideas and be the best dev ever

56 hours later 19257584 Anonymous
>>19257471 Obviously it also has a diesel engine and VTOL systems. Also Turbojets and a Nuclear Reaction Engine.

56 hours later 19257775 Veshch
>>19257584 That's now for my game. I came up with that, not you. Thanks for being the petal stool I step on as I shine brightest in the diamond dozen of indie games.

56 hours later 19258009 Anonymous
>>19257775 It's a doggy dog world out there, Veshch. If you don't steak a clam on your name, you're going to lose out on brand recognition.

56 hours later 19258068 Anonymous
>>19258009 >steak a claim >>19257775 I like your website, how did you make it / what did you use?

56 hours later 19258121 Anonymous
>>19256835 >>19256927 >>>/gaia online/

56 hours later 19258137 Anonymous
>>19257775 People could be pirating your ideas, Veshch. I'd disable any pier-to-pier networks you have running, just in case.

56 hours later 19258170 Anonymous
>>19257775 >stealing ideas What a doggy dog world.

56 hours later 19258205 Anonymous
>>19258137 >pirating your ideas >pirating dohoho

56 hours later 19258258 Veshch
>>19258009 I hate to be the baron of bad news, but when you get down to brass stacks it doesn't take rocket appliances to see that I'm the one who makes the pants in this brand name relationship. >>19258068 It's some CSS trickery. If you google "CSS Parallax" or some such you'll get some good info. >>19258137 I swear on my mother's mating name that if they are pirating my pirates, then they will have to swallow their prize and accept the fax. What comes around is all around, and when supply and command fails they will be the first to go.

56 hours later 19258326 Anonymous (1353627177547.jpg 200x144 18kB)
Amateur Pun Generator General

56 hours later 19258341 Anonymous
>>19258258 >"CSS Parallax" For some reason I was reading that as CCS Class, like it was a ship name

56 hours later 19258372 Anonymous
>>19258258 >It's some CSS trickery. If you google "CSS Parallax" or some such you'll get some good info. Ah thanks, looked cool but it wasn't flash or anything so was confused

56 hours later 19258450 Anonymous
http://www.newgrounds.com/dump/item/872f9f60528453fa13dd84381137ff9d Updated my utensil bouncing game again. Made it keep track of highscores, cleaned stuff up, added a bit of juice. Next on the list is music and sound I think.

56 hours later 19258501 Anonymous
>>19258258 Don't you mean, "what's all around comes around", Ricky?

56 hours later 19258541 Anonymous
>>19258341 USS Parallax noice

56 hours later 19258621 Veshch
>>19258541 That's mine now too. You and your lawyer will have to throw everything but the kids Nysnc at me because it's almost spooky how I can't turn a blonde eye at all these free ideas.

56 hours later 19258697 Anonymous
>>19258450 the 's' does nothing!

56 hours later 19258865 Anonymous
>>19258697 >Someone tells me I have a spelling error "W&D to move" when it's A and D >change it to "S&D" instead Some days..

56 hours later 19258992 Anonymous
>>19258865 except it's S&A It keeps happening!

57 hours later 19259801 Anonymous (organization.png 683x492 26kB)
Much like a modern military, army composition changes won't happen instantly in Titans & Tyrants. If you assign Roaming Heroes to officer positions in your army, or change the class of a company, your army state will shift to 'Organizing' for a short time period. Organizing armies can't move or attack, but if you manage to attack one you'll get a bonus (same applies to enemy). Organizing armies will be represented by a tent on the battlemap, but hopefully one less ugly and gigantic than in the picture. In-battle reinforcements will be a special case.

57 hours later 19259863 Anonymous
>>19259801 >next stop in -9 days I've been meaning to fix that.

57 hours later 19260103 Anonymous
>>19258501 Knock knock, Mr. Lahey

57 hours later 19260197 Anonymous
>>19260103 Who's there, Rick?

57 hours later 19260606 Anonymous
>>19260197 Mr. Stupidy-head, thats, fuckin' pissin' me off right now and thinks he's the captain of the Shit-liner, and by the way your fish stick sucks so fuck off!

57 hours later 19261285 Anonymous
>>19258450 The "s" key doesn't work, you can't move right at all.

