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4chan archive /vg/ (index)
2012-11-21 09:24 19049101 Anonymous Corneroids General #9 Mob Appreciation Edition (CGen9.jpg 782x438 188kB)
Please leave Names and Trips at the door. Modders may and should use names when appropriate for bug reports / suggestions. http://www.corneroids.com/ Please Read First. Pastebin: http://pastebin.com/2CWWukLs Most recent DN+: http://www.filedropper.com/dnplusanon105 Most recent Chef Anon: http://www.mediafire.com/?2m9e3b9f933c8a9 Steam group: http://steamcommunity.com/groups/CorneroidsCrew Mumble and Future Server: corneroids.moosecraft.net >halp my rokkit isn't moving! If you built it close to an asteroid, it won't move. It should have it's own green target and a red line to it when a block is in your hand. Red line points to the center of mass (green square) you're out of the area of influence if you go about 100 meters (20 blocks), your tiny thrusters will do nothing to move the rock you're invisibly connected to. >I can't craft <item> A lot of the items aren't in the vanilla, you need DN+ or Chef's pack. Also, try to have version 1.05 For a list of items check in-game on the 3 Crafting blocks. >what mod should I use? Chef Anon's mods generally keep backwards compatability, and get lots of updates. They're closer to the vanilla game. DN+ adds lots of content, but might break your saves. It's also has things like ores. >All ores can be found on asteroids that are 11k tons and up. >Many items are hard-coded. This means mod suggestions can't go beyond new versions of existing items with a few exceptions. >The boot means you are relative to that entity and will move with it. >Cannon consoles let you aim cannons. >20 sanics is the max speed. >No mining lasers... yet. >THERE IS NO 12 BUTTON CONSOLE YET, NOR IS IT MODDABLE. >MULTIPLAYER IS MIKKO'S TOP PRIORITY RIGHT NOW, DON'T ASK WHEN IT'S COMING BECAUSE WE DON'T KNOW >The quality of posts is important to this community. inb4 "who are you quoting?"

1 min later 19049172 Anonymous
>>19049101 Ehh, Purple Squid is a pretty cool guy hugs sentient spheres and doesn't afraid of anything.

1 min later 19049182 Anonymous
first for drills as melee weapons so we don't destroy ore when we get ambushed by these niggers

3 min later 19049216 Anonymous
>>19049182 flamethrower it in the face

3 min later 19049237 Anonymous
>>19049101 >corneroids.moosecraft.net >http://www.ustream.tv/channel/operation-pillar-of-cloudhttp://corneroids.wikia.com/wiki/Drill_Gu ide You kinda fucked up there.

3 min later 19049238 Anonymous
>>19049182 I support this motion. Or at the very least if balance is concern, melee weapons. >"It's over Luke I have the high ground!"

5 min later 19049325 Anonymous
>>19049237 Huh?

7 min later 19049385 Anonymous
>>19049237 Someone concatenated the drill guide with the >kike problems livestream.

20 min later 19049891 Anonymous
>>19049238 Nah, having to use energy for the ranged weapons that are also weak makes it more dangerous. At most they are all just a nuisance to someone with just aluminum armor. Incidentally, I made my cobalt SMG super weak so that two of them in a tight space could actually be deadly, at least for the early game. We really need stronger tiers of enemies. Thanks to the anon in the last thread for the 255 health maximum, looks like I might have to do a bit more juggling of numbers now.

21 min later 19049941 DNX Anon
Copying from the previous thread for laziness's sake. Hey Chef, want to make use of my sprites for extra equipment?

25 min later 19050112 Anonymous
>>19049891 Am I the only guy who thinks ceramic small ship+ion thrusters is really overpowered? You get the same speed and armor as a large redium-titanium battlecruiser, the platinf is easier to get and your hitbox is smaller.

57 min later 19051320 Anonymous (Grand-Admiral-Thrawn-star-wars-9246458-1200-1800.jpg 1200x1800 322kB)
So I have been thinking, although a massive battleship does come with its disadvantages of having blind spots, being vulnerable to pirates on foot and minefields (yes the anon was right about the idea and we should integrate it if we decide to make the Kuat Drive Yards base) it does have a few advantages. It can hold many many more thrusters inside of it under heavy armor plating. It can because of center of gravity be able to keep moving even if it has been shot to shit or become a permanent obstacle/space fire barge and finally it is the only way we will be able to store ships inside of a moving carrier effectively on the inside (the outside idea is nice but I don't think it will work to well in mp). That all being said Super heavy class battlecruisers will have a place on the battlefield not so much as weapons themselves but as mobile gun platforms to take fire, get ships into the fray and if maneuvered correctly to unleash hell upon medium to large enemy ships. Not to mention the fact that if we due get supply boxes, they will be nice as storage centers for the crew that it will inevitably take to man such a behemoth. thoughts?

1 hours later 19052276 Anonymous (Corneroids General.png 1182x910 2778kB)
Just made this what do you guys think??

1 hours later 19052442 Anonymous
>>19051320 Just make the more powerful weapons require lots of electricity to function, but give them much more range than the smaller weapons. Make anti-matter harder to build, and people will have to stack lots and lots of nuclear reactors to get more of those powerful, long ranged guns in a competitive timeframe. That will naturally increase the size of any particular ship without having to invent strategies just to justify them. Aside from that, large ships still only need one pilot. The biggest limitation in multiplayer is people. Any ship requires at least one pilot to function, but a dedicated gunner is necessary to be competitive. A faction that relies exclusively on small swarming ships will quickly find that they'll run out of people before they run out of resources. Those that use bigger ships will have more people to spare for additional guns, yet they will still only need one pilot for each ship. Or one supergiant ship. The downside, of course, its that a really huge ship will be an easy target for another huge ship with a big gun, and it'll be more difficult to design and thrust-balance in the first place. See where I'm going with naturally-forming multiplayer strategies through balancing the equipment?

1 hours later 19052771 Anonymous
>>19052442 I could easily see a super class battlecruiser needing at the least two gunners honestly, besides just maintaining the guns it would also help to have a spare for maintaining the ships hulls or patching holes if possible. The problem with super battleship combat is that even if one has better armaments the other should be able to maneuver so that the hits land across the hull, leaving it time to counteract its combatant.

1 hours later 19052913 Anonymous
>>19052276 so far as i have seen the general's picture always includes the corneroids logo

1 hours later 19053158 Anonymous
Alright, I'm going to abandon my current project and try to create a ceramic ship that resembles an asteroid on the outside, due to inspiration from >>19050112 I plan on having most of the ship ceramic, though I'll use light/medium/hard rock on the outside, maybe some icy. Going to have a steel/glass center where all the controls will be. Any tips for counterbalancing, because I don't want this thing to be apparent from just looking at it, going to have to make it look unbalanced.

1 hours later 19053214 Anonymous
>>19052771 >The problem with super battleship combat is that even if one has better armaments the other should be able to maneuver so that the hits land across the hull, leaving it time to counteract its combatant. I don't exactly understand what you're saying, but how is that a problem to be able to spread hits across the hull as a defensive measure? The larger and slower the ship, the harder this will be, too.

1 hours later 19053321 Anonymous
>>19053158 A good way to make things shipsteroids counterbalanced is to use a lot of light rock,icy rock and cobaltite on one side and a bunch of medium on the other side to act as a counterweight, with a light, icy rock and cobaltite covering and sprinkled with ores on the top.You can easily do this with 3 layers - the light rock one, the mixed one and the ceramic one. Hiding your guns might be a problem tho.

1 hours later 19053352 Anonymous
>>19053321 *appear counterbalanced, i'm a retarded a nigger who can't spellcheck

1 hours later 19053405 Anonymous (pelican.png 1026x770 144kB)
took a break from the Dawn to experiment with thruster directions. result is this mostly flyable pelican. turning is sluggish as fuck, need small ion engines or something for those. but it works well. tried to dock it in the Dawn's cargo bay, pinballed away at 18 sanics and ended up 5km away.

1 hours later 19053480 Anonymous
>>19053321 Gonna be going for a stealth theme, anyhow, so if guns don't work out it shouldn't be a problem. Also, are Small Ion Thrusters about as powerful as I'll need?

1 hours later 19053541 Anonymous
>>19053480 You'll need regular ion thrusters at the very least, there's a reason ceramic has 10 weight

1 hours later 19053591 Anonymous
>>19053541 Alright, just wondering. The only Ion Thrusters I've played with are the 3x3x3 ones, and FUCK THOSE. I had to have fucking 40k~ worth of power just to get semi-6dof.

1 hours later 19053649 Anonymous
>>19053405 Has anyone tried science on achieving controlled supersanic speeds by ramming into stuff? One way I can think of is entering a small cave/dock/whatever with a fuckton of little entities inside to collide with(could be achieved by making lots of little ships and removing all but one block of them once they are inside the cave) at 20 sanics and exiting at retarded speeds, with hopefully good enough turning engines to go where you want to. As getting all of those entities inside is pretty hard too I could totally see such warp gates auictioned along with ships at shipyards.

1 hours later 19053730 Anonymous (1251984254076.jpg 120x126 2kB)
>>19053649 >good enough turning engines to navigate at 20 sanics good luck with that.

1 hours later 19053812 Anonymous
>>19053730 3 of the top-tier ion engines should be able to handle 50 sanics, but they'd be extremely expensive. Hm, is there any way to make an entity face in a predetermined direction?

2 hours later 19054759 Anonymous
>>19053649 Some guy in a previous thread said he did some science on ships inside ships and maybe he or another one said they exited a ring they built at 50 sanics. That might help.

2 hours later 19055062 Anonymous
don't know if this has been addressed or not but is there anyway to disable the limited stacking of chef anon's mod? 20v it's needlessly inconvenient‚ as chests are really inefficient‚ eight blocks for sixteen items is really frustrating would love some help‚ pic is cool but unrelated‚ a nice package i found at the core of an asteroid

2 hours later 19055086 Anonymous (Parallels Picture.png 1056x833 491kB)
>>19055062 dammit

2 hours later 19055478 DNX Anon
>>19055062 Just open up the item file and do a search and replace of the stack sizes.

2 hours later 19055701 Anonymous
>>19055478 thanks‚ that makes sense

2 hours later 19055734 Anonymous
>>19055478 >>19055701 Interested in this too, whats the files name?

2 hours later 19055838 Anonymous
>>19055734 the itemset you're using in the blockset folder

2 hours later 19055914 Anonymous
>>19055838 Thankyou

2 hours later 19056154 Anonymous
>>19055838 >>19055701 yeah that fucked everything up‚ none of the itemsets or saves are registering redownloading chef's 20v‚ bluh

2 hours later 19056324 Anonymous
>>19056154 Really because i just did it and its working stacks of 2048!

2 hours later 19056353 Anonymous
Anyone have any more good spess music? I'm the one that posted World of Sleepers the other day, and though it works really well, I'm looking for something else.

3 hours later 19056414 Anonymous
>>19056324 i switched all stack sizes to 999‚ is the number the problem? any chance you could upload your darthnoxitemset.xml somewhere for me?

3 hours later 19056582 Anonymous
>>19056414 There is a reason why he is using stacks based off Byte sizes (sorry my coding is very very very rusty), just use byte sizes such as 1024, 512, 2048 (thats the highest i would do) I would upload it but simply all i did was change any relevant lines to 2048.

3 hours later 19056650 Anonymous
>>19056582 yeah‚ ok‚ i'll give it another shot‚ thanks

3 hours later 19056749 Anonymous
>>19056582 >>19056650 haha! got it! thanks kindly stranger

3 hours later 19056831 Anonymous (tumblr_mdpvemhT381qdlh1io1_500.gif 450x237 1047kB)
>>19056749 No worries

3 hours later 19057821 Anonymous
>>19056831 oh my gosh avenger pugs haha

4 hours later 19058651 Anonymous
>>19057821 >>>tumblr

4 hours later 19058917 Anonymous
So I've messed around in vanilla some. Feels limited. Is DN+ or Chef anon the best?

4 hours later 19059374 Anonymous
>>19058917 Personally, I think Chef is better.

4 hours later 19059541 Anonymous
>>19058917 DN+ has Unobtanium as an element name. So pick Chef, which also has balanced gun and plate stats.

4 hours later 19059608 Anonymous
>>19058917 DN+ focuses on faggotry and adding more shit to the game, Chef focuses on save compatibility and RIP AND TEAR. Speaking of which, he never left, just lurks as anon because he got tired of people shitting all over the thread when they can't tell the difference between "building the Enterprise" and "shitposting".

4 hours later 19059687 Anonymous
Sup nignogs. Here's my current project, the Nebula Nine sphess steshen. With a 29 block wide central hub, a, 85 block wide ring and a 130 block tall spire sticking out of each end-if I rebuilt it for multiplayer, it'd be half as tall-this place would be your one-stop-shop for trading and other civilian needs! While it isn't designed to move, it does/will have enough thrusters to push it around at a sanic or two.

4 hours later 19059763 Anonymous
>>19059687 This just gave me the idea of a SS13 mod. If Mikko gives us more stuff to mod with then it's quite plausible - imagine a MP server where the players through their actions(eg they build stations, supply them, fly their spaceships to act as escape shuttles) affect the fate and gameplay of the station.

4 hours later 19059840 Anonymous (Nebula Nine.png 1277x721 74kB)
>>19059687 I dun goof'd. >>19059763 It'll probably boil down to "people play, griefer faggots come, people don't play, admin comes and bans the faggots, griefers complain abount "badmins" in the general" more than anything.

5 hours later 19060071 Anonymous
Just downloaded this, can anybody tell me how to.play this game? Seems interesting so far.

5 hours later 19060140 Anonymous
>>19060071 If you want to do a space ship, make sure it's far enough away from an asteroid, so the red line doesn't attach it to the asteroid.

5 hours later 19060176 Anonymous
>>19060071 Look in the OP it has newb guides.

5 hours later 19060683 Anonymous
Have only played this game for 10 minutes Is it possible to attach thrusters to an asteroid and use it as a ship?

5 hours later 19060764 Anonymous
>>19060683 Yes, but it'd be unbalanced as all hell. If you want a rok, then make an artificial one out of ceramic or something, then stick thrusters on the inside.

5 hours later 19061406 Anonymous
>>19060764 Also, monsters spawn on rocks.

6 hours later 19062489 Anonymous
>>163444984 Looks like /v/ finally got a taste of this game. Prepare for shitstorm.

6 hours later 19062651 Anonymous
>>19062489 They've been having threads about this game since the beginning of the month

6 hours later 19062730 Anonymous
>>19062489 you think the general popped out of thin air?

6 hours later 19064157 Anonymous
whenever I start up the game I can't see anything, like just empty space with no asteroids. I only see the target markers. Half the time my items don't work either. What do?

7 hours later 19064949 Anonymous (1351694223090.png 1229x3250 781kB)
>>19064157 Fagola OP didn't post this. >Captcha: roid liingti

7 hours later 19066283 Anonymous (vgalactic imperium.jpg 1702x1021 632kB)
Does this please you?

7 hours later 19066624 Anonymous
>>19066283 Grit looks terrible. Rather you should slap some textures on the colored areas.

8 hours later 19067532 Anonymous
>>19066283 No grit, please, that looks terribad.

9 hours later 19070806 Anonymous
>>19066283 Sure I LOVE filter rape on what was a good picture

9 hours later 19072541 Anonymous
>>19066283 remove the grit for the glory of the emprah

9 hours later 19073409 Anonymous
>>19066283 I dig the idea, just listen to this >>19072541 , also is there any chance we can get the blue turned to red and the green a slightly darker shade?

9 hours later 19073632 Anonymous
>>19066283 Make the blue purple-ish and darken the green. Remove grit.

10 hours later 19073635 Anonymous
>>19059608 IE, pls go.

10 hours later 19073768 Anonymous
>>19073635 >tfw you're such a horrible personality you're now the stereotype for shitposting I don't know that feel

10 hours later 19074352 Anonymous (NSSR_Flag.png 450x300 8kB)
How about this as a Logo, I originally made it for my KSP space agency, but this might be a better use.

10 hours later 19074601 Anonymous
>>19074352 needs more empire of man, galactic empire

10 hours later 19074846 Anonymous
Anyone care to upload their .wrl for lazyfags?

10 hours later 19075087 Anonymous
>>19073768 They just don't know the difference between shitposting and contributing, since they shitpost so much.

10 hours later 19075413 Anonymous
>>19074846 Eh... sure, why not. http://www.mediafire.com/?rqrzjrpiy6ui9tx

10 hours later 19075893 Anonymous
>>19075087 IE, I said to go. Your 40k ripoff is not 'contributing'. You are not contributing right now. You don't even have the decency to sage when you're not contributing. Go back to le reddit.

10 hours later 19076967 Anonymous
>>19075893 >implying I'm IE >saging >a general

10 hours later 19077154 Anonymous
>>19076967 >not knowing how sage is supposed to be used IE didn't know either, heh.

10 hours later 19077170 Anonymous
>>19075893 >>19076967 >still shitposting Fuck you guys, this is why no one's ever here.

11 hours later 19077659 Anonymous (HMS Electric Boogaloo 1.jpg 1319x540 87kB)
Been working on this sucker for the past week or so, finally finished today. has 5 decks, and a pretty big hangar. Still need to add all the guns on to it yet though.

11 hours later 19077767 Anonymous
>>19077659 >that filename Stay classy, space cowboy.

11 hours later 19078125 Anonymous (1308858797145.jpg 1680x1050 728kB)
Well time for some back on topic, what do you guys think the advantages are to having a fortified base? I like the idea as a central location for trading and meeting before battles and as a draw to keep enemies away from less secure locations. It could potentially be fortified by a mix of block mines, which another anon proved could at the very least slow down enemies quite a bit, smaller ships and a kuat drive yards esque defense ring to draw fir away from the core and allow for a massive stationary defense platform, as well as a place to keep fighters if we ever come up with a solution for landing/docking. I imagine if we make this thing really work our foes will smash themselves against it leaving plenty of scrap for us to collect as well as an early victory to rally to.