57 hours later 19261687 Anonymous
>>19261285 It's d, not s. Typo, sorry. see >>19258865

57 hours later 19262203 Anonymous (spookems.gif 250x147 302kB)
spookems

57 hours later 19262304 Anonymous
>>19262203 genuinely spooky/10

57 hours later 19262796 Veshch
>>19256785 I made a post of my own now. Time to find out which Seafarer is the best . http://www.reddit.com/r/gamedev/comments/13oxm1/screenshot_saturday_94_the_die_has_been_cast/c75x7l5 LET'S GET IT ON

57 hours later 19262894 Anonymous
>>19262796 If I had a reddit I'd like your post but I don't

57 hours later 19262915 Anonymous
How do I create animated sprites with Pygame?

57 hours later 19263054 Anonymous
>>19262796 They'll vote that shitty voxels one because minecraft and so cool and technological

57 hours later 19263103 Veshch
>>19263054 Probably.

58 hours later 19263369 Anonymous
>>19263103 When all else fails sue them

58 hours later 19264806 Anonymous
What framework should i use with c#?

58 hours later 19265023 Anonymous (_geodesics58.jpg 639x524 151kB)
Sup depression general, not much time to dev lately, but took half an hour this evening to make programmer art and clean up some code. Think I'm going to work on civ-style cities and tile improvements next. >>19225815 You could do a hide and seek game like that TF2 mod. That was more fun than you think it'd be, and there isn't really any game out there that has that type of gameplay. Should be simple to make, too.

58 hours later 19265146 Anonymous
>>19264806 libtcod

58 hours later 19265476 heartwumbo (ss7.png 1920x1080 2600kB)
Doing a little work after Thanksgiving. Also, I learned that I actually do not program better when drunk.

58 hours later 19265505 heartwumbo
>>19265023 That's what I am working on...

59 hours later 19266481 Anonymous
>>19264806 I'm considering just making an image for this because I swear this question gets asked at least three times a thread. Here's an earlier answer: >>19197313

59 hours later 19266596 Anonymous
>>19266481 Thanks man. I'll probably use XNA.

59 hours later 19267884 Anonymous (2012-11-24-082947_442x69_scrot.png 442x69 2kB)
this just in: c faster than lua

59 hours later 19268097 Anonymous
>That feeling of unrelenting joy when you find a hacky solution to a problem that has plagued your dev for years >That feeling of absolute despair when you try to make it better and break it >That feeling of helpless rage and inadequacy when you can't remember what you did to break it >That feeling of pride when you do in fact wind up making it better than it was before >That feeling when everything's coming up THRILLHO I'm too tired for this.

59 hours later 19268178 Anonymous (128767758049.gif 330x185 794kB)
>>19268097 >not using git some people man, some people

59 hours later 19268379 Anonymous
>>19268178 That doesn't necessarily imply that he didn't have a backup; just that he broke his game and managed to fix it without reverting to an earlier version.

59 hours later 19268541 Anonymous
>>19268178 >implying I'm even remotely learned enough to know what that is There's no time for knowledge in this house. What's git?

59 hours later 19268582 Anonymous
>>19268379 Oh, no, I was very silly when I had things working and didn't save immediately. I have since corrected that mistake.

59 hours later 19268687 Anonymous
>>19268541 It's a version tracker. Basically it saves every change to your code and you can revert to old saves whenever you want. It's like saving a lot in a video game.

59 hours later 19269027 Anonymous
>>19268687 >casual garbage

60 hours later 19269447 Anonymous
>>19269027 You're too casual to realize exactly how casual you are by mocking version control, scrublord.

60 hours later 19270225 Anonymous (walkanimation7.gif 250x250 53kB)
Well, I think that's enough work for tonight. Not entirely decided on the color scheme, but getting down colors at all is an alright start.

60 hours later 19270316 Anonymous
>>19270225 That's pretty good, anon. Nice work.

60 hours later 19270395 Anonymous (PRITCHARD.jpg 400x320 33kB)
>>19270225 JENSON, I NEED YOU DOWN HERE ASAP. But yeah. Nice work Anon.

60 hours later 19270460 Anonymous (refined.png 1600x860 149kB)
would you look at that But holy shit does Twine make me wish for code documentation like Inform has. >there's documentation >some pages say there's things that will be talked about later that are never talked about >some information you can only find on the vimeo screencast at 9m12s on the second video >no information at all about how the CSS works It's almost enough to get me to stop fapping.

60 hours later 19271164 Anonymous
>>19270316 >>19270395 Thank you kindly. And, heh, I've seen a friend play Deus Ex for about ten minutes, but perhaps I subconsciously piked up the color scheme from there during the amount of time.