11 hours later 19078214 Anonymous
>>19077659 Great name, do you have an auxiliary command deck inside because the lower one looks like it is not very well defended?

11 hours later 19078449 Anonymous
>>19077659 Do you mind showing some more pictures, especially that bridge.

11 hours later 19079119 Anonymous (HMS Electric Boogaloo Lower Deck_1.png 1086x525 446kB)
This is the lowest deck, there are a couple of gun controls in different rooms on this level.

11 hours later 19079142 Anonymous
>>19077659 Bridge and hanger pics? >>19078125 Well, a fortified base lets you ignore weight restrictions and balance, since you're probably not moving, but the relative speed between you and a target is probably a lot greater, and a lot harder to hit someone. If you have two ships and both are traveling at 20 sanics, then it'd be a lot easier to not miss.

11 hours later 19079374 Anonymous
>>19079142 Tue but remember some of those ridiculous vids of someone shooting 10x10 or 20x20 cannons, I don't think leading will be as much of an issue then, and larger ships if they get through the minefields will be turned into swiss cheese, not to mention there is a lot of extra room for added armor, extra generators and all number of other things to make each portion of it a fortress in and of itself.

11 hours later 19079398 Anonymous (HMS Electric Boogaloo Bridge.jpg 860x757 224kB)
The bridge, has a control for the spinal cannons behind the ship controls.

11 hours later 19079402 Anonymous (ultio.png 720x1440 277kB)
Here's something I posted in the previous thread: schematics to a very light but very fast reconnaissance ship I made. Could someone try making one and tell me what they thought of the ship/guide?

11 hours later 19079495 Anonymous (HMS Electric Boogaloo Hangar.png 909x482 303kB)
And the hangar. not bothered to put anything in it yet.

11 hours later 19079514 Anonymous
>>19079374 Doesn't matter how large the cannon is, the beam size is independent from cannon size. And it doesn't matter how big the beam is, because it'll only hit one block.

11 hours later 19079670 Anonymous
>>19079514 When you're shooting shit like this: http://youtu.be/Hzw4NC6Nze4 You don't give a fuck about leading.

11 hours later 19079760 Anonymous
>>19079514 You misunderstand I meant the ones where they lined up blocks of 20 cannons by 20 cannons, not even large one just ones that could shoot relatively quickly and blanket something in fire.

11 hours later 19079789 HeatedCoffee
Possibly Slowpoke here, but just noticed this on Corneroid website, > Artificial gravity and more diverse space are my top priorities for the first content patch. > Artificial gravity HNNNG MY BODY IS READY

11 hours later 19079997 Anonymous
>>19079789 artificial gravity gens depending on how mikko does it could be an answer to the problem of landing ships in carriers.

11 hours later 19080374 Anonymous
>>19079789 Drop the name before cries of "attentionwhore!!!1" get tossed around, please. >artificial gravity generators >have one under each landing zone >use it to land fighters My body is always ready.

11 hours later 19080480 Anonymous (hue.png 1273x711 120kB)
Lol algeum br? Huehuehue Gib me irons pls Translation: the BoRg cube is under construction, with 441 heavy turrets on each of its 6 sides, it might not do a hell of a lot of damage, but it'll take a hell of a lot.

11 hours later 19080805 Anonymous
>>19080374 That is exactly what I was thinking, could you imagine a supership that uses that as a weapon though, it will need to be balanced or else super classes will just become giant magnets ruining all smaller ship. >magnet ship with almost all power in thrusters and armor. >fly through the war zone at superspeed >come out with 30 enemy ships attached taking them out of the fight until its owner hops out and find the generators to blow up.

12 hours later 19081450 Anonymous (Pullindeployed.png 529x633 579kB)
>>19080805 >not just smashing and shooting the debris out

12 hours later 19081545 Anonymous
>>19080480 and now make it spin around all three axis constantly scratch that, make 3 rings of these cannons and make them spin in an axis each

12 hours later 19081730 Anonymous
>>19081450 >smashing >not pinballing

12 hours later 19081917 Anonymous
>>19080805 the amount of time it would take to make that without cheating negates its tactical advantage.

12 hours later 19081967 Anonymous
>>19080805 >>19080374 Hopefully he'll add a "toggle power" block and a "radio" block. To allow people to remotely turn gravity on and off in hangar bays. And toggle hangar doors open/closed.

12 hours later 19082148 Anonymous
>>19081545 >hue Toaster ship with 24 lance cannons, brs are idiots so most of their generators are exposed.

12 hours later 19082185 Anonymous (HEU.png 1271x715 215kB)
>>19082148 >huehue

12 hours later 19082192 Anonymous
>>19081967 all he needs to do is make the anti gravity unit and doors bindable to consoles like the lights. you can already turn lights on and off with a console binding.

12 hours later 19082346 Anonymous
>>19081967 hopefully he'll make generators require fuel, add shields blocks, add a teleportation blocks, add gravity generator blocks, add chair blocks, add table blocks, add computer blocks, add easier cable management (125m3 of cable is kind of insane), make the player-block scale more interesting and coincentally make the block entities more optimized so you could make section of blocks plates instead with the combined HP of them all with slight diminishing returns, make construction yard blocks, warp gate blocks, furnace blocks, factory blocks, transfer tube blocks, sorting blocks, logic blocks, mining laser blocks, beacon blocks, sensor blocks...

12 hours later 19082381 Anonymous (1329537710697.gif 175x184 454kB)
>>19082192 >mfw he's right

12 hours later 19082716 Anonymous
>>19082346 >ors require fuel, add shields blocks, add a teleportation blocks, add gravity generator blocks, add chair blocks, add table blocks, add computer blocks, add easier cable management (125m3 of cable is kind of insane), make the player-block scale more interesting and coincentally make the block entities more optimized so you could make section of blocks plates instead with the combined HP of them all with slight diminishing returns, make construction yard blocks, warp gate blocks, furnace blocks, factory blocks, transfer tube blocks, sorting blocks, logic blocks, mining laser blocks, beacon blocks, sensor blocks... I want cable blocks to be a quarter the size of regular blocks, and allow clipping like light blocks. It would just look cooler.

12 hours later 19082980 Anonymous
>>19082716 I just want players to be scales properly not this 2x2x2 shit we currently have I want minecraft's smartmoving in so you can navigate planets better

12 hours later 19083014 Anonymous
>>19082980 and crawl through vents and shimney across the top of huge hanger bays while infiltrating ships

12 hours later 19083106 Anonymous
>>19082716 From a PVP perspective, large cables actually add vulnerability to electrical systems. I like that.

12 hours later 19083137 Anonymous
>>19083014 >giant supermegaship that's at the absolute edge of the max entity size >covered in 20 layers of heavy redium >the /vg/alactic fleet goes to fight it >the 9faggers, redditors and brs manning it are too much for an actual space battle >shoot tanks and troops at the surface >crawl along the hull towards the hanger bay

12 hours later 19083641 Anonymous (itdoesntfit.png 2048x1504 645kB)
Alright so I did some testing with flying through holes for my hanger im building, and I found out that you can't fly through opened doors. In the pic you can clearly see the ship I built can fit into the open space but because the doors are there I cant. The ship can fit into the hanger when the doors aren't there though, so hopefully this gets fixed.

12 hours later 19083763 Anonymous
i guess I am a fucking idiot for saying this but is it normal not to see any asteroids and dig through nothingness to get blocks?

12 hours later 19083770 Anonymous
>>19083641 I think the problem is that the block/entity hitbox for doors is the full 2x4/3x6/11x22 area that they can take up, so while you can pass through it, the ship can't. Just take the doors out and pretend you have an energy field in place.

12 hours later 19083804 Anonymous
>>19083763 See >>19064949

12 hours later 19083813 Anonymous
>>19083763 No. Turn off AA in the global settings in your Nvidia control panel.

12 hours later 19084205 Anonymous
>>19083770 That makes sense. Oh well time to pretend...

12 hours later 19084585 Anonymous (1287663222539.jpg 499x329 32kB)
>>19077659

12 hours later 19084608 Anonymous
>>19083106 it doesnt add any more vulnerability than a seperate mechanic would.

13 hours later 19085351 Anonymous
>Not listening to glorious chiptune like the Dustforce OST while playing Corneroids

13 hours later 19085441 Anonymous (VGS Superman64.png 1101x649 116kB)
Almost completely finished making the shell of the ship with medium aluminum. Currently at 1.8k tons. No internal components added yet. >future plans: >add a layer of Redium to inside >Make the outside more detailed and get rid of iron frame >add rooms >power supply and weapon systems >loadsoflights

13 hours later 19085509 Anonymous
>>19085351 >Not listening to the Super Mario Galaxy OST Yours works too though.

13 hours later 19085564 Anonymous
>come back from hiatus >wow, chef anon is at version 20 >wait, chef anon was driven away by IE and its drama whores? huh. >download latest chef anon pack >lance cannon is basically a slightly reworked version of the ion cannon I posted a long time ago >added laser rifle, even though he said he didn't want to add more weapons when I offered the stuff I'd made >added even more tiers of armor, even though fixed tiers of goods is retarded and leads to nothing but hunts for the best stuff - see Minecraft and the dependency on diamonds >added more engine tiers >added solar panels that are less efficent than the power blocks you need to make them >ceramics? fucking really? Well, shit. Guess I'm not as distraught over his departure as I thought I would be. I'll just keep using version 14, then... Or should I start working on my own modpack again?

13 hours later 19086065 Anonymous (length.jpg 1920x1080 120kB)
I got back to working on this thing, but I cannot into spess ship design at all. Does this look like a good length for its diameter? Also what can I do other than make this into a giant cylinder? I should've planned this more.

13 hours later 19086223 Anonymous
>>19086065 make a giant gundrill

13 hours later 19086534 Anonymous
>>19086065 Make it a 4-pronged fork with the top prong being the bridge/living quarters, the bottom prong being the engineering deck and the side prongs being the hangers. >>19085564 >mad that his ideas were improved on and that someone had an idea he didn't agree with

13 hours later 19086546 Anonymous
>>19085564 If you looked, solar panels have a mere 0.1 mass. >added even more tiers of armor, even though fixed tiers of goods is retarded and leads to nothing but hunts for the best stuff - see Minecraft and the dependency on diamonds I'm not sure if the game can be compared to minecraft, as lower tier armour can be stacked to give similar values to higher tiers ,the only downside being a bulkier ship. With all that said, I'd love to see another modpack.

13 hours later 19086590 Anonymous
>>19086065 Make a colony world like in the original Gundam.

13 hours later 19086749 Anonymous
>>19086590 >inb4 people start building mobile suit shaped spess ships that are very awkward to fly

13 hours later 19086790 Anonymous
>>19086749 too late I think I saw a Zaku on here the other day.

13 hours later 19087069 Anonymous
>>19086546 Mass is hardly an issue. And I'm talking about personnel armor. I'm ok with different types of blocks. >>19086534 No, I'm mad because he's not staying close to Mikko's itemset (which I always liked) anymore, and because he took stuff that I did back when I was working on beam weapons, messed with it a bit, and added it without giving any credit. I don't care that much, I'll probably just work on my own modpack, it's just a little irritating. If anything, I'm mostly pissed that he went with such structured tiers, where Redium is always the best for everything because it's the rarest, as opposed to having different minerals used for different things. Like I said, it's the minecraft issue - everyone looks for diamonds and skips everything else. In my opinion, every mineral from cobalt to iron to thulium should have important endgame uses.

13 hours later 19087328 Anonymous
>>19087069 We still have a rather limited amount of space for most items, and working off of a tier-based itemset, not much we can do. Since we can't directly edit the code to say, for example, that ponium is for shields, titanium is for armor and redium is for cabling, tiering it is really all we can do. And he never ran off, he just decided to lurk as anon for a bit.

13 hours later 19087353 Anonymous
>>19087069 >If anything, I'm mostly pissed that he went with such structured tiers, where Redium is always the best for everything because it's the rarest This, it's the dumbest shit around. Even EVE has a better crafting system

13 hours later 19087389 Anonymous
>>19087328 But you can? Except for shields? You dumb nigga?

13 hours later 19087432 Anonymous
>>19087069 I actually like this idea a lot and it has played out just like he is saying, in regards to the search for diamonds. The only thing I wish the game had to make this easier is charts to show the resources you will need for the various items in game. I'm just glad right now there is no durability in game for items, I got to sick of that in other voxel games.

13 hours later 19087514 Anonymous
>>19087069 Can I add you on steam or something, to discuss modding.

13 hours later 19087584 Anonymous
>>19087389 What I meant, if you weren't so retarded and learned to read implications, was that out of the armor-blocks, we could have some that are better for other tasks than for armor. Say, you could have a redium-power core powering your ponium shields, with uranium cabling running through your thulium-powered-artificial-gravity-floor, with your titanium armor. I meant that we could have more hard-coded things that we can't faff about with right now, and as such, rigid tiers are about it for now.

13 hours later 19087690 Anonymous
>>19087514 >saging a general thread Even if you're this retarded, you're a special kind of that retarded for saging something when it was related to the theme of the thread. Unless the sage was an accident, then carry on.

13 hours later 19087802 Anonymous
>>19087584 but thats wrong, you could combine materials what if you combined redium wire with cobalt lenses so you could get a window that's 4x as strong but has a tiny grid of wires running through the window what if you combined titanium generator with the window, the window is now not 100% seethrough but rather a blue force-field esque window. What if you did that for doors.

13 hours later 19087843 Anonymous
>>19087690 It is you who is the retarded, shitposting and getting butthurt about sage posts.

13 hours later 19087870 Anonymous
>>19087514 I'm in the corneroids group. Name is in email field. >>19087584 Not him, but I'm talking about personnel armor, not ship armor. Of course, the same issue is created with ship armor - it'll be a massive redium race so your ship can withstand the 100+ cannon batteries. Which is why I dislike the thought of armor any stronger than heavy titanium. Maybe even have additional tiers that use commonplace materials.

13 hours later 19088063 Anonymous
kinda noob question... How I use the light? When placed, they seems to be off and not emitting any light at all. I try to wired them to power source, but it make no change. I can access the menu when you changes "light pattern", but any settings I set-up there does nothing. I'm using 1.0.5 + Chef Annon RBP v19 Also - any (3rd party?) software to design your ship? I suck at doing this directly in the game. even my penis ships looks like they are fucking asians - tiny and odd shaped

13 hours later 19088192 Anonymous
>>19088063 Turn your gamma down. I lol'd at your spoiler. No software to design for you, all you can do is dick around with it (no pun intended)

13 hours later 19088336 Anonymous
>>19088063 Is lighting turned on? In graphical settings. that is?

14 hours later 19088970 Anonymous
>>19088192 That works! Kudos to you, Anon.

14 hours later 19089023 Anonymous (1316209729258.png 961x559 50kB)
>>19059763 I just hope it doesn't bring in the SS13 community.

14 hours later 19089059 Anonymous
>>19087802 Because partial alpha is fucked and window blocks cannot be cable blocks.

14 hours later 19089726 Anonymous
What's the newest creative version of Chef Anon's pack?

14 hours later 19090401 Anonymous
>>19089726 OP is a fagola who continues to use the old modified version of IE's OP. If I manage to be the OP of the next thread, you gits'll have a 10-post long OP full of FAQs, mod lists and the like. http://www.filedropper.com/darthnoxtitemset-creative This is considered a separate itemset, so even though it uses the regular texture file, you can have a world with legit and a creative world.

14 hours later 19090641 Anonymous (Nazi VGalactic Imperium.jpg 2341x1227 141kB)
>>19073409 Round two. I might as well replace the imperial eagle with the Nazi eagle and make it at home with your idea.

14 hours later 19091206 Anonymous (VGalactic Imperium.jpg 2341x1227 129kB)
>>19090641 And here's the purplish blue version that someone wanted. Rate and rape.

14 hours later 19091404 Anonymous
>>19090641 i dont know why but the eagle looks off center to me, like its too much to the right

14 hours later 19091571 Anonymous
>>19091206 >>19090641 I'm not putting that shit in my ship. Lets just use a swastika made out of dicks.

15 hours later 19093419 Anonymous
>>19089023 What exactly is wrong with the SS13 community?

15 hours later 19093486 Anonymous
>>19093419 >What exactly is wrong with the SS13 community they try to hard to have fun.

15 hours later 19093627 Anonymous
>>19093486 And how is that a bad thing? We don't want the game to get boring.

15 hours later 19093958 Anonymous
Vectanon, you here? I was hoping to mutilate use your texture pack for a mod.

15 hours later 19094532 Anonymous
>>19093627 what I meant by that is that trying to hard turns the game into work instead of fun. I don't speak for all of /v/, but after work I don't come back home to work at video games.

15 hours later 19094562 Anonymous
>http://www.kickstarter.com/projects/660532831/scrumbleship Mikko better be fast

15 hours later 19095030 Anonymous
>>19094562 even if it superficially has the same concept, people will still go with the game they like better

15 hours later 19095509 Anonymous
Hey, are remote controlled ships possible? Can I put a console down on an asteroid, and use it to control a ship? Or does a control console have to be part of the entity it controls? Remotely controlling attack drones from an asteroid base seems like a good idea.

15 hours later 19095837 Anonymous
>>19095509 No because cables

15 hours later 19095912 Anonymous
>>19094562 hate to say it but I see more potential there.