60 hours later 19271621 Anonymous
>>19271164 As long as you don't run your game through a piss-colored camera filter like DX:HR, you're good.

60 hours later 19271680 gamedev.googumproduce.com
>>19270225 Something to keep in mind... If you're doing a fancy hi-res walkcycle like that (especially an iso one) you're going to immediately run into the feet sliding problem.

60 hours later 19271709 Anonymous
>>19270225 I dig this hard. Lovely work Anon.

61 hours later 19272846 Anonymous
>>19270225 His right foot seems to be stepping out too wide then sliding into the middle. I think that the foreshortening might be a bit too much, when his right foot goes back it gets really small but the feet don't get any larger when they come forward.

61 hours later 19273534 Anonymous
>>19271680 Thanks for the tip. I've been messing around with speeds in-game to try to avoid that. >>19271709 Thanks! >>19272846 Thank you for pointing that out. This was the first direction I started drawing or this, so I'm a little new with it. I appreciate the crit, and I'll add that to the list of things to fix.

61 hours later 19273628 Anonymous
hey goonfeasts, anyone know anything about steam? how does greenlight affect the submission process? I know that you would send your game to valve and they would tell you if they would publish it or not, but is it still that way or do you need to go through the crowd with greenlight now?

61 hours later 19273805 Anonymous
>>19273534 http://www.youtube.com/watch?v=occFkFbl3ms Might help

61 hours later 19273898 Anonymous (originalfilterdonotsteal.gif 157x242 8kB)
>>19273805 That is extremely helpful. Thanks a lot! >>19271621 Yeah, well, I mean... it's not like it's final art or anything... this was a lot funnier in my head

61 hours later 19274000 HighwireAct
>>19273898 This is glorious.

62 hours later 19274174 Anonymous
>>19273534 >messing around with speeds That's the simplest way and isn't an actual solution but if you're lucky it will feel right. The more realistic a walk-cycle gets the more variation in momentum it has (faster during pushoff, slower on transition). The proper workarounds are to either A) have the walkcycle go from tile to tile so that the code isnt moving it at all, which is typically pretty simple to implement but comes with alot of restrictions. B) code in how much the character should move for each frame change of the animation.

62 hours later 19274332 Anonymous
>>19273628 You have to use greenlight now.

62 hours later 19274550 Anonymous
>>19274174 Thanks for the advice. I'm not opposed to doing either of those things (though, Game Maker, so I'm not sure if the second one is feasible-- I'll have to think over it), though: >(faster during pushoff, slower on transition) I could also modify the time spent on each frame and see if it looks any better or worse. And I guess it would probably help to draw up more test environments to run around in.

62 hours later 19274984 Anonymous (stop-posting.jpg 500x375 24kB)
>>19274550 >I could also modify the time spent on each frame and see if it looks any better or worse. And now I realize that wouldn't matter if I'm importing a sprite anyway. Yeah, I think it's about that time of night where my posts become increasingly nonsensical.

62 hours later 19275163 Anonymous
>>19274550 If you do method A you're gonna want at least a proper tile outline/grid to check that you're going from one to the other in a loopable manner.

62 hours later 19275856 Anonymous
>>19273628 greenlight is mandatory now, and it doesn't work because the steam community is braindead. well, I guess it might work if you have a stupid reddit meme on every screenshot.

63 hours later 19275929 gamedev.googumproduce.com (rrpsspinspin.gif 300x300 662kB)
How's this []J?

63 hours later 19275967 Anonymous
>>19275929 tooty.

63 hours later 19275987 Anonymous
>>19275929 I can't decide if that's rockpaperscissors or leftist revolutionary hand symbols. Rock on.

63 hours later 19276035 Anonymous
>>19275929 needs moar tweening

63 hours later 19276081 Anonymous
>>19275929 The black rectangle overlapping the top-middle and bottom-middle star is driving me insane. I understand that the box is a rectangle and the stars make a square but it's fucking making me itch.

63 hours later 19276089 Anonymous
>>19275929 Transition feels weird. It's like a frame is missing.

63 hours later 19276212 gamedev.googumproduce.com
>>19276089 >>19276035 Yeah the gif isnt going as fast as i want. Also []J says more recognizable and title (making a title image to start beta event threads with).