15 hours later 19096032 Anonymous
>>19094562 >blocks made of butter wat

15 hours later 19096242 Anonymous (llel.jpg 706x611 86kB)
>>19094562 lol

16 hours later 19096407 Anonymous
>>19096242 >>19096032 Can't wait for the butter cube

16 hours later 19096898 Anonymous (What could have been.png 1280x720 76kB)
>>19095837 Damn. That could have been awesome. RC consoles for future update? I'll hope as hard as I can.

16 hours later 19097013 Travellerbro
So I'm going to be working on a new modpack. I'd like to keep the ores involved as close to vanilla as possible. There will be new guns, drills, and ship weapons. Personnel weaponry and armor will be from Traveller. Ship weaponry will be based on Homeworld. I'm going to end up reworking the economy extensively. Tiers are retarded. You'll still have reason to go for rarer ores, but you won't be locked out of as much because you haven't been able to find ponium for the past half hour. There will be customization options for guns. I'm not entirely sure what exactly these will be, probably improvements in accuracy, fire rate, energy draw, and possibly damage.

16 hours later 19099852 Anonymous
>>19095912 Yeah shame the interface looks horrible and the lighting is vomit worthy.

16 hours later 19100045 Anonymous
>>19096898 I think it's entity linked, but you can remote control glitch them by being into the wrong aura while using the console on the ship. Also consoles dont need power as far as I know

17 hours later 19101746 Travellerbro
I have concluded that outside of a few specialties, I am a shit pixel artist. Anyone here half-decent at making up and drawing miscellaneous gadgetry?

17 hours later 19102545 Anonymous
So thank you whoever suggested a while ago to turn the gamma down for more atmospheric mining. Game is so much more fun, but it's hard to find a good balance between hard to see while mining and easy to see asteroids while piloting.

17 hours later 19102920 Anonymous (1328108746728.jpg 320x241 22kB)
>>19101746 >not stealing artwork from another texture pack I was going to use Vectanon's pack and mangle it for my ends, and I think there was another pack here. >mfw we're both going to do packs that get rid of tiers What's your goal? I was going to have aluminum and titanium focused as armor, iron is utility, everything else is some form of circuitry-when/if shields and the like get added, ponium and thulium would be shields/art-grav.

17 hours later 19102946 Anonymous
>>19102545 another reason headlights are a great idea

17 hours later 19103314 Anonymous
>>19102545 Laser gun is so awesome in the dark. Red flashes illuminating everything around you as you backpedal away from the purple maw coming at you like a freight train.

18 hours later 19104192 Travellerbro
>>19102920 The reworked economy I'm looking at is going to look like this: >ingredient items such as circuit boards, particle accelerators, small power supplies, gun parts, etc >these are made in large batches with moderately small ingredient requirements >items such as guns and drills are made from these and additional items, depending on how good they are So while a shitty little Autopistol will be two gun parts, while a Gauss pistol will be four gun parts and a particle accelerator. You can make a half dozen gun parts with a couple ingots each of aluminum and iron. A particle accelerator will take a rarer mineral, possibly uranium, but there will probably be an alternate (but expensive) path to making it, so you're not fucked if you can't find uranium after digging for 20 minutes. This shifts the focus from tiered production to mass production, and involves high numbers of materials substituting for searching for rare minerals. As a result, multiplayer crafting won't be a matter of everyone coring asteroids and searching for redium because "it'z da bestest 4 muh hull 'n it maeks da best drill". Having rare ores will be required for some items, but it's not going to be as restrictive. With personnel weaponry, in fact, it'll mostly lend itself to upgrades. Build a magnetic stabilizer with ponium, and you can craft an upgraded gauss rifle from the stabilizer and your old rifle. The upgraded one will be more accurate. I want to have two or three upgrades for each weapon like that. I basically need the pixel art done for these miscellaneous items. I'd steal what I can, but there's nothing to steal for a refractory array.

18 hours later 19105805 Anonymous
>>19104192 Some of the things you have said seem viable. I can see cannons having an inventory like a chest, where you have to put in the lense, the laser emitter, firing control, optional pulse modulator/targeting systems and link to the gun console. The higher quality parts you put in the gun determines how it will function.

18 hours later 19106248 Anonymous
>>19099852 Seriously. I am really split here, I love the way that Corneroids plays/looks, but that game has/is going to have organic ships. But the UI...

18 hours later 19106336 Anonymous
>>19106248 looks like they havent added ship driving yet, and looks like they'll add a bunch of useless stuff.

18 hours later 19106364 Anonymous
>>19105805 Sadly, cannons cannot store items, and chests cannot fire projectiles, and stored items cannot modify projectile attributes. This would be a matter of building an upgraded version from the non-upgraded version and an additional component.

18 hours later 19106403 Anonymous
>>19106364 oh yeah i'm talking about future versions of the official game.

18 hours later 19106534 Travellerbro
>>19106364 Whoops, forgot muh name. >inb4 drama Right now I'm working on a selection of weaponry from Homeworld. Ion beams are a go. Torpedoes are a go. MOTHERFUCKING MINEFIELDS are (probably) a go. And then it's a matter of fleshing out the weaponry with some variants. I also have to do all the random guns that you've never heard of. >>19106403 Yeah, that would make me happy. He'll probably focus on other aspects of the game first though, modifying weaponry by adding items would probably be a pretty low priority for him.

18 hours later 19106827 Anonymous
>>19106534 Another thing I want to see is a ships computer tha functions in the same way. Put in a new processor or mobo to make it do different tasks. Then the computer goes rouge, locks you out of the ship and plans your murder while you break back in and rip its circuit boards out while it sings songs.

18 hours later 19106839 Anonymous
>>19106534 missiles! i have wanted missiles. How do your missiles work? do they have exhaust trails? are do you have functional launchers?

18 hours later 19106937 Anonymous
>>19106248 Don't forget about the fwooosh fwooosh everytime you move around........ http://youtu.be/jaNUGg5ZZJA?t=22m55s

18 hours later 19107037 Anonymous
>>19106534 >minefields How? >that feel when your fleet gets crippled because lolfields Could you possibly add the Phase Cannon or whatever it's called that the Progenitor Dreadnoughts and Sajuuk had? Like a really high refire/damage/duration/size/particle speed that's 10x50x10 and requires 50k power?

18 hours later 19107053 Anonymous
Now that there's a modbro in the thread I have a question. How would you feel if the changes you make to a game you are modding were adopted into the main game? Not any of that reverse engineering shit that Notch did, just straight up "I talked to X, creator of the X mod, and we've decided to integrate the X mod into the main game." The reason I ask is that a lot of these mods, there really isn't a reason for them to not be a part of the main game, seeing as how they flesh it out so much past what it currently has.

18 hours later 19107140 Anonymous
>>19107037 if there is a way for projectiles to affect more than one block i would like to see some big guns

18 hours later 19107160 Anonymous
>>19107037 >50k Disgusting. I had to use like fucking 12 Anti Matter Engines just to get 6dof 3x3x3 Ion Thrusters working.

18 hours later 19107335 Anonymous
A number pad to select how many ores you want to smelt/process would be a great addition.

18 hours later 19107374 Anonymous
>>19107160 Let me put it to you this way, Sajuuk is a 5 kilometer long ship that was built around the Main Cannon, which requires the power of all 3 Hyperspace Cores, which are individually the most powerful generators in existence in the Homeworld galaxy, and possibly another galaxy. For something that has the refire of Chef's laser rifle, the duration of cheatyface's ion beam and the power of the spinal cannon, I think this would be a good balance.

18 hours later 19107550 Travellerbro
>>19106839 Torpedoes, not missiles. I really want proper missiles. Torpedoes are basically a large slow-moving projectile that deals lots of damage and fires on a long cooldown. No exhaust trails or the like. They fire from a normal gun, mine are currently 2x2x3. >>19107037 Minefields are another exploitation of how projectiles work. I have yet to field test them, but there's no reason for them to not work. They'll be square projectiles with a movement speed of either 0 or as close to 0 as I can make them, and with a duration of well over an hour. The Dreadnought cannon? I could, but it would be underwhelming in all likelihood. Projectiles can only impact a single block at a time. This means that although damaging multiple blocks is possible, it's basically drilling a hole. This is ok for ion beams and the like as far as I'm concerned, and it's not too painful for torpedoes. But for overly massive guns, it would just look terrible. You'd have a huge projectile impacting and leaving a tiny hole. I'm iffy about even doing Battlecruiser-tier ion cannons, although the standard frigate-mounted ones are ok. Don't get me wrong, I'd love to do ridiculously large weapons, but it simply won't work that well. As a substitute, I suggest a massive bank of ion cannons, which looks basically the same, except it destroys whatever it touches.

18 hours later 19107571 Anonymous
>>19107374 I still think the power is ridiculous, the ion thrusters also. I like building small to medium sized ships, but I can't have my fucking powerful ion thrusters because I need 12x12x12 space taken up by just power.

19 hours later 19107706 Travellerbro
>>19107550 Oh, almost forgot: I'm leaving the normal small/standard/large hydrogen/ion thrusters, but I'm also adding a massive thruster for supercapital ships.

19 hours later 19107790 Anonymous
>>19107550 >projectile size actually matters >you roll up with your phase cannon banks >ignore the enemy fleet >go and mine the shit out of their asteroids

19 hours later 19107930 Anonymous
>>19107550 >massive bank of ion cannons YES. This is what is needed on large ships. Build a huge battleship AROUND a fuck-off-huge circular array (like, 20 block circumference) of cannons or lasers or something, and have them all fire from one console. BAM, asteroid gone. BAM. Ship gone.

19 hours later 19108401 Travellerbro
>>19107930 >BAM. Ship gone. Basically this. Ion beam cannons were meant to melt through armor and basically smash through entire ships. The biggest problem is that there are two viable ways to make a beam appear. One is a single projectile with a massive length, massive speed, and long duration. This results in a single beam firing. The problem is that it can't deal more than 255 damage - so much for penetrating entire ships with a single shot. The other option is to have a large number of projectiles fired, at a rate of maybe 50 per second, each with a relatively short duration. This results in a beam appearance that can be aimed and turned as it's fired. Similar to the Glaive beam in FTL. The problem is that you can fire it continually. As a result, it'd probably be pretty imba. I might just kick up power costs, but I'm iffy about it. I'll probably lean towards the repeating beam type. I might include the other one as an artillery-type beam. I remember I was looking at the exact same issue when I first came up with these.

19 hours later 19109009 Anonymous
How do i develop autsim /vg/?

19 hours later 19109580 Travellerbro
>>19109009 Take amphetamines. It's the closest you'll get.

19 hours later 19110457 Anonymous
>>19100045 woah that really works neatly.

19 hours later 19110971 Anonymous
I just hope there will be docking/entity connecting clamps so i can continue construction on my towing barge after collision gets fixed

20 hours later 19111483 Anonymous
>>19094562 >butter blocks >damage that shows >more to think about when designing a ship And yet I still think Corneroids is better.

20 hours later 19111682 Anonymous
There's no recipe for Uranium Ore? How the hell do I make Plutonium?

20 hours later 19111761 Anonymous
>>19111682 u wot m8

20 hours later 19111806 Anonymous
>>19111682 ...? >Mine Uranium >Uranium Ingots >Plutonium Ingots >Plutonium Rods

20 hours later 19111997 Anonymous
if we have gravity, we gotta have turbolifts/elevators, or ladders

20 hours later 19112430 Starfox
>>19111682 You probably have the default itemset, the recipe for Uranium isn't in it. Get Darthnox's itemset.

20 hours later 19112506 Anonymous
>>19112430 or chef's, either will fix your problem I have tried both

20 hours later 19112714 Anonymous
>>19112380 >that trailer music

20 hours later 19112726 Anonymous
>>19094562 This actually looks better. Actual hull damage, complex ship assembly and tons of other attractive features to come. I'll try it out.

20 hours later 19112878 Anonymous
What is this now, alternatives to corneroids: general? If you would like to play another game, please refrain from trolling us with your preference sage for offtopic

20 hours later 19113040 Starfox (ironhide.jpg 1000x426 72kB)
>>19112714 Holy crap yeah I know. >>19112878 I just saying... you know... as an option.. :( Thought you guys might like it. Sage for being an asshole.

20 hours later 19113194 Anonymous (megatron.jpg 346x305 22kB)
>>19113040 >name of starfox >name please just drop the name, it is not needed here friend, and serves to incite drama, and you should already know that.

20 hours later 19113217 Anonymous
>>19112878 Calm down brosuke, we aren't trolling we're just talking about similar videogames. It's like how there is always going to be posts in Dota 2 General about League of Legends. As for Scrumbleship, it looks like it has a lot more mechanical depth but holy shit the ui and lighting look bad. That and voxels will always have that strange waxy voxel look to them that I hate, though I got over it in Ace of Spades so I suppose that I could get over it there. And that Masterspace Game kind of lazy. There's just a "build spaceship" button? Really? I mean if you can't deal with cube based vidya then I guess it could seem superior, but otherwise I prefer Corneroids IMO.

20 hours later 19113963 Anonymous
Textureguy here? ETA on the next texturepack release?

20 hours later 19114038 Anonymous
>mfw i noticed that older chef's mods are all over the internet.

20 hours later 19114107 Anonymous
>>19114038 what do you mean by all over? is the mod mor poular than the game itself? Please expatiate

20 hours later 19114163 Anonymous
>>19114107 *more popular

20 hours later 19114172 Starfox
>>19113194 I hope you realize that I only have the name because OP makes a point of telling me not to, I'd be Anonymous if he didn't bother being uptight about it. You should try calming down some. As for Masterspace the demo has 0 features so you can't tell if the game is good or not without buying it, learned not to do that when I bought War of the Roses. Do not want. What a shame.

20 hours later 19114326 Anonymous
>>19114107 I wouln't say more popular but I just googled and saw some blogs/forums. Most corneroids threads say >"guys at 4chan fixed blahblah bugs, [DL link to v10-11 chef's pack]" >mfw they are giving credit to 4chan for motivating mikko to continue development.

20 hours later 19114387 Anonymous
>>19114172 > I hope you realize that I only have the name > because OP makes a point of telling me not > to, I'd be Anonymous if he didn't bother > being uptight about it. You should try > calming down some. Fair point, i retract my comment on your name then friend.

20 hours later 19114638 Travellerbro
>>19114172 I've finished all the mundane block work. Next up is guns, then I'm done entirely with blocks save texturing. Items will be long and tedious. I probably won't get a whole lot done tomorrow. Projectiles will be long as well. Hopefully I can just grind through it. I'm still looking for a decent pixel artist. If you'd like to collaborate, shoot me an email. >>19114172 IE pls go. Your faggotry is showing.

20 hours later 19114664 Anonymous
>>19114172 I hope YOU realize that doing shit just because people don't want you too will start drama no matter how ironic you are.

20 hours later 19114753 Anonymous
is there any possibility of unlimited range beacons? or perhaps a block that leaves a beacon every five hundred metres or so? which would have a system that: you put in a word‚ and each beacon will have that word‚ followed by a sequential number‚ eg ship path - 001‚ ship path - 002‚ etc. maybe with an option for a limit? as in you set a number of maximum beacons?

21 hours later 19114790 Anonymous
>>19114172 >LEL SO IRONIC AND EDGY XD >FUCK THE MAN, BRAH, IMMA USE A NAME AND CAUSE DRAMA BECAUSE THE OP SAYS NOT TO Now let's see... who frequents Corneroids threads, causes drama, insists on using a name, and acts like a gigantic faggot? Ooh, I bet I know this one!

21 hours later 19114820 Anonymous
>>19114753 i would also like that system, i have a space station, and having to manually place beacons is annoying

21 hours later 19114890 Anonymous
>>19114820 >>19114753 There's no way right now. Send an email to Mikko requesting longer beacon range, he's probably open to it.

21 hours later 19115009 Anonymous
>>19114790 >Now let's see... who frequents Corneroids threads, causes drama, insists on using a name, and acts like a gigantic faggot? >Ooh, I bet I know this one! Yeah that's you faggot.Now fuck off and bring your sage faggotry with you

21 hours later 19115281 Starfox (1330133267052.jpg 297x275 11kB)
Haha wow everybody is mad, even the other namebro's. Odd.

21 hours later 19115354 Anonymous
I'm using the DarthNox item set, and Uranium ore still isn't smeltable for me. What did I do wrong?

21 hours later 19115434 Anonymous
>>19114638 so travbro, have you tested your build? i would like to try it out, even with work-in-progress textures it sounds intriguing

21 hours later 19115453 Starfox (samefag.jpg 717x430 46kB)
>>19114638 >>19114790 Forgot to mention..

21 hours later 19115495 Anonymous
Just dont reply to idiots.

21 hours later 19115497 Anonymous
>>19115009 ...but I don't use a name unless I have a need to. >>19115281 That's because the other namebro knows when to use a name. When you're contributing content. Note: He's doing a mod that started with Traveller weapons, so he uses his name when he talks about his mod, or when his posts need to be regularly identified. Your posts do NOT need to be regularly identified, therefore you're being an attention whore. ...but we already knew that, IE.

21 hours later 19115605 Anonymous
>>19114820 >>19114890 ok‚ i'll do that my last email didn't get a reply though‚ but hopefully this one will

21 hours later 19115698 Anonymous
>>19115453 >>19115281 >>19114820 >>19114790 >>19114638 >>19114387 >>19114172 >>19113194 Do not respond to ANY of these! Their stupidity will suck you in like a black hole! Just say NO!

21 hours later 19115808 Anonymous
>>19114638 The torpedo conecpt interests me, how ill it work out exactly?

21 hours later 19115839 Anonymous
Is it normal that every time I come back to a world, all my stuff is deleted from my inventory (but not my quickbar)?