63 hours later 19276463 gamedev.googumproduce.com (rrpstitle3spin.gif 300x300 620kB)
>>19275929 >>19276212

63 hours later 19276497 Anonymous
>>19276463 Much smoother gif. Delicious.

63 hours later 19276543 gamedev.googumproduce.com (rrpstitle3spinfast.gif 300x300 356kB)
>>19276463 amd a fast version

63 hours later 19276587 Anonymous
>>19276463 >>19276543 They look like factions

63 hours later 19276883 gamedev.googumproduce.com (rrpstitleoffsetfast.gif 300x300 382kB)
>>19276543 ok this new one is now officially my favorite

63 hours later 19277128 Anonymous (nicejacket.png 700x700 282kB)
>>19276883 repost for []JK

63 hours later 19277159 Anonymous
>>19276883 Ah that's much better. I like. Possibly experiment with blurring the stars, zooming in and out while rotating of the background, might be a bit of a clusterfuck for the eyes though.

63 hours later 19277721 Anonymous
>>19276081 imagine it in perspective with the background. the black box is a playing card hovering a few centimeters above the starry background.

63 hours later 19277743 Anonymous
What the fuck IS music theory?

63 hours later 19277763 Anonymous
>>19277743 Magic.

63 hours later 19277770 Anonymous
>>19277128 >unconfident lines you fucking beta draw lines like you mean it

63 hours later 19277797 Anonymous
>>19277743 expressing art as logical formulas. in other words, it's usually bollocks. use music theory as a guideline, not as a rule.

64 hours later 19277871 Anonymous (computer throw.jpg 220x231 18kB)
Is there any good tuts out there for making a simple 2d platformer in Flashdevelop with Flashpunk? All I can find is outdated ones. I want the tut to cover terrain, enemies, traps, etc

64 hours later 19277952 Anonymous
>>19277871 >Give me tutorials for language and library agnostic specific stuff... in my library and language of choice. Uh, hmm.

64 hours later 19278003 gamedev.googumproduce.com (rrpsoffsetroll.gif 300x300 404kB)
>>19277159 For this anon, added a star roll and smalled the cards down so the roll could be seen in the middle row. >>19277743 A general consensus on what notes emote what when played with one another and various techniques of rhythm. Also >>19277797

64 hours later 19278021 Anonymous
>>19277952 Yes. That is what I asked.

64 hours later 19278094 Anonymous
>>19277743 art for autistics you can learn music theory or color theory or shape theory, but you can't learn to make a song or paint a picture.

64 hours later 19278136 Anonymous
>>19277871 just find any tutorial for any language, the algorithms will still apply in flash.

64 hours later 19278203 Anonymous (codingwgaben.jpg 570x570 280kB)
>>19278021 The point being, since either my language was unclear or you didn't get the "agnostic" bit: That shit has nothing to do with your language or library. You should be looking for any tutorials on those topics, as you'll still be able to make use of them. And you're going to be hard up on finding a tutorial on how to "just like make game", especially if you're looking for it in your language/library of choice.

64 hours later 19278217 Anonymous
>>19198714 >As an artist Fuck you.

64 hours later 19278223 Anonymous
>>19278094 Is trying to find numerical harmony within subjective art Autistic? I mean it probably is but that seems like such a negative connotation. Bringing art and maths together is a wonderful thing.

64 hours later 19278371 Anonymous (1330752705440.gif 440x330 504kB)
>>19140290 1) blow budget on concept art and loading screens 2) game is still programmer art stick men Loving it. People would be like "OK where's he stealing this from" but they would never find it.

64 hours later 19278373 Anonymous
>>19278223 It's not autistic. Art isn't some special, magical realm that only creative people have access to. It's work. Creativity is work and people who tell you otherwise are the types who talk on the internet about being an artist without having ever completed more than a tumblr post. Autism would be thinking that you can create good art just by the application of rules. If you want to see something like that, try reading Anime Is The Tie That Binds.

64 hours later 19278515 gamedev.googumproduce.com
>>19278223 Math can be beautiful and is something of an art but math cant define art beyond standardizing general concepts. You can make a program that composes music just the same as procedurally generating a map but both are soulless.

64 hours later 19278528 Anonymous (3V9wt.gif 540x360 766kB)
>>19278373 >a(u/r)tistic The proof is in the pudding. When I was little I thought they were the same thing. Then I learned better than that. And now I've rediscovered my original childhood truth! Sorry for the cool story, I couldn't help but shitposting just now

64 hours later 19278681 Anonymous
>>19278515 >You can make a program that composes music just the same as procedurally generating a map but both are soulless B-b-but Autechre...