21 hours later 19116000 Anonymous
>>19115839 i hear that happens when the game updates. i dunno, maybe you should create another folder. with just the mod you're using and try it out,

21 hours later 19116078 Anonymous
>>19115698 filter and ignore‚ brother

21 hours later 19116231 Travellerbro
>>19115434 I have not, namely because everything is getting new item IDs, and until I've done at least a preliminary remake of non-block items, there are going to be conflicts coming out of every orifice of my computer. I'll try and get a usable WIP going tomorrow if I can. If nothing else, I need to test the weaponry. The economy is just going to take playtesting, and will be refined over the next couple updates. Hopefully things won't change too much with multiplayer, and I'll be able to carry it straight over. >>19115808 Slow-moving high-damage projectile with low power draw and a long reload time. Basically, you'll need to aim at a slow-moving target, go in for a bombing run, or spam them (which is quite feasible, as the tubes draw like 20 power each). I'll probably make a plasma bomb that works in the same way, but has a much faster reload and deals less damage. I've got an early version of torp tubes working from back when I was simply forking Chef's mod, so if you want (and I remember), I can load up my old fighter-bomber save and put some footage on youtube, >>19115453 Not samefag, just sayin'. You're making it even more obvious who you are, because IE also is in denial that more than one person dislikes its shitposting. I need to get some sleep, so g'nite all. Don't let the shitposters and furfags ruin the thread too badly.

21 hours later 19116568 Anonymous
>>19116231 Stop responding to them, or else you are as bad as them.

21 hours later 19116940 Anonymous
Decided to make a "free build" version of the game. Gives the standard drill max power, and the SMG a lot more powerful and green instead of blue shots. All items drop at 1x rate, but all crafts generate a stack per craft. They also include the locked items for iron bar consumption. Not sure I changed anything else, as everything should be working as normal. No max thrusters, no max power, no super suits, etc. Just easier to get items to craft for "fun". https://dl.dropbox.com/u/22970116/new%20PC%20stuff/defaultItemset.zip Download link. Just make sure to save your original xml file before you replace it with this one. Working with 1.0.5. Again, just a version to allow a sort of free build. Not trying to "ruin the immersion".

21 hours later 19117015 Anonymous
>>19095509 >>19095837 >>19096898 Consoles don't need power >you can do RC ships 1) Build a ship, and put the console on an outer edge 2) Fly ship to an asteroid or bigger ship 3) make sure gravity changes so you are connected to the bigger ship / asteroid, but can still reach the console 4) use console 5) grats, now you have an RC ship. Stick a camera on it and you can fly it from the safety of your base.

21 hours later 19117032 Anonymous (ex1.jpg 783x671 46kB)
>>19116940 Example of crafting. Wasn't sure if I was making sense.

21 hours later 19117603 Anonymous
>>19116940 So it's just the vanilla game? that's pretty dull

21 hours later 19117632 Anonymous
>>19116231 How about a powerful guided missile, where the missile follows where you point your crosshair, similar to a TOW missile?

21 hours later 19117921 Anonymous
>>19116940 I already modded my itemset to do stuff like that, just so I can experiment. At the moment trying to make a small efficient craft to explore so players in multiplayer can easily get around

21 hours later 19118116 Anonymous
>>19117632 Forgot link http://www.youtube.com/watch?v=yfuqXIVqDUs&feature=related

22 hours later 19118198 Anonymous (ohbabby.png 1600x900 531kB)
IT'S TIME

22 hours later 19118241 Anonymous
>>19117603 I only was introduce to this today, so idk if there was a free build beforehand, or currently, but I was just fooling around with itemlist values. Nothing more than making stuff easier to make and less time consuming to farm. >>19117921 That's my main goal for the tweak in the itemlist; make shit awesome. It's going to be rad with some MP action, so for now, building the basics to prepare for MP is the best bet. Fully 360 functioning multi tier space fighter that has an array of gunner seats, and a room full of RC mining drones for new players to collect for you, is going to be bomb as fuck.

22 hours later 19118273 Anonymous (jesus.png 1600x900 339kB)
>>19118198 i wonder if there's a speed limit in corneroids

22 hours later 19118318 Anonymous
>>19118273 I hit 20 with normal thrusters. I'm sure you can edit it to go faster in the files.

22 hours later 19118381 Anonymous
>>19118318 Yeah, it pretty much hit 20 instantly and then hit an asteroid. I'm just waiting for it to slow down so I can turn the engines around and come back.

22 hours later 19118391 Anonymous
>>19118318 Is that why people keep talking about 50 sanics? I thought it was a joke or something, afaik 20 is the cap, at least it is for me.

22 hours later 19118443 Anonymous
>>19118391 it is only 20. People are probably talking about 50 ton roids.

22 hours later 19118519 Anonymous (rip in peace.png 1600x900 278kB)
>>19118381 he was too fast for this world ;_;7

22 hours later 19118550 Anonymous
>>19118443 but >>19054759 and >>19053812 And I've seen it mentioned in previous threads, I'm sure.

22 hours later 19118720 Anonymous
>>19118391 >>19118381 >>19118318 >>19118318 >>19118273 >>19118443 >>19118550 Thrusters won't propel your ship faster than 20 sanics. That's as fast as thrusters will go. However, when an entity hits another entity, they both bounce. Certain setups, like a long tube, can cause your ship to bounce repeatedly to the point where they break the thruster speed limit.

22 hours later 19118801 Anonymous
>>19118720 Does the speed from the bounce show up on your units/s, or does the number remain at 20?

22 hours later 19119000 Anonymous
>>19118801 Not sure. Haven't tested it myself. Too busy making a fully-functional Sinistar. tractor beams when

22 hours later 19119030 Anonymous
>>19079402 The instructions aren't very clear, the pictures help a lot. If it is a symmetrical ship, then the pictures are the best way to show how it is built (unless there are blocks inside not visible). Think of how LEGO makes their instruction booklets, they are usually 3D pictures and show the inside being done first, then the outer parts Anyways, I made an 8tn vessel with more manoeuvrability than yours, but the weak thrusters make it very sluggish. Going to upsize a bit. >>19118241 I think just having guns on the front and good manoeuvrability is the best way to go, that way your guns can always point at the target without shooting your own ship as you aim. Trying to keep its front profile small so it is a harder target.

22 hours later 19119036 Anonymous
i would litterally kill for slanted blocks, half-blocks, and stair blocks for creations sake ><

22 hours later 19119105 Anonymous
>>19119036 >>< pls go

22 hours later 19119513 Anonymous
>>19119105 Emotishit aside, it's true. Devs gotta keep up with the times.

22 hours later 19119586 Anonymous
>>19119513 >Block universe >Slants Notch regreted adding stairs in the first place because of this.

22 hours later 19119659 Anonymous
>>19119036 You don't need that shit when everything can be fucking huge.

22 hours later 19119939 Anonymous
>>19119586 Did he post that anywhere? Because I can totally live with a plain square universe, but I really like the corner/slant pieces that show up in Block Engine/Blockscape/Other autismal games that have it.

22 hours later 19120654 Anonymous
>>19119939 I don't have a link but he posted it in his blog once.

23 hours later 19121871 Anonymous (fork2.jpg 1920x1080 172kB)
>>19086534 I liked that idea so I started doing some framework. I think it looks pretty cool so far.

23 hours later 19122441 Anonymous (Corneroids 2012-11-22 18-20-58-98.jpg 1680x1050 306kB)
Ok so I am trying to make some almost communist efficiency style ships for MP so people can get around easily, and I think I have a winner Longer ships seem easier to balance and manoeuvre than cube shape ships, as you can easily use weaker thrusters at the ends of the lengths for yaw and pitch. Roll thrusters go around the middle, I have four times the acceleration rate in braking capabilities, and four light guns on the front which are surprisingly good for digging holes in asteroids. It has a small front profile so head on you don't have much to aim for, but it has no armor. For something to just zoom around and find better materials though, its pretty good. I tried at least 5 other designs, in addition to some other ships I've made, they just litter my testing grounds for now. Should I make schematics?

23 hours later 19122742 Anonymous
>>19090641 >>19091206 Thanks flag anon

23 hours later 19122832 Anonymous
>>19122441 Lookin sexy

23 hours later 19122883 Anonymous
>>19122742 But the flag is ugly. It's not even centered.

24 hours later 19126223 Anonymous (corneroids spacetractor.jpg 923x2000 416kB)
>>19122441 >>19122832 okay well if anyone wants to have their very own space tractor, here are some instructions. Hope they are easy to follow, enjoy! I'll use this in MP until I can turn an asteroid into a death machine, but it will help get away from everyone killing each other at spawn

25 hours later 19126379 Anonymous
My ESC key isn't bringing up the menu in game anymore, what do?

26 hours later 19130539 Anonymous
>>19119036 >slanted blocks You might want to vent that in Blockade runner, they even have pyramid blocks. >>19086749 >Mobile suit The only MS you can build now is a Ball.

26 hours later 19130693 Anonymous
>>19130539 But imagine when things like chain links interact properly. I'm sure it won't be long before someone designs a ball-bearing design once collision detection is touched up a bit.

28 hours later 19134887 Anonymous
Time to build a space tractor, lower it in the hangar and lock it there.

29 hours later 19135493 Anonymous
>>19134887 >>19126223 I should mention, the console blocks only have 1 mass so they don't really unbalance it, but if you want to put chests and stuff on it, put them on so they all counter balance each other as they can add up enough to cause it to drift. I'm glad someone will actually use it though,

29 hours later 19136446 Travellerbro
>>19117632 >>19118116 Impossible, sadly.

29 hours later 19137096 Anonymous
>sleep >get up late >come check out the general to see if anything cool happened >>19121871 >used my idea >Starfox is here >oh hey I wonder how his spacejet is doing >dramafagging, attentionwhoring, everyone thinks he's IE Goddammit, do not fucking respond to people when they are intentionally trying to incite drama! And unless IE was samefagging hard a while ago, he's not Starfox. They were talking about ship design a few threads back, something about the usefulness of wings in spess.

30 hours later 19137931 Anonymous
So I just built my first "proper" ship. I't not entirely symetrical along all axis (there's a defined top and bottom half). The main engines are placed along the middle section of the ship but when firing it the ship is moving slightly upwards. How would I go about "debugging" this? Should I look for the center of mass and add some smaller engines on the heavier side if the center of mass is off center?

30 hours later 19138050 Anonymous
>>19137931 dont bother with extra engines. in 99% of cases, more trouble than profit. Use cheap, heavy block ( iron FTW! ) to balance your shit.

30 hours later 19138253 Anonymous
>>19138050 So just place heavy blocks until the center of mass is back in between the main engines?

30 hours later 19138320 Anonymous
>>19138253 Yes. How big exactly is your ship? If it's tiny, like most first-ships, then just find your preferred centerline and count all the blocks above and below it, then add weight to the lighter side to make it equal with the heavier side.

30 hours later 19138341 Anonymous
Is there a list of features for DN+ and Chef Anon? I'm not sure which one (if any) I should get.

30 hours later 19138423 Anonymous
>>19137096 "IE" is just what everyone is calling drama-inciting namefags.

30 hours later 19138425 Anonymous
>>19138320 My first ship was just a "plate" of aluminium with engines in all directions (6 DOF attempt). The one right now is about ~40 blocks long 8 blocks wide. ~200 tons powered by two ion engines and a number of the medium hydrogen engines for maneuvering.

30 hours later 19138448 Anonymous
>>19138341 DN+ has stuff like unobtanium and prismatite. Chef's has less tiers, but it's better balanced. Also more guns and engines.

30 hours later 19138493 Anonymous
>>19138448 Yeah I read thet DN+ has unobtainium but that dosen't tell me anything. Sure it might be a new material but what does that do for me? I'm mostly looking for new engines and other "functional" blocks like that.

30 hours later 19138942 Travellerbro
Still looking for a pixel artist, if anyone is interested.

31 hours later 19139582 Anonymous
>>19138942 Mate, I really love your idea for an economy, mind if I steal/borrow the idea for it?

31 hours later 19139725 Anonymous
>>19138493 Go for chef's

31 hours later 19140829 Travellerbro
>>19139582 Go for it. I'd love to compare how mine comes out with someone else's execution.

32 hours later 19143918 Travellerbro
Tested mines. Holy shit, are they terrifying. I had a little torpedo corvette, more of a fighter really. I simply set the torpedo launchers to drop mines instead of torpedos. This ship has twin launchers, is powered by small ion engines, is moderately redundant, and has heavy aluminum armor. I set mines to do 255 damage. I moved straight backwards, dropping mines as I went. After I was satisfied, I fired the main engines and sent my ship hurtling along the line of mines. You have to understand how projectiles work to understand why these are terrifying. A projectile has, say, 50 damage. It strikes a block, say light rock, with 5 hitpoints. The block is reduced to 0 and destroyed, and the damage done is subtracted from the projectile's remaining damage. So after blasting through this light rock, it has 45 damage left (and goes on to smash through 9 more light rocks). The two mines hit the ship and went clear through, destroying power, engines, control panel, and hull. Naturally, it lost power on the first impact. The first trial, I was in the ship, and was instantly killed. The second trial, I got out before impact, and watched. It was rather impressive. So yeah, mines are definitely a keeper. I'll probably do my own shitty pixel art for now, and hopefully I'll have a WIP build ready tonight. I need to find a good XML editor, doing everything by hand is just too long. Economywise: To prevent the endgame redium rush, I've removed all hull armors except titanium, aluminum, and iron. Iron got a buff, aluminum got a nerf, titanium is still quite good, and I'm adding an alloy made of all three that will serve as endgame armor (heavy blocks having 254 health).

32 hours later 19145070 Anonymous
>>19083137 >spend 1 hour cutting through redium plating >takes 4 days IRL to clear ship >mfw this is worse than clearing a spess hulk of genestealers

33 hours later 19145742 Chef-X
>>19143918 >jesus_christ_how_horrifying.png I'll probably have a weaker version of that in my pack. What exactly is the light-texture file for? It looks like a white/transparent overlay of the regular textures, is that for whatever glows? And is it alright if I namefag for shit that has to do with my pack?

33 hours later 19145853 Travellerbro
As for the new economy: It looks like I'll be adding these items to the ingredients list: >Circuit board >Bioactive gel >AstroTek CPU ST1 >AstroTek CPU ST2 >Magnatic Stabilizer >Servo >Magnatic Stabilizer >Photon Emitter >Kinetic Driver >Plasma Condenser >Gun parts >Silicon crystal Most of these can be made with multiple recipes. Circuit boards can be made very efficiently with Thulium and a little silicon, or can be made with larger quantities of silicon and metal. You have the incentive to dig for rare minerals, because you'll be able to mass-produce components on a much larger scale, but you're not outright denied access to everything because you haven't stumbled across ore X yet. Virtually every ship component will be crafted from ingredients now - a flight console will take a processor, a couple of circuit boards, and batteries. The bigger and more badass something is, the more components it takes. Silicon is extracted from rock, and used for electronics. Yes, now you have a use for the shittons of light rock you end up with. You also use silicon for windows - no more Cobalt grind. In fact, the cobalt grind will be almost entirely removed, with 1 block yielding 1 ingot yielding 1 battery. One of the reasons that my economy is focusing on mass production is the sheer amount of materials that we'll have once Mikko gives us mining lasers (and the sheer amount of stuff you can get with a good drill and 10 minutes). There's a lot of material inside an asteroid. You'll go from asteroid to asteroid, extract everything, mass process it, and build.

33 hours later 19146032 Travellerbro (spriteImages3.png 512x512 27kB)
Pic related is my (very much unfinished) sprite sheet. You can see the new guns. They'll feel a little more archaic than the current weapons, at least until you've got lasers. In order, they are >body pistol >autopistol >gauss pistol >carbine >combat rifle >gauss rifle >laser carbine >laser rifle >SMG Gauss weapons are bursty, accurate, sniper-type weapons that draw a fair bit of energy. Laser weapons, I'm torn between continual fire and single-shot. I might go single-shot for the laser carbine only. Everything else is conventional kinetic weaponry, because even back when they were writing Traveller in the 70s, they understood that a bullet is perfectly fine for killing people, and a lot cheaper than a laser gun. I got melee weapons to mostly work, so you'll be starting with a monomolecular knife (no sprite yet). I might add a sword as well, just for kicks. Oh, and: Smuggling compartment that looks like a normal hull block, but is much weaker, but acts like a chest so you can hide your valuables from pirates. Anyone want? >>19145742 Go for it. Yeah, the light-texture file determines what parts glow. It'll take some dicking around for me to get that all working properly. And nobody cares if you namefag when you're modding, because you're actually contributing, and it helps keep people from getting confused over who does what.

33 hours later 19146892 Anonymous
>>19145853 Play Firefall much?

33 hours later 19148125 Travellerbro
>>19146892 Yes. I couldn't come up with original corporation names. That said, servos were a no-brainer, since they're going to be used in anything with moving parts, I wanted two different processors so it wouldn't be effortless to get better control panels, and the rest were just techno-babble that I threw together. Oh, and kinetic driver because Homeworld projectile guns tend to be called either "mass drivers" or "kinetic guns". I also just realized that I copied "magnetic stabilizer" twice and misspelled it. This is why I shouldn't work on stuff at night.

34 hours later 19148847 Chef-X (blockTextures.png 512x512 74kB)
>>19146032 Oight. This is what I have so far for what I'll use of Chef's textures. Cut out most of the lights since hey, free space and most of them look retarded, cut out the thulium, redium and ponium doors, since those'll be used for circuitry instead of plating, and the iron door got cut because iron's going to be a utility item. I left the plating because I need a reference to modify for the various new blocks. So far, I have shit divided like this: Copper (Cobalt): Used exclusively for wiring Carbon (Ice): Used for casings, windows and low-tier thrusters when combined with Copper (MAGIC!) Iron: Used for any circuitry, think of it as the box that holds everything Aluminum: Lightweight plating, used for some circuitry Titanium: Higher tier plating Gold (Thulium): Higher tier circuitry, used for artificial gravity in the future. Silver (Ponium): Even higher tier circuitry, used for shields in the future. Uranium: Higher tier generators and missiles. Ruby (Redium): Used for the highest tier generators, missiles and mines. How do I get more ores to spawn? I want shit like sulfur for basic missiles/mines, Neutronium for counterweights/armor, etc.

34 hours later 19149634 Travellerbro
>>19148847 There's a rarity option under the minerals section.

38 hours later 19164262 Anonymous (vgs Superman64.png 1017x574 100kB)
>http://youtu.be/8adNIdq7IMk My first +100 block long spess battleship. It flies good, turns on a dime, but it's shit when it comes to armor and interior. I don't have the imaginashun for that, lots of empty space.

38 hours later 19164667 Anonymous
>>19164262 Have you got enough cannons there?

38 hours later 19164759 Anonymous
>>19164667 MORE DAKKA

38 hours later 19165136 Anonymous
>>19164667 >enough cannons >still not able to destroy an asteroid in a single volley I think that answers the question.

38 hours later 19165259 Anonymous
1500 block render distance long Borg Cube soon

38 hours later 19165535 Anonymous
>>19165136 Also I forgot to mention. Because of the autistic way I set up the cannons on the front, turning while firing is discouraged. Unless destroying your own guns is a good thing.

38 hours later 19166096 Anonymous
>>19165535 Everyone fucking warned you about that

38 hours later 19166245 Anonymous (1281378660558.png 188x128 3kB)
>>19166096 I didn't listen to them Anon, and now I'm paying for it.

39 hours later 19167620 Anonymous
>>19166245 Can you post some more pictures of that thing?

39 hours later 19167702 Anonymous (1270594261349.jpg 294x313 37kB)
>>19165535 >mfw I saw the front of my ship after firing 9 spine cannons while spinning and doing barrel rolls. Didn't stop firing either until I managed to take out my own camera.

39 hours later 19167769 Anonymous
Played this once a while back when you guys were just getting into it, and was trying to get into contact with the dev to get him to work on the game or something. Has there been any good updates since then?

39 hours later 19168096 Anonymous
>>19167769 He's busy with multiplayer. I'm hoping that with multiplayer, entities will interact more properly so we can chain entities together.

39 hours later 19168459 Anonymous (20Sanics.png 1173x671 236kB)
>>19167620 >20 sanics

39 hours later 19168493 Anonymous
>>19168096 You got that one rong, multiplayer=everything will be lagged as fuck and asynced until he optimizes the netcode to unholy extremes, moreso with complex collision detection

39 hours later 19168620 Anonymous (fighterbait.png 1069x472 197kB)
>>19168459 >the engines that make it possible >filename

39 hours later 19168821 Anonymous
>>19168493 Well he'd be forced to improve collision detection if he wants to do multiplayer.

39 hours later 19169115 Anonymous
>>19168620 >not making your engines big enough to fit the engine banks >not having internal engines

39 hours later 19170249 Anonymous (Untitled.jpg 244x225 18kB)
>>19168620 :)

39 hours later 19170741 Anonymous (1339959370070.gif 288x288 405kB)
>>19169115 >internal engines

40 hours later 19172094 Anonymous
So.. Has anyone started work on their own Firefly class transport vessel?

40 hours later 19172516 Anonymous
>>19170741 Think Mikko will change engine burn later to prevent internal engines? I keep mine external ATM because muh realism.

40 hours later 19172648 Anonymous
>>19172516 i would like for internal engines to be a possibility, or at least armored engines

40 hours later 19172660 Anonymous
>>19172516 He'll add some sort of internal engine if he does that. >because muh borg

40 hours later 19173598 Chef-X (u wot mate.png 1197x743 164kB)
Well oh well oh well, Mister Doomchef, what have we here?

40 hours later 19174453 Anonymous
>>19173598 Hardcode?

40 hours later 19174491 Chef-X (1329861111559.png 341x459 78kB)
>>19173598 >mfw I managed to change some recipes around, add a block to spawn and change all the names >mfw I can use it as an itemset >mfw I didn't fuck it all up Well now that I know the basic idea, I'm going to quit for the night. Also, I set copper ore to have a rarity of 50, how do I get it to spawn in such massive veins that aluminum and iron spawn? I set it to the same rarity as iron, but I only find a few blocks here and there.

40 hours later 19174567 Chef-X
>>19174453 It's not that, it's in the .xml file, so it can be easily modified. It's set to use a texture space that's taken up by the large ion engine. Oh well, I'll leave it in there for later.

40 hours later 19174841 Anonymous (asdas.jpg 683x217 36kB)
>>19173598 u wot m9

41 hours later 19175251 Travellerbro
>>19174491 IE, I retract any permission I gave to let you use my code or ideas. Not that it'll actually stop you from dicking around with my ideas, but I have no desire for my concepts to be raped by your 40k ripoff and shitty ideas. In the nicest way possible, I would request that you go fuck yourself with a cactus.

41 hours later 19175292 Anonymous (bridge.png 1163x667 331kB)
>>19170249 Oh my god how did I never see that >also bridge because why not

41 hours later 19176592 Anonymous
>>19175251 Seconding this, added that I also hope you step on a lego on an hourly basis Who am I kidding you're so fucking fat you can't make a single step

41 hours later 19176659 Anonymous
So, Chef died or something? just asking.

41 hours later 19176702 Anonymous
>>19176659 IE's shitposting and the drama he caused drove him away entirely

41 hours later 19176747 Anonymous
>>19175251 hey traveller, i am really interested to know how your build is going, like a progress update on how far you are every few days would be cool. Can't wait for your pack to be out.

41 hours later 19176779 Anonymous
>>19176702 well shit, he seemed a pretty chill bro.

41 hours later 19177079 Travellerbro
>>19176747 Well, I'm grinding through the ingredient list. I got it working to the point where the game would actually make a new world, although currently it crashes out when you enter the workbench because there are recipes that reference invalid item ID numbers. So what I'm doing is fixing all the invalid IDs. I'll put out a WIP beta build at that point so people can at least see how things are shaping up. Fair warning, textures will be fucked. Once I've got textures done though, it's basically a matter of balance and making the economy work. I'll do a cheatyface release as soon as textures are done. Maybe even tonight, if I can focus on grinding it out.

41 hours later 19177334 Anonymous
>>19175251 I admit that I shitposted a bit and caused some drama, but I'm not anymore! Hell, I don't even use a name if I don't have to and I'm contributing now! ;_; >>19176779 Chef's last few posts had nothing to do with me, drama or shitposting. http://archive.foolz.us/vg/thread/18601000/#18720393 >>19177079 From a professional standpoint, as I believe that upstanding members of society such as you and idiots like me can forget past mistakes, how do you get the itemset to reference a new texture/sprite file? I tried changing the name, but all it does is default to Chef's pack.

41 hours later 19177892 Anonymous
>>19177334 I don't care. For one, you're still posting. Secondly, I strongly dislike you as a person, due to your tendency to create drama and the fact that you're a furfag, not to mention the shitty 40k fanfic that left my inner /tg/ weeping softly in the corner for a week. Thirdly, you haven't fucked off to reddit OR fucked yourself with a cactus. So from a professional standpoint, I would point you to bad-dragon.com and request that you spend your time there, instead of on 4chan. Thank you for shitposting, please come again soon NOT . PS: Furfags are not "upstanding members of society".

41 hours later 19178201 Anonymous
>>19177892 Jesus christ, you're creating more drama than he is right now just by responding to him. Give the dogfuck another chance so long as he's contributing.

41 hours later 19178467 Anonymous
>>19178201 I don't intend to reply again. I don't intend to collaborate or pay attention to him. If he hadn't stopped namefagging, I'd have filtered him long ago. I've got a mod to work on, and getting bogged down in his drama is the last thing I need.

42 hours later 19179201 Anonymous (2012-11-22_00001.jpg 1920x1080 133kB)
>>19178467 Fair enough. Also, Corneroids General, I'm stuck. What else should I stick on this thing?

42 hours later 19179320 Anonymous
>>19179201 >dem thrusters What does the rest of your ship look like?

42 hours later 19179491 Anonymous (2012-11-22_00002.jpg 1920x1080 127kB)
>>19179201 Top view.

42 hours later 19179552 Anonymous (2012-11-22_00003.jpg 1920x1080 153kB)
>>19179491 Right side.

42 hours later 19179594 Anonymous (2012-11-22_00004.jpg 1920x1080 100kB)
>>19179552 Rear.

42 hours later 19179670 Anonymous (2012-11-22_00005.jpg 1920x1080 620kB)
>>19179594 Center. This will probably be full of gun consoles which I'm going to be dotting the hull with. That's why there's those long furrows where I didn't place any armor plates in the first image: >>19179201

42 hours later 19179802 Anonymous
>>19179670 Interior of what I'm calling the barrel. No clue what to do with this space, maybe I'll stick lockers and shit in here. The two ports on either side will house additional cannons and gun consoles.

42 hours later 19179838 Anonymous (2012-11-22_00006.jpg 1920x1080 206kB)
>>19179802 Forgot image, somehow.

42 hours later 19179904 Anonymous (2012-11-22_00007.jpg 1920x1080 188kB)
>>19179838 The end of the barrel. Bridge controls will probably go up here, along with a separate regular console for aiming the forward battery.

42 hours later 19180147 Anonymous
>>19179594 What're those angled pieces for? >>19179670 >dem antimatter generators If explosions are added, someone just has to nick one of those and you'll go down in a blaze of glory/antimatter annihilating matter. >>19179904 I recommend keeping your bridge in the dead center of your ship.

42 hours later 19180148 Anonymous (250px-Imperial_Emblem.svg.png 250x250 10kB)
>>19179904 I wish i could man the guns. Then we could crush this 'Alliance to Restore the Republic' once and for all.

42 hours later 19180183 Anonymous
>>19180147 Also, I wanna see what happens when you unleash that on a roid.

42 hours later 19180403 Anonymous (2012-11-22_00009.jpg 1920x1080 178kB)
>>19180183 I did. The forward battery, in all of its glory. That asteroid used to be around 9500 tn. This happened a minute later. This actually happened before I added the additional 108 Lance Cannons over the barrels of the Spinal Cannons. I have yet to test the upgraded battery.

42 hours later 19180523 Anonymous (2012-11-22_00010.jpg 1920x1080 119kB)
>>19180403 The angled bits are for counterbalancing the fore, largely for cosmetic effect.

42 hours later 19180854 Anonymous (internet-bro-fist.jpg 468x458 29kB)
>>19180523 This is beautiful. I'd build something amazing again, but I can't be arsed until multiplayer... >picture related

42 hours later 19181004 Anonymous
What's the maximum size of an asteroid? I want to find planet-sized asteroids and "terraform" one with Thulium and Titanium into Earth

42 hours later 19181082 Anonymous
>>19180403 Did I say 108? I meant an additional 180. A grand total of 15 Spinal Cannons and 272 Lance Cannons. >>19180854 Thanks, bro. I'll upload an image of the battery in action as soon as I can be arsed to open up the Spinal Cannon housing and select all the guns.

42 hours later 19181270 Anonymous
>>19181082 >272 lance cannons what the actual fuck

42 hours later 19181458 Anonymous
>>19181270 A miscalculation. 257. I only placed them around the barrel, not in the middle of them as well.

42 hours later 19181531 Travellerbro
Probably done for tonight. It's technically working, but it's limping along, and I don't want to release something this half-assed. Weapons are going to take a lot of work, although that'll at least be fun. Still need to do textures. Sprites should be pretty much done. Then I just need to work on designing the final economy.

42 hours later 19181558 Anonymous
>>19181458 Because obviously those 15 lances were the biggest difference. >all the dakka

43 hours later 19182593 Anonymous (2012-11-22_00014.jpg 1920x1080 115kB)
>>19181558 Obviously. >>19180854 I'm going to have to assign the Lance Cannons to one button and the Spinal Cannons to another. Both at once, and I get some weird burst fire.

43 hours later 19183072 Anonymous (2012-11-22_00022.jpg 1920x1080 234kB)
>>19182593 RIP in peace my framerate.

44 hours later 19185958 Anonymous
Where the hell do I find Ponium? I found a fucktone of Redium but can't mine it. Need 20 Ponium.

44 hours later 19186005 Anonymous
>>19185958 should be near redium, podium is more abundant even.

44 hours later 19186014 Anonymous
>>19185958 In heavy rock, same as redium. Just keep diggin around and you'll find some.

44 hours later 19186019 Anonymous
>>19185958 Huh. I always had a ton of Ponium but no Redium. Also make sure you have enough titanium to make ponium ingots

44 hours later 19186391 Anonymous (redium out the ass.png 1600x900 934kB)
>>19186005 >>19186014 >>19186019 this is what i'm talking about

44 hours later 19186521 Anonymous
>>19186391 Yeah, should be able to find ponium no problem if you just dig around that deposit.

44 hours later 19187207 Anonymous
Dear modders: you can mine Heavy Rock with a Thulium drill, and then make it into Ceramic, but you can't mine Ceramic without a Ponium Drill. You should probably make it breakable with Thulium so people don't lock themselves inside a ceramic spaceship.

44 hours later 19187346 Anonymous
>>19187207 Wait till Chef gets back, he'll probably swear, then fix it.

44 hours later 19187629 Anonymous
>>19187207 leave it. They must learn the ways of the drill.

44 hours later 19187737 Anonymous
>>19187207 I nearly did this while making a hallway in my ship and misplacing a couple blocks.

44 hours later 19188023 Anonymous
>>19186391 >Spreadsheet for Jungle... Letting you know now, League of cancer is bad for your health. Drop it now and save yourself.

45 hours later 19188403 Anonymous
any chance there could be a mod that acts as repellant for the mobs? or at least the parasites? i want to build a spacehulk‚ i think that is what they are called‚ i can't recall properly‚ basically a powered asteroid that flies covered with hundreds of different sized cannons and thrusters‚ with tunnels all through it and an open core‚ if not‚ can parasites eat through all blocks? are there any they can't devour?

45 hours later 19188471 Anonymous (beforedakka.png 1175x673 349kB)
>Experiment: More dakka? >Subject: 1k tn asteroid >Procedure: Fire upon 1 to 5k tn asteroid for 30 seconds, adjusting fire as needed. If asteroid is not gone in 30 seconds, more dakka is needed. If asteroid is decimated, move to 6 to 10k sized asteroids and continue.

45 hours later 19188667 Anonymous (afterdakka.png 1219x677 732kB)
>>19188471 Conclusion: 600 remains, more dakka is needed.

45 hours later 19188718 Anonymous
>>19188403 you can delete or move the mineralParasite_0.xbn needle_0.xnb swarmEgg_0.xnb files from the content folder. I DONT know if it works in a saved world. NEITHER I KNOW if its HARMFUL for the game/current worlds. if you try make a backup of the worlds or something.

45 hours later 19188727 Anonymous (Parallels Picture 1.png 1056x833 183kB)
>>19188471 nevva enuf dakka

45 hours later 19188812 Anonymous
>>19188718 heck‚ not worth potentially killing a save‚ i'm a fair way away from that yet also >>19188727 pic is my ship‚ still in the phase of amassing resources and ship parts

45 hours later 19189157 Anonymous
>>19188718 I think those xbn files are just models. Removing them will just make for errors or invisible monsters.

45 hours later 19189170 Anonymous
>>19188812 >The VGS Middle Finger

45 hours later 19189628 Anonymous
One thing i would really like is signs, or doormats, something i can label things with, and write on

45 hours later 19190015 Anonymous
>>19189628 Then make them yourself.

45 hours later 19190457 Anonymous
>>19190015 Why don't you not make them for me? GOTCHA BITCH!

45 hours later 19191002 Anonymous
So, what are some simple things to not do when building a ship?

45 hours later 19191098 Anonymous
>>19191002 Don't place engines first.

45 hours later 19191101 Anonymous
>>19191002 Don't build it out of iron. Don't not balance it. That's about it.

45 hours later 19191170 Anonymous
>>19191002 dont build a boat. think about the fact that combat can take place in 3 dimensions not just 2.

46 hours later 19191636 Anonymous (me -march 2285.jpg 225x180 8kB)
>>19191170 I once forgot that fact and paid dearly

46 hours later 19191956 Anonymous
>>19191170 >>19191636 I kind of have the urge to build a Borg cube now.

46 hours later 19192285 Anonymous
>>19191956 You might as well. It's a good way to get your shipbuilding basics down.

46 hours later 19193669 Anonymous
So who here is actively in support of the idea of creating the /vg/alagtic Empire in mp. Who here will actively build defenses, put their ships in the line and fight the various menaces of mp and restore order to the mp galaxy?

46 hours later 19193981 Anonymous
>>19193669 I vow my allegiance to the great /vg/lactic empire, and shall commit my resources, fleet, and service to its cause.

46 hours later 19193982 Anonymous
>>19193669 >So who here is actively in support of the idea of creating the /vg/alagtic Empire in mp.Who here will actively build defenses, put their ships in the line and fight the various menaces of mp and restore order to the mp galaxy? There's no point in discussing this till we know exactly how multiplayer will work.

47 hours later 19194304 Anonymous (1308880336178.jpg 1600x1200 809kB)
>>19193982 Brazil horde/Reddit Alliance sympathizer detected, we have notified the proper Imperial authorities.

47 hours later 19194780 Anonymous
I really want to try this game >by try I mean fly a kick ass ship and rp Any maps I can download with a nice ship?

47 hours later 19195767 Anonymous
>>19193669 I Have been constructing a docking bay for my ships when collision gets fixed will post pics in a bit, i am hoping i can help to construct such structures in the /vg/alactic empire base

48 hours later 19196728 Anonymous
>>19194780 If you really want to RP, you're going to have to wait til MP and RP on a private server with some bros. I doubt doing single player would get your RP craving filled.