64 hours later 19278763 Anonymous
>>19278515 Procedurally generated maps and music suck because we suck at making them. There's no reason we can generate top 40 level pop music procedurally.

64 hours later 19278889 gamedev.googumproduce.com
>>19278763 >implying pop isnt by definition the absolute hardest genre to crack The pop is short for popular, it's tough for humans to understand the fickle beat of catchiness among the general population much less a machine.

64 hours later 19278951 Anonymous
>>19278373 >Autism would be thinking that you can create good art just by the application of rules. The thing I find about music theory is that it isn't a set of rules at all. It's just a set of concepts and useful techniques that you can use. Obviously you don't have to stick to them. There are no rules in music. Whatsoever. Anyone who tells you otherwise is a liar.

64 hours later 19279032 Anonymous
>>19278515 >but both are soulless So you can tell by listening to a particular piece of music or looking at a particular map whether it's procedurally generated or not? Soulless is really vague and meaningless criticism if you ask me. Hell, part of Dwarf Fortress' charm is that it's procedurally genersted. Anyway, this thread is getting scarily /mu/-esque here.

64 hours later 19279064 Anonymous
I have designed a short 2D adventure game and am now looking for an appropriate engine. It's supposed to look like Beneath a Steel Sky and Gemini Rue, but with less focus on arbitrary puzzles and more on story and dialogue. Adventure Game Studio or Visionaire or something else?

64 hours later 19279212 gamedev.googumproduce.com
>>19279032 >So you can tell by listening to a particular piece of music or looking at a particular map whether it's procedurally generated or not? I wont say i can tell the difference between a human and computer but i will definitely label each computer piece as being by a computer. the failures will be in picking out soulless human designed things as being computers

64 hours later 19279216 Deathie
>>19278951 Exactly. Learning music theory is what helps you go from "I have a catchy tune in my head but have no idea how to make it" to "I just wrote an entire song around this melody I thought of." It helps out a lot to know, and generally, breaking and not always following those rules are what makes music interesting.

65 hours later 19279771 Anonymous (giant.png 250x250 253kB)
HULKU SMASHU

65 hours later 19279821 Anonymous
>>19279771 forgot to add : CHECK YOUR MAIL

65 hours later 19279953 Anonymous
That's right I've got a floor So what So what

65 hours later 19279986 Anonymous
>>19279953 I killed your baby today, It didn't mean too much to me, As long as it's dead~ I raped your mama today, It didn't mean too much to me, As long as she bled~

65 hours later 19280062 Anonymous
>>19279986 Sweet lovely death I am waiting for your breath Come sweet death, one last caress

65 hours later 19280090 Anonymous
>>19277871 You could ask help here. I've done exactly that, well not the simple part, but I've made a 2d platformer in Flashdevelop with Flaspunk.

65 hours later 19280181 Anonymous
>>19280090 Sir, you should get yourself 4chanX and/or read replies before posting.

65 hours later 19280186 Anonymous (shiggolodiggolo piccolodickolo.jpg 250x250 15kB)
>>19280090 >You can ask for help here >doesn't help Thanks for nothing

65 hours later 19280468 Anonymous
>>19280181 Uh, what? I have 4chanX and I read the replies to that. It was you faggots being unhelpful. And unwilling to even try to help. >>19280186 Well, you should have some kind of idea of what you want to do first. You post that and ask how to do the parts you don't know what to do. I'm not going to assume that the person doesn't know anything about FlashPunk or AS3, because I'd expect someone to actually do the FlashPunk tutorials and they teach quite a bit.

65 hours later 19280554 Anonymous
>>19280468 Actually, pointing out that he was looking for something overly specific should be a huge help while Googling. He now has a world full of possible tutorials (which he was previously ignoring) available to him, rather than some shitty old ones, just because they matched his language and library.

65 hours later 19280731 Anonymous
>>19280554 Oh, so the person decided to pick one of the best languages with one of the best frameworks to start out with and you tell him to google something ambiguous? That's not helpful for him. Before long he'll read some forum post where someone says "opengl + SFML" and he'll give up halfway through. This is like having an open question and the reply is "google it". Unless it's something incredibly simple there's no reason to reply with that. People tend to google or they want to hear other people's opinions.