48 hours later 19197215 Anonymous
>>19193669 The Jormungandr stands ready to serve the Empire.

48 hours later 19198327 Anonymous (2012-11-23_00001.jpg 1600x900 142kB)
>>19195767 as you can see, the hangar itself has been constructed, and i am beginning work on the superstructure which will comprise the space station itself, hopefull i iwll not be hampered by the physics of this game when i contruct it to design specifications.

48 hours later 19198598 Anonymous
Will this game work on Intel integrated graphics cards? My computer is shitty.

49 hours later 19199419 Anonymous
>>19198327 That's a bigass hangar. Would probably fit several instances of my 300tn corvette, even without fixed collisions.

49 hours later 19200087 Anonymous
>>19198327 That's too big man. Why is it so big? Good God, man, I really hope you used some kind of save editor to do that.

51 hours later 19203981 Anonymous
>>19197215 >>19193981 >>19193669 Haha fuck you guys (not really, I heart you guys), I'm going rogue trader merchant ship, with more guns than you can shake a war hound titan at

52 hours later 19205437 Anonymous
>place a block to start building a ship >it puts an entity marker >no block is actually placed >there's just a solid lump of space I can't touch >can only actually place blocks several meters away from the new marker Bugg piece of shit this is.

52 hours later 19206494 Anonymous
>>19205437 1) the block has been placed, you just can't see it 2) this game is still in alpha 3) you have autism

53 hours later 19207782 Anonymous
>>19198327 It might be a bit hampered. Anything longer than 3000 m in any given direction has a tendency to spontaneously disappear.

53 hours later 19208196 Anonymous
>>19119659 I do if I want to make a smaller ship.

53 hours later 19208509 Anonymous
>>19193669 Speaking of multiplayer, I think standard sizes will really help the /vg/alatic empire remain consistent in their design. We should probably make some standard designs, too, so people know our aesthetic.

53 hours later 19208751 Anonymous
>>19208509 No. Fuck you.

54 hours later 19210080 Anonymous
>>19208509 >standard designs guise Imagine the autism that would ensue. /VG/ can't even get guilds in other space games to work let alone agree on a standard layout. So no I don't think standard designs will help us in anyway whatsoever. The absolute best you could hope for is weight and armor classifications.

55 hours later 19212873 Anonymous
I cannot fucking wait for MP. Seriously, the exciting thing about this game for me isn't the building of, or variiety of the ships. It's the prospect of cataclysmic engagements as you and your crew desperately try to maintain primary systems while the ships disintegrate each other.

55 hours later 19213237 Anonymous
>>19212873 Yeah. its gonna be sweet. Also for battles this is why my ship has all its critical systems behind the heaviest armor and redundancy consoles and powerlines

55 hours later 19213508 Anonymous
>>19210080 Or at least classifying their ship based on what cube it'll fit into.

56 hours later 19213852 Anonymous
>>19213508 That sounds less autistic the ship designs. If docking/carriers ever get fixed then having sizes ie small medium large for the cube size of the ship makes more sense. Ofc we will have to wait for the mp before we go so far as to even think of getting /vg/ to agree on something as simple as 3 sizes.

56 hours later 19214196 Anonymous
>tfw you find an ENORMOUS redium deposit after hours or asteroid spelunking

56 hours later 19215964 Anonymous (Capture.jpg 171x133 10kB)
This might be a stupid question, but what does this green circle represent? Velocity?

56 hours later 19216050 Anonymous
>>19215964 look in a direction other than forwards next time you use the console. shit several bricks.

57 hours later 19216759 Anonymous (1.png 1920x1080 253kB)
So I finished my first ship at something like 3 AM last night, thought I'd post it. It's pretty small, but very maneuverable and VERY fast. It's made of aluminium, has two of the faster firing cannons on the front, "small" engines EVERYWHERE for maneuvering, loads of power generators near the back, and six huge thrusters on the back, because FAST.

57 hours later 19216845 Anonymous (2.png 1920x1080 994kB)
>>19216759 I threw some windows on the front and the sides, because I like visibility, especially on a smaller ship. The ship itself was built using no plan at all, I just went with whatever I thought of at the time.

57 hours later 19216925 Anonymous (3.png 1920x1080 1514kB)
>>19216845 Here's the interior view of the cockpit. Command console on right, and weapons console right beside. My two cannons are directly connected to two small power supplies to make them separate from the rest of the ship's system in case one system goes down.

57 hours later 19217018 Anonymous (4.png 1920x1080 1019kB)
>>19216925 Here's the back of the ship, just before the engines. I threw in six powerful generators back here, as I needed lods of energy to power the rear thrusters.

57 hours later 19217070 Anonymous (5.png 1920x1080 523kB)
>>19217018 And, finally, the six massive (though still only hydrogen) thrusters that make me GO FAST.

57 hours later 19217179 Anonymous
>>19217070 Next I'm planning on making a Millenium Falcon, because the design looks like a perfect Corneroids ship design. Especially the possibilities of top and bottom mounted turrets.

57 hours later 19217456 Anonymous
Just had an idea for multiplayer. >Build nice sophisticated battleship >Build a cuboid shell of weak opaque material (not sure which is weakest) with cameras on outside to maintain visibility >Looks to outsiders like unarmed babby's first ship >They get close/let their guard down >Open fire through your shell taking them by surprise

57 hours later 19219098 Anonymous
>>19217456 >not building a borg cube made of smaller borg cubes

58 hours later 19219391 Anonymous
>>19219098 If they could implement a system for attaching smaller ships together as a single entity, then that'd be awesome, but I doubt we'll see that any time soon, if ever.

58 hours later 19221407 Anonymous
>Deflector shields that require massive amounts of power and take up a large size >atmosphere that necessitates airlocks and life support with limited oxygen for space suits >artificial gravity >sensor consoles that can analyze asteroids and other ships and multiplayer with player crews for large ships my autism shall then be satisfied

58 hours later 19221651 Anonymous
>>19221407 >deflector shields >not a layer of blocks you have to put down yourself.

58 hours later 19221789 Anonymous (son.jpg 480x534 46kB)
>>19221407 >atmosphere that necessitates airlocks and life support with limited oxygen for space suits and only then will the ambient sounds kick in. like the bleeps of consoles and the low hum of engines echoing through the ship and then the hiss of depressurization as your ship gets holes blasted through it

58 hours later 19221793 Anonymous
>>19221651 that's armor. anon wants shields

58 hours later 19222014 Anonymous
>>19221407 I can only hope that the artificial gravity, when it is added, can be set to only apply to specific rooms and floors. Like if you want a gravity free corridor as an elevator shaft

58 hours later 19222383 Anonymous
>>19221793 Transparent armor that you can regenerate remotely with power is not different from shields.

58 hours later 19222658 Anonymous
>>19217018 >six cobalt buzzers enough to power the ship >"I needed lots of energy" No, you don't, Anon. When 5 standard antimatter block is not enough to power your shit - THAT'S when you needed a lot of energy.

58 hours later 19222680 Anonymous
>>19222383 Apart from the regenration, those are currently possible.

58 hours later 19222719 Anonymous
>>19217456 >Throw together cheap ship >Hide weapons (alongside boarding party) behind weak shell on side of the ship >Close in while enemy ship has his guard down >Fire through the shell, hopefully holing the enemies hull before they can react to your surprise attack >Board, rape and, with luck, capture the enemy warship fairly undamaged

59 hours later 19222829 Anonymous
>>19222658 >5 If you remember the borg power supply I posted last thread (or maybe a couple threads ago), know that it was not enough to power a single section of my ship. I had to redo the whole thing. Now I'm making a 3x3x3 array of the things. Hope that'll be enough.

59 hours later 19222950 Anonymous
>>19222719 >have exposed power supplies all over your hull >enemy aims at them >behind the power supplies is an array of spinals and lance cannons >enemy's face melts instantly before he can finish putting on a reaction face

59 hours later 19223204 Anonymous (Dragoon.jpg 281x225 7kB)
>tiny ass ship with with stupidly large thruster bank >drills/ heavy laser at front pic related, you have just made one of these

59 hours later 19223321 Anonymous
So... do chests work the same as in Minecraft?

59 hours later 19223374 Anonymous (UNSCBoosterFrame.png 599x365 291kB)
kinda want to see just how small I can make a fighter with the best performance probably gonna look something like this

59 hours later 19223635 Anonymous
>>19223321 Never mind. Found out for myself that they do, plus you can use them with shit on top of them. Kinda makes sense, with there being no 'up' and all.

59 hours later 19223684 Anonymous
>>19223635 Now fill it with stuff and break it.

59 hours later 19223767 Anonymous (763535635876.jpg 320x240 11kB)
>>19223684 You tryin'a trick me, son?

59 hours later 19223770 Anonymous
>>19223321 If you shoot one, what you put in there flies out like a cloud of shrapnel.

59 hours later 19223853 Anonymous
>>19223770 >>19223684 Huh, that's pretty cool.

59 hours later 19223872 Anonymous
>>19223770 >put chests with 1 light rock per square on armor. >When enemy shoots you, they explode like a smoke screen.

59 hours later 19223982 Anonymous
>>19223872 >use chests hold ALL of your light rock, full stacks. >lag your opponents to the point of immobility >escape

59 hours later 19224010 Anonymous
Is there a way to make doors consume electricity? Just change the power consumption setting to more than zero? Do I need to add a deactivated texture tag? It would be a nice touch. Open sesame only works if there is a cable next to the door or the reserved empty space it takes up.

59 hours later 19224097 Anonymous
>Build small, shitty cargo vessel to get me around between asteroids and store building materials >Finally have nice stockpile to build true flagship >Don't want to because shitty, ugly, barge has too much sentimental value to leave I'll never leave you, my sweet.

59 hours later 19224272 Anonymous
>>19223982 I'll be interested to see how they actually get around that issue with the multiplayer. My first thought would be that anything destroyed that had been placed by a player could only be seen/interacted with by the player that had placed it, but that'd make building things with bros a huge fucking chore.

59 hours later 19224357 Anonymous
>>19224097 Make your shuttle the bridge of your new vessel. Just do a little renovation of the cockpit to fit all the consoles.

59 hours later 19224484 Anonymous (Untitled.jpg 1928x1099 316kB)
>>19224097 I know that fucking feel. Only really getting started, but I'm incredibly proud of my baby. My undersized, underpowered, cramped, ugly baby.

59 hours later 19224625 Anonymous
>>19224484 >iron hull

59 hours later 19224628 Anonymous (Untitled.jpg 874x761 141kB)
>>19224484 Frontal view

59 hours later 19224687 Anonymous
>>19224272 Simple: if you drop something, it's visible to everyone. If something is dropped due to death/chest explosion, the 'owner' has five minutes to pick it up, after which it becomes visible.

59 hours later 19224696 Anonymous
>>19224625 Is there a cheaper, more easily available starting resource?

59 hours later 19224739 Anonymous
>>19224696 aluminum is pretty much just as common, and lighter to boot meanwhile iron is more useful for building specialty blocks

59 hours later 19224857 Anonymous
>>19224739 Oh well, I'm still learning. Thanks.

59 hours later 19225025 Anonymous
>>19224857 No biggie. also switching to an aluminum hull now will probably unbalance your ship, so I'd wait for titanium

59 hours later 19225480 Anonymous
atmosphere and gravity mechanics would be lovely blocks breaking off and drifting dynamically would be amazing sparks from severed power lines, damaged components and whatnot would be a bonus and coming across spawned wrecks drifting in space full of horrors would make me cream my pants

59 hours later 19225653 Anonymous
>>19225480 >wrecks full of rare and powerful tech you can claim for yourself >have to fight through space parasites, undead crewmen, haunted corridors to get them

59 hours later 19225961 Anonymous
>>19225653 >most people on multiplayer just send in an expendable scout to find the stuff, then shoot everything else off with ship cannons

59 hours later 19226103 Anonymous
>>19225961 >wrecks are rigged with mines >if disturbed (read: shot at) the whole ship blows up and you lose all the resources

60 hours later 19227508 Anonymous (DeadSpaceMeetsMinecraft.png 1036x801 264kB)
>2012 >Not playing with 0 gamma lighting You don't know the true emptiness of space until you can no longer see it. I kind of get chills when walking along an asteroid with only a flashlight. You never know when a space nigger spawns around the corner.

60 hours later 19228410 Anonymous
>>19227508 Do those purple faggots have a name? And what do we know about their spawn patterns?

60 hours later 19228852 Anonymous
>>19228410 Mineral Parasite, spawns on natural blocks. That's as much as I know.

60 hours later 19230136 Anonymous
>>19193669 VGS Ouroboros reporting for duty.

61 hours later 19230732 Anonymous
>>19193669 I'd love shit like that. Also, for anyone still here, can anyone recommend a starting point for building a Millenium Falcon? I'm not sure which part to do first, as I need to be able to balance it out at the end. Also, what materials? I was thinking mostly aluminium, though I'm not sure what engines and power supploes would be best for it, as I want it to both GO FAST and fill that entire back area on it, where the thrusters are in Star Wars, with thrusters.

61 hours later 19230876 Anonymous
>>19228410 They're called purples.

61 hours later 19231185 Anonymous
>>19230732 I'm actually doing a saucer-like ship myself, just make sure you get it nice and symmetrical, and don't forget you'll have to accommodate for the weight of the falcon's... knobs.

61 hours later 19231251 Anonymous (Untitled.jpg 1928x1099 148kB)
>>19231185 Forgot pic, Always start with the diameters if you can.

61 hours later 19231304 Anonymous
>>19228410 I've been calling them space squids. When new creatures are added, they should not be named, and only cryptically described as to give people the feeling that they are discovering something only whispered about in space travelers tales.

61 hours later 19231776 Anonymous (Untitled.jpg 1928x1099 155kB)
WHAT DID I DO. AAAAHHHHHHHH.

61 hours later 19232030 Anonymous
>>19231776 Try building to that point from another direction.

61 hours later 19233430 Anonymous
>>19231776 If you have any large blocks (2x2 or bigger0, lay them down along where you were building until they no longer align weirdly. That usually fixes things.

61 hours later 19233553 Anonymous (Rebel Scum!.png 928x970 545kB)
Aw yeah! These boots were made for walking, and I'll just sort of stand here, glued to this asteroid, shooting at whatever happens to be directly in front of me. I'm pretty much officially bored now.

62 hours later 19234803 Anonymous
>>19233553 Now build a Hoth fighter and pretend to rope it's legs.

62 hours later 19234879 Anonymous (Untitled.jpg 1928x1099 280kB)
>>19224484 >>19224628 This guy here. Finally leaving the old girl behind with my new project to find a better asteroid. Pictured: the husk of my old ship, gutted of anything potentially useful ;_; and the current work in progress. Not picture: manly tears.

62 hours later 19234980 Anonymous
>>19234879 What is all the titanium going to be?

62 hours later 19235209 Anonymous
>>19234980 A flying saucer.

63 hours later 19242579 Anonymous
>>19222829 My pentacannon needs 25 antimatter power supplys just to get it fully functional

64 hours later 19244539 Anonymous
so‚ do we know what purples can and can't eat? can i say‚ build an iron/aluminium/etc structure to protect me from them? i want to hollow out a teeny asteroid and use it as a base‚ but i don't want to get raped by purples constantly

64 hours later 19247037 Anonymous (progress.jpg 1920x1080 226kB)
>>19121871 Making slow progress.

65 hours later 19247743 Anonymous
agh how do i into placing cannons? the setup i had kept breaking each other‚ destroying one of my lance cannons

65 hours later 19247979 Anonymous
>>19247743 just a point of note‚ my ship is the vgs middlefinger as named by a lovely anon‚ and now it's the vgs no fingers‚ as i removed all the cannons sadly

65 hours later 19248054 Anonymous
>>19242579 Each power supply unit is a 3x3x3 array of antimatter power supplies encased in heavy redium plating. That's 27 antimatter power supplies and it wasn't nearly enough for what I wanted. The new power supply is 243 antimatters, minus a few uranium plated cable blocks that link them together. Borging ain't easy.

65 hours later 19248128 Anonymous
>>19247743 >>19247979 Just don't use big cannons with a gun console. A cannon's hitbox is stationary even if you rotate it. That means if you're aiming cannons through where a spinal was placed, you'll lose the spinal.

65 hours later 19248243 Anonymous
>>19248128 i've got the larger console‚ but i had a spinal‚ two lances‚ and about thirty of the green cannons which i can't recall the name of and am too lax to check

65 hours later 19248319 Anonymous
>>19248128 so‚ basically i wait until i have a bigger ship to use the spinal and lance cannons?

65 hours later 19248337 Anonymous
>>19248243 If I recall correctly, the green cannons have a bit of spread. If they were behind your other cannons, that would be a problem. Also, don't move while shooting. Especially don't rotate.

65 hours later 19248427 Anonymous
>>19248319 While that would surely be a valid option, you can use big guns on small ships if you just remember not to move while shooting. Seriously, if you're moving at 20 sanics, shooting a spinal is the worst decision you could make.

65 hours later 19248480 Anonymous
>>19248337 right‚ thanks man >>19248427 i was completely still man zero sanics

65 hours later 19249494 Anonymous
anything with "roids" in the name always puts me in the mind of steroids and hemmorhoids, which is bad company is this game supposed to have sound or is mine just not working?

65 hours later 19249613 Anonymous
>>19249494 No sound. Throw this on for music: http://www.youtube.com/watch?v=0RszchMVvbs

65 hours later 19249656 Anonymous
>>19249494 It's space, there's no sound in space. http://rettic.com/tagged/sounds_for_flying

65 hours later 19249795 Anonymous
>>19249656 I downloaded those when you/someone posted them a couple threads ago, good stuff. Any other music you could recommend? I downloaded the Portal 2 OST, there's a lot of nice tracks on there that have a nice space feel to them.