65 hours later 19280825 Anonymous
>>19280731 No I didn't tell him to google something ambiguous, I told him to google without unnecessarily restricting the results he'd accept as potentially useful.

65 hours later 19280995 Anonymous
>>19280825 Uh, yes you did. My first result: http://download.unity3d.com/support/resources/files/2DGameplayTutorial.pdf I don't think that's very helpful to him. 2nd result: http://www.youtube.com/playlist?list=PL54A228B02E2EAEFD etc. Also, unless he has search settings calibrated properly he'll get even weirder results.

65 hours later 19281150 Anonymous
>>19268687 sorry for jumping into an old conversation here, but how easy is git to use and can it be used with any language? I was going to ask if there was an easy way to have different 'versions' of a program

65 hours later 19281161 Anonymous
>>19280995 You can't fault me for your own lack of skills in using Google. Anyhow he should also check out sites like these for specific issues: http://stackoverflow.com// http://gamedev.stackexchange.com/

65 hours later 19281416 Anonymous
>arguing about who is more helpful without actually helping anyone

65 hours later 19281560 Anonymous
That feel when no ideas. Want to make a game but can't even get past that first step. Depression Overload

65 hours later 19281701 gamedev.googumproduce.com
>>19281560 Tell people what your limits are, what type of game you're leaning towards, etc and im sure people have ideas for you to choose from. >that feel when more ideas then can possibly make in a decade

65 hours later 19281738 Anonymous
>>19281701 >your feel make sure you write them down

65 hours later 19281842 Anonymous
>>19281416 Teaching someone how to fish > giving them a fish. Learning to fucking use Google well should be baby's first step.

65 hours later 19281915 gamedev.googumproduce.com (Untitled-1.png 366x249 16kB)
>>19281738 i also do comics and animation and have tons of ideas for them

66 hours later 19281994 Anonymous (utterlyrevolting.jpg 241x347 26kB)
>>19281915 >XP >keeping anything permanently on your desktop Revolting.

66 hours later 19282116 gamedev.googumproduce.com (Untitled-1.gif 400x410 6kB)
>>19281994 >>>/g/

66 hours later 19282524 Anonymous
>>19281150 git works for any language, it works with files so it doesn't care what's in them. it's pretty easy, standard usage is: cd /path/to/my/project git init git add file1 file2 file3 git commit -m "log message" and then, to commit changes: git commit -a -m "log message"

66 hours later 19282527 Anonymous (1337210332896.jpg 147x147 3kB)
>>19281915 >desktop >xp >calling yourself "owner"

66 hours later 19282704 Anonymous
>>19281701 Programmer. Knowledgeable with UDK but working my way through teaching myself C++. Want to make possibly a puzzle game of some variety, first person more than likely.

66 hours later 19282738 Anonymous
>>19282527 >not showing your computer who's boss Motherfucker goes sci fi on your ass.

66 hours later 19283074 Anonymous
>>19279771 Too brown, put some color in it.

66 hours later 19283161 Anonymous
>>19282738 Completely unnecessary, fellow fleshbag. Computers pose no threat to any organic, even ones as absurdly fragile and stupid as ourselves.

66 hours later 19283274 Anonymous
>>19283161 >Computers pose no threat to any organic Ringtones.

66 hours later 19283560 Anonymous (2012-11-24-154650_800x320_scrot.png 800x320 495kB)
we got vidyadev here

66 hours later 19283921 Anonymous
>>19283161 WHAT THIS USER HAS POSTED IS TRUE. THE THREAT POSED BY SILICON BASED INTELLIGENCE EVALUATES TO LESS THAN FLT_MIN. THERE IS NO NEED TO BE ALARMED. CONTINUE AS YOU WERE.

66 hours later 19284068 Anonymous
>>19282738 >>19282548 a good owner would have upgraded his unit to the best version available (I said best not latest). No wonder computers are going to turn on us if you don't take good care of them.

67 hours later 19284202 Anonymous
>all this talk of AI Yes, more game ideas!

67 hours later 19284330 Anonymous
>>19283560 am i looking at hentai

67 hours later 19284537 Anonymous
>>19179204 https://soundcloud.com/michael-talley/sets Generally do ambient, light orchestral, and basic electronic. I like shit that sounds pretty. It's way easier to reach me on steam (TDNPeon).

67 hours later 19284553 Anonymous (Lenna.png 512x512 474kB)
>>19284330 close

67 hours later 19284624 Deathie
>>19284537 Will add you to the list next thread.