65 hours later 19250127 Anonymous
What do you guys think are good dimensions for crew quarters, guest quarters, and commander's quarters onboard a space station? Do you guys think they should be all the same size? i am making all standard rooms with a ceiling three blocks high

66 hours later 19250879 Anonymous (I told you about stairs.jpg 480x360 16kB)
>>19165535 We told you dog, we told you about cannons

66 hours later 19251614 Anonymous
>>19244539 Pretty sure they can't eat anything that wouldn't be naturally generated, so no rock and no ore would be it. I'd mine out the interior of an asteroid and wall yourself off with ceramic to get rid of the thousands of rock you'll probably get, since even if purples can get through manmade blocks, ceramic has a fuckton of hp.

66 hours later 19251868 Chris (shit.png 1366x768 214kB)
Muh first intergalactic garbage truck

66 hours later 19252093 Anonymous
>>19251868 Is that an exposed power source I see? lose the name, people are uptight about it here.

66 hours later 19252474 Anonymous
>>19252093 i for one do not mind names anymore, and i would hope others do not as well

66 hours later 19252587 Anonymous
>>19252474 IE please go. Names start drama and e-peen wars, so its a no except for modders who wish to tell the community more about upcomign updates such as chef although now hes gone

66 hours later 19252674 Anonymous
>>19252587 Is he gone, now? What happened? Too much thread drama? Also, where is Textureguy? I want those thumbnails fixed, damn it.

66 hours later 19252689 Anonymous
>>19252587 Only IE says IE pls go, attention whore

66 hours later 19252738 Anonymous
>moved Corneroids stuff over to laptop >have latest XNA, .net framework >still crashes on startup Why. >>19252093 I wish some of the other generals were as uptight about names and trips as we are. It'd make them a lot more bearable.

66 hours later 19252868 Anonymous
>>19252689 saging a general thread... Stay butthurt IE

66 hours later 19252945 Anonymous
>>19222829 >5 is a lot My Borg Diamond is powered by 20 antimatter generators. >get on my level >>19193669 VGS Adam Buckley assault frigate reporting for duty, sir. >>19231776 If you're building a box, circle or the like, start from the other side. Shit like this happens when you get far away from the center of mass, although it seems to be arbitrary, it's happened to me ranging anywhere from 50 blocks to 200, and some people have no trouble at 600. >>19251868 Drop the name, people here see "namefagging" as "attentionwhoring/dramafagging", although they are a bit hypocritical at times.

66 hours later 19253123 Anonymous
>>19252738 Most generals move to fast to care, and when the fast moving generals care they hate on the name/trip so much that it just fuels them to use it to troll with. So lets stop talking about it.

66 hours later 19253373 Anonymous
>>19193669 VGS Walk Softly responds to your call.

66 hours later 19253613 Anonymous (wallace001.jpg 1600x900 207kB)
>>19193669 VG Deep Space Station Wallace in construction as we speak sir.

66 hours later 19253697 Anonymous (wallace002.jpg 1600x900 232kB)
>>19253613 Previous picture is view from inside the hangar bay overseer's office this picture is one of the top corner observation booths

66 hours later 19253712 As of yet unnamed
>>19252738 Alpha is alpha. So, first thing's first, I don't like the name "ChefX" since while I'm using Chef's pack as a base, it's going to be nothing like it. First reply gets to name my pack, otherwise it's the DICKS pack, because I spend too much time on /vp/. Second order of business, I will be taking requests as I build this pack, so anything you guys want, I'll try to implement it, since this game is easy as balls to mod, as opposed to a more popular voxel-sandbox game. Finally, here's the basic starting tech tree, scream at me if it needs nerfing/buffing. Icy rock would be changed for 1 rock = 2 ice crystals, with 1 crystal = 1 water > 2 hydrogen Carbonized rock > 5 Carbon Rods 2 carbon rods > 1 carbon-fiber casing 1 carbon rod > 1 diamond 2 diamonds > 1 lens 1 lens, 2 copper wire > 1 focusing lens Copper ore > 2 copper ingots 1 copper ingot > 10 copper wires 3 hydrogen, 5 copper wires, 1 carbon-fiber casing > 1 hydrogen fuel cell (replaces powerful cobalt generator) 3 iron ingots, 2 carbon-fiber casings, 1 hydrogen fuel cell > 1 standard hydrogen thruster

66 hours later 19253776 Anonymous (wallace004.jpg 1600x900 146kB)
>>19253697 An outer view of the hangar bay with the construction barge docked inside

66 hours later 19253826 Anonymous (wallace005.jpg 1600x900 333kB)
>>19253776 and finally another view of the hangar bay

66 hours later 19253839 Anonymous
>>19253712 Monolith Pack

66 hours later 19253968 Anonymous
>>19253839 i second that

66 hours later 19254032 Anonymous (Dauntless Class Light Cruiser Finished.jpg 1366x768 58kB)
>>19193669 Guardian at your service. Also, finally done after days procrastination.

66 hours later 19254123 Mr. Lith
>>19253839 >>19253968 Two votes, done.

66 hours later 19254132 Anonymous
So how long before one of us creates the Death Star in a 1:1 scale?

66 hours later 19254169 Anonymous
>>19254132 Not possible for a 1:1 scale, blocks start disappearing at the 3 klick mark and the max render distance is, anyway, 7.5 klicks.

66 hours later 19254181 Anonymous
>>19253839 Suggestion to go along with that, make a 2x4x1 Monolith item that works as a power source. If that's even possible. Just an idea.

67 hours later 19254323 Anonymous
>>19253712 i was wondering, since someone who know such things is here, how hard would it be to put minecraft style signs into the game? I want to put nameplates next to the doors to rooms so i can tell which is which, and also at intersections in hallways.

67 hours later 19254486 Anonymous
>>19253712 By more popular voxel-sandbox game do you mean Minecraft? Because isn't technically Minecraft not a voxel game? And technically isn't Corneroids not a voxel game? Only reason I ask is every Voxel game that I play, the blocks have a waxy appearance to them, whereas Minecraft/Corneroids doesn't.

67 hours later 19254493 Mr. Lith
>>19254181 I just realized that I've never actually seen 2001, I really need to fix that. The monoliths are ancient tech, right? Should they be lolOP or around the same power as an antimatter generator? HAL 9000 console, anyone? >>19254323 Impossible at the moment, we can't directly edit the code to make true mods, and even if we could, I can't into programming, so you wouldn't see any from me. Only reason I'm making a pack is how this "modding" is mostly just changing numbers around. I only know this shit since I've been here since the first general, sorry. I still need help with getting the .xml to use the appropriate texture file, if anyone knows how that works. >captcha: max orkdsbr

67 hours later 19254548 Anonymous
>>19254181 "All the monoliths are black, extremely flat, non-reflective rectangular solids whose dimensions are in the precise ratio of 1 : 4 : 9 (the squares of the first three integers). These dimensions are the main source of debate about the simple external design of the monoliths. It is suggested in the novel 2001 that this number series does not stop at three dimensions." - Wikipedia article: Monolith (Space Odyssey) (i assumed that you were talking about teh one from 2001 a space odyssey)

67 hours later 19254647 Anonymous
The way I understand it, and I'm probably wrong, is that a "voxel" game is one with everything based around voxels, or atoms, or whatever you want to call it, instead of pre-defined entities. I remember Notch calling Minecraft a voxel-game at some point, at I've just been calling block-based games such as Minecraft, Terraria and Corneroids voxel-games since.

67 hours later 19255505 Anonymous
>>19254647 Voxels are a way of rendering that is different from using polygons. Instead of having hundreds of polygons connected together to make a curved surface, you can have the curved object itself be made of "voxels", which are similar to 3D pixels. I'm not sure on the specifics, but they tend to be easier to run than high-poly models, resulting in extremely detailed voxel models taking up little system resources. Minecraft is not actually using voxels, though has the voxel aesthetic. Scrumbleship uses voxels extensively in damage/melting and shit. Crysis used voxels in its terrain mapping and such, and there have been many experimental simulations in cryengine using voxels for everything, allowing immense detail.

67 hours later 19255584 Anonymous (thing.png 1970x1760 1602kB)
>>19254493 I'd make it lolop, just make it's recipe ridiculous. 100 Antimatter Generators, 100 Redium Crystals, 100 of something else you're introducing into the mod. >>19254548 I was just throwing numbers out so that it'd be similar to the dimensions of the monolith as I remembered it: skinny, not too much depth, and tall. Though I really didn't suggest it tall enough. >>19254647 See image. From what I can understand from reading the Wikipedia article on voxels, the difference from voxels and 3D models is that the interior of a voxel doesn't have to be homogenous all the way through. I'm assuming that Corneroids isn't voxels because they don't have that, well, voxel look to them

67 hours later 19256120 Mr. Lith
>>19255584 >100 powerful antimatter generators >100 heavy neutronium blocks It'd be the power source for massive bases, not a moving ship, since a light neutronium block would weigh in at 50 tons, and a heavy would weigh in at over 500. I wonder what the upper limit for weight is...

67 hours later 19256257 Anonymous (YT-1300.png 1916x1028 207kB)
Hoping this turns out as good as I hope it does. It wont.

67 hours later 19257297 Anonymous
>>19256257 I already see a problem. It's too small. What you have there will make one room, MAYBE two. The YT-1300 was roomy as fuck inside, if I were you (and I almost was, I planned to make a Falcon replica, just realized it would be a fuckhuge pain to stabilize so it wouldn't fly wonky), I'd make what you have there twice, maybe 2.5 times the size. Just take the current radius of your centre circle (17?) and roughly double it (so, put the radius at like 30 for that image).

67 hours later 19257336 Anonymous
>>19248337 cannons do not have spread.

68 hours later 19257659 Anonymous
So, how the hell do you guys get the massive amounts of redium and uranium and shit to make this mega-builds? I've found enough of all the materials in the game to make some decent small ships, but I want to make a larger one. The problem being I forsee something like a week of straight asteroid searchan and minan to get the amount you guys seem to have. IS there some secret I'm missing?

68 hours later 19257723 Anonymous
>>19257659 I for one, either use Chef's creative pack, or directly edit my inventory. See >>19090401

68 hours later 19257851 Anonymous
>>19257659 http://corneroids.wikia.com/wiki/Bugs_Glitches_and_Exploits

68 hours later 19258016 Anonymous
so‚ i hope this doesn't cause any strife‚ but exactly what is the situation with chef's pack? will it continue to update or has he left for good? it's my favourite pack

68 hours later 19258084 Anonymous
>>19258016 The situation depends on who you ask and their opinion on namefagging. It's either the rage-induced-lie of "he left because of drama" or the truth of "he's gone for a bit and left of his own accord".

68 hours later 19258274 Anonymous
>>19258084 will he be back? (i don't really give a fuck about namefagging) i hope he comes back‚ because i hope he will port his pack to multiplayer that raises another question‚ will we use a pack for MP‚ if so which one? and has anyone considered combining the best aspects of all the packs? say‚ all the features and items from each pack‚ if two overlap then choose whichever is more efficient/practical‚ and add the stability of chef anon's pack

68 hours later 19258424 Anonymous (oh babby.png 1600x900 413kB)
thoughts? it actually handles pretty well, considering it looks like a really thin cock with the largest ballsack in the universe

68 hours later 19258440 Anonymous
Aim for cameras if you see any, it makes internal bridges impossible to use in multiplayer if the fighters are any good at aiming

68 hours later 19259027 Anonymous WE TAKE OURSELVES VERY SERIOUSLY (challenge 1.png 1030x797 224kB)
let's make some challenges before multiplayer gets up and running. here's one, make the best craft you can that will fit into a 9x9x15 box, bonus points for no redium/ponium involved, as that shit is resource and labour intensive. 9x9x15 because 11x11 is the biggest door so far that doesn't work [/spolier] , and i'm starting to warm to the idea of standardized ship sizes, or at least standardized maximum ships sizes per "class" is my autism showing yet [/spolier]

68 hours later 19259108 Anonymous
>>19259027 ha, "spolier" first time using spoilers, i guess i was going to make a mistake

68 hours later 19259269 Anonymous
>>19258440 THEN WE SHALL HAVE REDUNDANT CAMERAS but seriously, internal bridges are the best bet. bridge destroyed <<<< camera gone and ship blind but still able to escape and fire turrets

68 hours later 19259289 Anonymous
>>19259108 CTRL+S creates spoiler tags.

68 hours later 19259306 Anonymous (The_Monolith_by_planet_fall.jpg 1280x1024 641kB)
>>19255584 I'd suggest making the monolith an extremely rare thing you would find buried in an asteroid. While indestructible, they should grant you new crafting recipes.

68 hours later 19259342 Anonymous
>>19259269 yeah, still being able to control your ships at least means you can blast off in whatever direction to try and escape while one of your crew heads to a hatch to act as eyes

68 hours later 19259392 Anonymous
>having to find crafting recipes please no, please please no

68 hours later 19259602 Mr. Lith
>>19259289 Oh god. >>19259306 I can make Monoliths spawn naturally, I could probably make them obscenely rare, but I can't make them indestructible or give new recipes. I could make it lolheavy and a lolOP power generator, but that's about it.

68 hours later 19260142 Anonymous
>>19255584 What is the game on the top right?

68 hours later 19260186 Anonymous
>>19260142 Whiteness 2: Added Voxels

68 hours later 19260232 Anonymous
>>19260142 looks like scrumbleship, i am not sure

68 hours later 19260426 Anonymous
>>19260232 >>19260186 i thought he meant left, sorry

68 hours later 19260629 Anonymous
>>19260426 >>19260142 Sorry, I'm retarded. I did mean top left.

68 hours later 19260707 Anonymous (545359_216854055112361_32772876_n.jpg 385x595 25kB)
>>19260629 >>19260142 samefag :3

68 hours later 19260891 Anonymous (1345167243138.jpg 700x977 139kB)
>>19260707 i have no appropriate reaction image to this post. instead, have /k/s attempts at a combat drone

68 hours later 19260937 Anonymous
>>19260707 How did you know? >>19260891 I hope that post wasn't serious.

69 hours later 19261079 Anonymous
>>19260891 >/k/'s attempt at a combat drone >not "humanity's biggest mistake.jpeg"

69 hours later 19261602 Anonymous (1344831750959.jpg 450x304 34kB)
>>19261079 >"humanity's biggest mistake.jpg" >more like "humanity's last mistake"

69 hours later 19262335 Anonymous (1334314844478.png 200x200 5kB)
man‚ i found this tiny asteroid in the distance‚ but i was mid way through mining another asteroid which turned out to be a total bust when i went to take off i couldn't find the tiny (245tn) asteroid again‚ i was going to hollow it out as a home base

69 hours later 19262760 Anonymous (1326189544468.jpg 1920x1200 731kB)
>>19193981 >>19195767 >>19197215 >>19230136 >>19230732 >>19252945 >>19253373 >>19253613 >>19254032 Very Good my fellow Imperial citizens, when mp begins there will surely be dark times, we may rise above it and create a stable space for ourselves. I must ask this however, shall we create a separate steam group for ourselves to begin planning and group up for building projects?

69 hours later 19263778 Anonymous
>>19261602 i was trying to decide which would be more appropriate.

69 hours later 19264176 Anonymous (ships.jpg 1366x768 123kB)
VGS Deadlocked and VGS Dreaming Dead Ready to serve the Empire. >>19259027 Why not 20x20x15 because you can use two 11x11 doors.

70 hours later 19264537 Anonymous
>>19262760 I vote yes. Not that this is some puny republic, governed by votes.

70 hours later 19264830 Anonymous (VGS Superman64 - Why am I still posting this.png 1103x593 220kB)
>>19193669 >made 3 days ago >still flaunting this thing around the general The VGS Superman64 cruiser will always be at your service m'lord.

70 hours later 19264954 Anonymous
>>19262760 >EVE Online with less spreadsheet_simulator.jpng and PLAYER BUILT SHIPS OH GOD MY BODY IS READY. Too bad there will be at most 2 groups of people dedicated enough to build an empire. No huge wars ;_;

70 hours later 19264958 Anonymous
>>19264176 man the grey one is poorly designed‚ what happens if someone zaps you from below or above‚ how will your side cannons help? i expect they will blast through your IRON (bad!) armor when you try to turn them up or down you have to think in three directions guy

70 hours later 19265169 Anonymous
>>19264954 Also, I'm willing to put my many freighters and scouting vessels on the line for the glory of the /vg/ empire. And once I can think of a goddamn design for my cruiser, that too. The cruiser's going to have a bunch of stationary guns, as well as turrets EVERYWHERE, and is going to be fast and maneuverable as fuck, but the only thing I have thought of design-wise is that it'll be red and blue plate. THE SS SPIDAGUY NEEDS A DESIGN.

70 hours later 19265334 Anonymous
Here's an idea: A small fleet of fast but small (for a small target) ships with good weapons, the ion engines, and redium armor, but covered in iron armor so not only is it harder to spot in the blackness of space, but those who spot it will think it a shitty iron ship.

70 hours later 19265379 Anonymous
>>19265334 Make them cubes with internal engines and I can see this working like a charm.

70 hours later 19265470 Anonymous
now a space station is a good idea, but would it be better to surround it in defense platforms instead of arming the station itself with guns? essentially a grid of self-sufficient fixed laser platforms built around the station in layers. that way they would have a greater coverage of the area around the station (no blind turrets), they would spread out targets for the enemy (so they can't all concentrate on a single target) and we could fit more armor on the station. it would also ensure any ships departing for emergency station defense would be clear of fire since the platforms would be priority targets. or even better. a station disguised as a large broken asteroid , with the defense platforms disguised as smaller asteroids attached to the entity. then we fire on anyone suspicious that gets close and they'll likely never realize that there's an entire base there. building into an asteroid would also give us massive natural armor, seeing as it would take lots of time to cut through the rock.