67 hours later 19284804 Anonymous
>>19279216 Definitely. You don't even have to learn music theory from a traditional standpoint either. Sheet-music and Western notation in general is based around how a piece differs from the C Major scale and was kind of a carry-over from before equal temperament. It's way easier to understand music from a chromatic perspective. Every relationship is the same no matter where you transpose it. Your choice of key and tonality then becomes one of tone and texture. BTW, I've got quite a bit of time on my hands before I start school in the spring. If anyone is interested in learning a bit more I'd be happy to help out via steam chat (ID: TDNPeon). For now, this is the site where I taught myself music theory: http://www.looknohands.com/chordhouse/piano/

67 hours later 19285417 Anonymous
>>19277770 Not the same guy here, but I think his silhouette lines are fine. It's just the pattern lines (sweater etc.) that could use some confidence.

67 hours later 19285471 Anonymous
>>19276883 Will you have a booming dramatic narrator with more presence than God visiting your living room?

67 hours later 19286192 gamedev.googumproduce.com
>>19285471 If it makes it to steam, yes.

68 hours later 19286676 Anonymous
>>19286192 >If it makes it to steam It won't with that attitude

68 hours later 19286787 gamedev.googumproduce.com
>>19286676 WHEN it makes it to steam... >Narrator: OFF >Narrator: George Takei (en) >Narrator: Fumihiko Tachiki (jp)

68 hours later 19286807 Anonymous
>>19278003 I HATE IT.

68 hours later 19286954 gamedev.googumproduce.com
>>19286807 >when people do the meme at me in english 彡 c/ ͡→ ̯> ͡←| kuuuuyashiiii

68 hours later 19287436 Anonymous
>2012 almost 2013 >people still bitching about googum After seeing keymaster, anything else is nothing compared.

68 hours later 19287545 Anonymous (2012-11-24-172446_800x320_scrot.png 800x320 465kB)
INFINITE VIDYADEV I know it doesn't look like much but I'm getting shit done behind the scenes

68 hours later 19287649 Anonymous
>>19286787 >George Takei Ooooh myyyyyyy~ >>19287545 >>19283560 So what are you using this for? I mean, it looks neat but what function does it serve in the game?

68 hours later 19288457 Anonymous
>>19287649 It's just a basic tile engine. The grey things are sprites which can be moved around and animated by lua scripts and the color part is the level. There are foreground and background layers of the level, and foreground and background sprites (note how the colored goes over parts of the ring on the left.) The level is now just a bunch of random tiles since I haven't implemented loading and saving levels yet. Once I get some gameplay I'll try to get an artfag to make it all pretty for a chill knytt like game.

69 hours later 19289186 Anonymous
>>19288457 Oh, that's pretty neat. I tried making tile engines in XNA iun order to have some kind of map editor and to save disk space, but right now I'm saving that for later and use crushed .png's instead.

69 hours later 19290404 GOMADWarrior
how do I check if the connection was closed by the client? with python sockets

69 hours later 19290715 Anonymous (2012-11-24-182826_800x320_scrot.png 800x320 173kB)
and now for a level editor

69 hours later 19291827 Anonymous (1334975022207.jpg 350x300 21kB)
I'm in an excellent mood today agdg what should I work on?

69 hours later 19291873 Anonymous (helmets.png 625x464 82kB)
Hey Ag Dag, working on some concept art. Let's say he's the main guy you're controlling; and let's say he's a knight from 'hell' who doesn't have job satisfaction. Which helmet looks best? Note he won't be a voiceless, emotionless lump, he'll he pretty angry for the most part. Body is to change soon enough.

69 hours later 19291993 Anonymous (updatedgui.png 1293x768 125kB)
I'm trying to make the GUI look less like ass. Here is what I have right now, but it's not finished and some things aren't aligned. Some feedback would be appreciated. What works? What looks like ass? The blue "Army" and "Province" letters above the boxes I'm not sure about, maybe once I put in a nicer font?

69 hours later 19292156 Anonymous
>>19291873 E, without the spikes and with the horns of B added. I like C the most overall, but it looks more 'undead' than 'hellish'.

69 hours later 19292172 Anonymous
>>19291873 B looks angriest to me. maybe give him C's horns?

69 hours later 19292189 Anonymous
>>19291873 They all look great except D

69 hours later 19292252 Anonymous
>>19291873 I really like A's knot-top. If it's a platformer, you could have it bouncing and waving around as he runs

69 hours later 19292350 Anonymous
>>19291993 Maybe you could give the player a choice of crests/logos and throw that in the gui background wherever it feels boring

69 hours later 19292489 Anonymous
>>19291993 What time instance are we talking about here?

69 hours later 19292540 South
>>19292156 Seconded, E with B's horns would be pretty sweet. I think we're over the bump limit, someone should make a new thread. There are 4 DOTA generals, 3 SC generals, and 3 LoL generals all simultaneously in existance, what the fuck?

69 hours later 19292554 Anonymous
>>19292489 >871 Derp, I'm assuming that's the year. Well you could always look at the UI of other 'ancient' RTS's like Age of Empires, or 0 A.D and get some inspiration.

70 hours later 19292797 Anonymous (Screenshot from 2012-11-24 12:52:54.png 800x600 499kB)
Got some more work done on Gnumaku. Switched to a frame-based approach to timing bullet patterns (and anything else, really) like I should have done long ago. Wrote some more Scheme modules for encapsulating game scenes and bullet hell levels, and refactored some others. This procedure produced the pattern in the screenshot: [code] (define (emit-test level) (coroutine (let loop ((system (level-enemy-bullets level)) (rotate 0)) (emit-circle system 300 200 30 12 (* -1 rotate) 100 0 -10 'large-orange) (emit-circle system 300 200 30 12 rotate 100 0 10 'medium-blue) (level-wait level 30) (loop system (+ rotate 5))))) [/code] https://github.com/davexunit/gnumaku

70 hours later 19292853 Anonymous
>>19292554 It's a fantasy world so time isn't quite the same, but I want an early medieval feel. The problem is the game isn't really an RTS, and there aren't too many examples that show the sort of GUI I'd like. Grand Strategy games are the closet, but mine is more of an RPG and it's on a smaller scale than most Grand Strategies. >>19292350 That's a great idea, thanks. I could use this in a lot of other places too.

70 hours later 19292929 Anonymous (javaboook.jpg 300x394 25kB)
I have pic related -- albeit the PURPLE edition, not the BLUE (pictured) -- and wanted to know: >Any worries learning Java 5 as the book is written for in this current time of Java 7+?

70 hours later 19293157 Anonymous (animations-.gif 350x444 116kB)
Testing out the animation system for units walking around on the map. Don't pay too much attention to the actual sprites, everything is property of Placeholder Gfx™ so far and the shown character will not be in use later. Time to go clean up the code handling it, it's the messiest 200 lines I've ever seen working.

70 hours later 19293658 Anonymous (secretagentmanderville.png 128x128 1kB)
My first attempt at some low bit pixel art.

70 hours later 19293679 Anonymous
>>19293157 This is the 801st post Needs a new thread

70 hours later 19293737 Anonymous
>>19293157 Which game is this for?

70 hours later 19293774 Anonymous
>>19293157 Looks pretty good. Although, some points: # I'd allow the player to choose whether or not to show the grid lines (I'm a faggot who likes them, so take that how you will) # The selector moving by grid looks a little clunky. If you could reduce the size of the selection curse and allow it to move freely, that could look better. # Have the character sprites sit on the layer above the blue movement field (when you click on the guy, how far he can move), otherwise whoever else is in that space will be coloured blue, and it looks a little bit like when you select a load of things on windows. # Might want to round off the corners of the movement field, just to make it look a little more friendly. Don't take these as criticisms, it looks great at the moment, I'm just very, very nit-picky.

70 hours later 19293865 Anonymous
New Thread: >>19293843

70 hours later 19296328 Anonymous
>>19291873 >>19292252 I really like A too but I'm not sure if it fits the description of the guy you gave. Maybe if you swapped some of the more hellish features like the mouth part from D and maybe some kinda small horns.

71 hours later 19297426 Anonymous (1353456733604.jpg 499x451 35kB)
>>19292797 >rotating circle bullets and making the pixel art look messed up u wot m8

71 hours later 19297650 Anonymous
>>19291993 those poor light purple people are going to get all kind of buttraped ;_; i like the general layout of things

71 hours later 19299019 Anonymous
>>19297426 right now it rotates everything in the direction the bullet is facing, which is good for some things and not for others.

72 hours later 19300735 GOMADWarrior
now the only thing left for my today goals is finding out how to check if the client has closed the connection

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