70 hours later 19265689 The Amazing OpMo (my fucking face when.png 768x432 162kB)
>Corneroids has no music >Minimizing it crashes it >Can't build a playlist of good, peaceful space music because something of those specifications doesn't exist >grafix are too bland to keep my ADD ass wanting to play

70 hours later 19265705 Anonymous
>>19265379 Mini borg cubes flying everywhere. It's a brilliant assault strategy. Get 10 anons in our borg fighters to do quick, almost geurilla assaults on the enemy's large cruisers and battleships, making sure they never have any large ships to fight ours.

70 hours later 19265837 Anonymous
>>19265470 We were discussing that and some of us decided we wanted to do a defense ring around an asteroid base.

70 hours later 19266054 Anonymous
>>19265470 >>19265837 Since we'll obviously be more than one person, we might as well use the massive amounts of manpower to go over the top. Make our OWN asteroid entirely out of thick, heavy, high-defense armor, then cover the whole thing in a couple layers of shitty light rock and icy rock, disguising the massive base.

70 hours later 19266127 Anonymous
>>19265470 >log on with a small group of bros >you all discover a giant 50k tn asteroid while flying through space in your cubeship >build small defense platforms with maneuvering thrusters and cannons to defend the precious >add in a small mining base for no raisin I love the idea.

70 hours later 19266180 Anonymous
Day 2: Trying to find my way back to the PentaCannon, i fear the worst, however i have come across this massive Roid, check out all dem Allum

70 hours later 19266207 Anonymous
Why is the game called "Corneroids..." If balls don't have corners

70 hours later 19266228 Anonymous (87000tonneholyshitlookatallthatalum.png 1369x870 1322kB)
>>19266180

70 hours later 19266271 Anonymous
>>19264958 Yeah, I'll eventually put dual turrets on the top and bottom. I only used iron because I had a lot leftover from my previous ship. Basically the whole thing was built for shits and giggles

70 hours later 19266294 Anonymous
http://steamcommunity.com/groups/vgalacticempire/

70 hours later 19266307 Anonymous
>>19266207 The roids do. maybe we aren't spheres, just dodcahedrons, >>19266228 That's enough Aluminum to build an army man, damn.

70 hours later 19266359 Anonymous
>>19266294 Alright guys, made the page, it sucks, how can I/we make it better of those concerned.

70 hours later 19266398 Anonymous (born to witness.jpg 640x480 29kB)
>>19266228

70 hours later 19266542 Anonymous
>>19265837 ok, so we're on the same page. we need to disguise the defense ring as part of the asteroid/ separate asteroids tied to the entity and do a really good job of making it look natural. and occasional patrols of borg cube fighter squadrons to spot larger approaching ships would be smart. are we going to have a standardized fighter so we can build a hangar that stacks them easily and gives them room enough to launch them rapidly if need be. if everyone uses their own ship for emergency defense maneuvers, i predict nothing but collisions everywhere. you could of course fly your own ship during recon or skirmishes, but the borg cube fighter would be there for you, like a complimentary initiation gift.

70 hours later 19266737 Anonymous
Guys, when you fly the ships in this game, are the ships shown in first or third person? Is it possible to say, get the ships flying then walk around in your ship while it flys in a straight line?

70 hours later 19266856 Anonymous
>>19266737 normaly first person but you cant attach cameras to your ship

70 hours later 19266885 Anonymous
>>19266737 If no camera is installed on your ship, the view will be wherever your control console is placed. I think As for the second question, follow these steps: >step 1: board ship >step 2: gun the engine to 20 sanics >step 3: hit a roid >step 4: freely walk around your ship as it pinballs around the roid field

70 hours later 19266890 Anonymous
>>19266737 >Is it possible to say, get the ships flying then walk around in your ship while it flys in a straight line? Well, yeah. Just build a big heavy ship that takes a while to slow down, bring it to 20 sanics and then take a walk. Just don't stray too far from the ship's SoI or it'll leave you behind, physics be damned.

70 hours later 19266991 Anonymous
>>19266542 I like the idea of a standardized fighter for the hangar bay, I realized a while ago that there is no point in making hangars for capitol ships to land in. Honestly I don't see the point in trying to hide it, just make it far enough away from any spawn, and then make it as foreboding as possible. cheap block minefield, followed by the super defense ring lined with turrets and maybe hangars for the generic fighters In the center put the main base with supplies, and personnel and more turrets+lots of armor.

70 hours later 19267324 Anonymous
>>19265689 Try the Torchlight 2 OST. I found it pretty good for playing Evochron Mercenary, another space sim.

70 hours later 19267528 Anonymous
So how often does Mikko update? Or at least give us information?

71 hours later 19267663 Anonymous
>>19264958 fuck three dimensions ugh also‚ i got way too immersed into this game‚ for the last half hour it has been lagging slightly‚ and that combined with an above average mouse sensitivity caused my mind to think it was inebriated‚ i don't like it

71 hours later 19267746 Anonymous
>>19266991 you know how capital ships in x3 dock externally? they sort of just clamp onto the outside of a space station and don't fly into a hangar? that's essentially how i imagine we would handle docking cap ships in corneroids. hopefully we get some sort of electromagnets in a later update so we can accomplish this. if we ever get atmosphere and un-equipable space suits, that would give us a valid reason to dock at least small capital ships inside hangars or create docking tunnel things fr the crew to move from the ship to the station without the need of a space suit.

71 hours later 19267793 Anonymous
>>19265689 >Not listening to glorious Homeworld soundtrack

71 hours later 19267981 Anonymous
>>19267793 >not listening to the imperial march while making a glorious /vg/alactic empire vessel

71 hours later 19268319 Anonymous
>>19267793 >homeworld soundtrack >not homeworld 2's soundtrack http://www.youtube.com/watch?v=J6JZhaNWA9s this is god tier mining music. now if only i had a functional mining ship that actually collected ore in a storage container.

71 hours later 19268397 Anonymous (shuttle_iss_docked.jpg 580x663 110kB)
>>19267746

71 hours later 19268576 Anonymous (320x240.jpg 320x240 17kB)
>>19267746 Exactly what i was thinking, Deep Space Nine has a docking ring, and docking pylons which work similarly

71 hours later 19268602 Anonymous (working2.jpg 1920x1080 542kB)
>>19247037 I'm trying to fill in the part where it branches out from to make it completely solid. In the center there's a 3x3x3 room where the ship will be operated from.

71 hours later 19268787 Anonymous
>>19266398 >>19266307 >Hollow the fuck out of the 87000tn Roid >No redium or pondium at all... what...

71 hours later 19269012 Anonymous
>>19267746 Speaking of space stations, i have no idea how to lay out the rooms in the space station, although i know i'm gonna need a massive control room for all the turret emplacements. I just have no idea how to lay out the rest of the rooms where inhabitants would presumably live.

71 hours later 19269052 Anonymous (wallace00.jpg 1600x900 321kB)
>>19269012 pic related

71 hours later 19269114 Anonymous
>>19268787 I've seen that, asteroid had a huge crater hole where the core should be. No heavy rock ores.

71 hours later 19269312 Anonymous
>>19269012 an actual space station is fairly easy, you just build modules. wan't a room somewhere? just attach it to another room. building inside of an asteroid complicates things, because wherever we build will have to be dug out.

71 hours later 19269694 Anonymous
>>19269114 nonono the Roid was perfectly formed with a core, i just mined all the hard rock and yep no redium or pondium...

71 hours later 19269780 Anonymous
>>19269312 no, i have not figured out what layout i want the rooms to have, i can build them whenever, i just can't get a layout in my head.

72 hours later 19270824 Anonymous
>>19269052 Did you hack the resources for all that in because it would take forever to harvest that much iron.

72 hours later 19270862 Anonymous
Question: How does one remove their HUD to take screenshots?

72 hours later 19270895 Anonymous
>>19270824 for some reason, i want to believe that he did it all legit. it's all light iron and aluminum anyway.

72 hours later 19270998 Anonymous
>>19270824 well i only ran out of aluminium after i built the hangar floor and ceiling, and iron a bit after that, i have a redium drill, so i just went to all the nearby asteroids and mined them to exhaustion i have plenty of materials left over from filling up my construction barge before i settled down. I have had three or four ships but i always end up salvaging my old stuff to build the new things.

72 hours later 19271540 Anonymous
>>19270862 f6

72 hours later 19271730 Anonymous (Untitled.png 800x600 39kB)
New to this game - how does this first attempt look? This is mainly the core, the rest of the ship will be built around this, in a more or less torus-like shape. The main battery will be in the spiky bits, seperate controls and power for weapons systems, the Core is where the Engines for movement will be stored. It's not very big so far, but I think it's an okay start.

72 hours later 19271883 Anonymous
>>19271730 >529tn You should consider building of something other than iron. Iron is way to heavy to be practical

72 hours later 19271926 Anonymous
>>19271883 Hm, perhaps if I reserve Iron for this inner part. I'll see about Aluminium.

72 hours later 19272332 Anonymous (1.png 1600x900 271kB)
>>19271540 thank you anon Now begins the tour of the (unfinished) VGS Ouroboros.

72 hours later 19272360 Anonymous (2.png 1600x900 255kB)
>>19272332

72 hours later 19272418 Anonymous (3.png 1600x900 471kB)
>>19272360 bridge exterior

72 hours later 19272441 Anonymous (4.png 1600x900 213kB)
>>19272418

72 hours later 19272447 Anonymous
>>19272418 Rob or ross

72 hours later 19272504 Anonymous (5.png 1600x900 369kB)
>>19272418 The main armaments, as far doing TONS OF DAMAGE goes. >>19272447 what?

72 hours later 19272573 Anonymous (bridge.png 1600x900 735kB)
>>19272504 Bridge Interior This is actually what I'm calling a "Cruise Bridge" as it isn't very heavily armored, but it fine for cruising as it gives a decent view and looks nice to have on the ship.

72 hours later 19272648 Anonymous (interior1.png 1600x900 831kB)
>>19272573 Interior, from the rear. You can see the bridge entry at the top, the main generator access in the middle, as well as access to the front section. In the bottom is lower access to the generators.

72 hours later 19272693 Anonymous (interior2.png 1600x900 571kB)
>>19272648 Rear view into the lower generator access. Not too interesting. Lots of heavy iron down here to try to balance it closer to the bottom.

72 hours later 19272773 Anonymous (interior3.png 1600x900 678kB)
>>19272693 A view from the back of the front upper deck, which is currently empty. I'm going to likely put some aesthetic things like quarters here, as that wouldn't be too weighty, and I want more weight distributed to the bottom.

73 hours later 19273110 Anonymous (interior4.png 1600x900 566kB)
>>19272773 View of the lower front deck, from the front of the ship. Again empty, likely to be filled with weapon consoles for the various turrets that will go along the sides and top of the vessel. Also at the rear of this deck is the combat main console. You can see as well as the last shot the power vein going down the middle of the deck floor/ceiling. Some closing notes, nearly all of the ship is double plated with at least 1 layer of heavy redium, and another layer of some other heavy plate. The power room has 2 layers of heavy redium plate surrounding it. The large patch of titanium that makes up the top of the rear hull, in front of the Cruise Bridge, is 1 layer thick light titanium, and still needs to be re-plated with better armor. This is remnant of when the entire hull was light titanium. I couldn't stand my ship being a big blue splotch though, so I redid it. Also I may fill the lower generator access with the current generators to make room for more, which would double my power supply.

73 hours later 19273258 Anonymous
>>19273110 i like your ship a lot

73 hours later 19273480 Anonymous
>>19273258 thank you :3 Another thing I should have noted, right now it doesn't fly straight. It has a noticeable tendency to go upwards. This is due to being too top heavy compared to the thruster position. Sad part is, I've gotten the center of mass lined up almost perfectly with the main thrusters, but it's only a tiny bit above where I need it.

74 hours later 19274952 Anonymous
>>19273480 add enough weight right below the COG to level it out

75 hours later 19277682 Anonymous
>>19259602 You could make them undrillable. So if you find one, you'll have to mine out the entire asteroid and build on the monolith.

75 hours later 19277734 Anonymous
>>19262760 It bothers me how that one ship is going the opposite direction.

75 hours later 19277837 Anonymous (asfdgagdf.jpg 1600x900 93kB)
i just spent the past 2 hours building something and got a CTD after i took this pic. didn't save either. i'm hoping at least someone can guess what it's from. i probably could've made the rear wings bit bigger, though a shot from the rear would've been a dead giveaway. shame i didn't get to take one.

75 hours later 19277840 Anonymous
>>19265705 Remember the idea of having a ship store small cubes in its bays and using them as a shotgun to bounce ships? Now each cube is a borg cube. How fucking terrifying is that?

75 hours later 19278209 Anonymous
>>19277837 accelerated slow as hell because the main engines were way too weak, i planned on adding more powerful ones. it maneuvered decent in every direction except pitch down because the thrusters were positioned wrong, i even had yaw AND roll capability. i absolutely couldn't find a way to incorporate reverse thrusters. also it weighed 70 tons because i used a large nuclear power plant (which was definitely overkill). next time i'll just use a standard one.

77 hours later 19280772 Anonymous (coyote_doing.jpg 572x503 42kB)
>finished 750 ton frigate >ok, time for the test run! >from 0 to 20 sanic in 4 seconds, flying perfectly straight >buhahaha, I'm good... oh fuck, wait, how do I stop this thing?!? >mfw I realise that I forgot about brakes >leave the console while ship is still flying, rush to crafting bench >making 4 powerful ion thrusters >time to emergency install! >mfw no. 2, when I realise THAT I ALSO FUCKING FORGOT ABOUT THE DOOR!! >grab drill, punch a hole in the armour to go outside >no, I can't loose this redium covered blocks! >chasing the blocks I went outside ships gravity field >ship still flying with the speed od few good sanics >watching helplessly as its vanishing in the dark, cold void of the space. >spend next 10 minutes chasing it >mfw no. 3 Seriously, this game need ship speed indicator that is visible all the time, not only when you working with console...

78 hours later 19283183 Anonymous
>>19280772 I hope to god you didn't save and exit that, and just closed the app.

78 hours later 19283224 Anonymous
>>19280772 My ship is 8300tn, didn't bother with brakes.

78 hours later 19284802 Anonymous
I'd love to play this, but it keeps CTDing on startup. XNA's updated, I guess it might have something to do with video card drivers/config - anyone with an ATI card that has a working catalyst profile for Corneroids?

78 hours later 19284842 Anonymous
>>19284802 Everything on default works for me

79 hours later 19287240 Anonymous
>>19283224 HOW.

80 hours later 19287832 Anonymous
>>19284802 If you're on W7, make sure you running it as admin.

80 hours later 19289092 Anonymous
>>19283224 pics or it didn't happen

80 hours later 19289750 Mr. Lith 1/2 (ALRIGHT WHAT THE HELL.png 1287x717 450kB)
So after 15 minutes of faffing about, I discovered how to reference the correct textures! First off, make sure you spell correctly, otherwise THIS happens, where I was referencing the lightatlas picture in a non-existent folder because I forgot an "s" at the end. The heavy ponium is a placeholder right now, since I'm using most of its values for copper ore. In the "blocks" folder of your texture folder in the content folder, there's a "defaultblocks.xml" file. In this, you'll see: <atlas> <name>Default texture</name> <key>defaultblocks</key> <texture>Textures/Blocks/blockTextures.png</texture> <lightTexture>Textures/Blocks/lightTextureAtlas.png</lightTexture> <blockSize>32</blockSize> </atlas> This is the base for your block textures, if you have another mod installed, you'll see something that has to do with DarthNox right below it. In your "sprites" folder, you'll see a "SpriteTextureAtlases.xml" file. In it, you'll see this: <atlas> <name>Default texture</name> <key>defaultsprites</key> <texture>Textures/Sprites/spriteImages.png</texture> <blockSize>32</blockSize> </atlas> This is for your sprites, duh. (Cont.)

80 hours later 19289996 Mr. Lith 2/2
>>19289750 (Cont.) Now, in your itemset .xml file, you'll see this at the beginning: <name>Default</name> <author>Corneroids team</author> <key>DefaultItemset</key> <defaultItems> <item itemId="70" /> <item itemId="71" /> <item itemId="72" /> <item itemId="55" /> <item itemId="48" /> </defaultItems> <textures> <blockTexture> <name>Default texture</name> <key>defaultblocks</key> </blockTexture> <spriteTexture> <name>Default texture</name> <key>defaultsprites</key> </spriteTexture> </textures> Make sure the keys and names match up. The keys can be anything at all, from a boring but accurate name to electric-boogaloo, as long as it's the same in both files. So now hopefully nobody else who wants to make an itemset will have to faff about with this for a while.

81 hours later 19291397 Anonymous
>>19289996 >>19289750 Thanks for the contribution, hopefully someone can update the pastebin for future reference.

81 hours later 19291747 Anonymous
>>19291397 I'll get it later when I make the next thread.

81 hours later 19292260 HeatedCoffee (Corneroids_2012_11_24_18_52_54_317.jpg 1280x1024 169kB)
>>19287240 >>19289092 Friction. It's so dark because stealth.

81 hours later 19292810 Anonymous
Is there monsters out there? Can they attack the ship? What about planets? Is there only astroids?

81 hours later 19292893 Anonymous
>>19292810 Just the Purples and Pods, they won't attack your ship, and just roids. >>19292260 I need to build the VGS Adam Buckley now, don't I?

81 hours later 19293102 Anonymous
>>19292260 Is that just a shell or is it actually functional? I'm noticing a distinct lack of dakka

81 hours later 19293572 HeatedCoffee (Corneroids_2012_11_24_19_13_58_909.jpg 1280x1024 162kB)
>>19293102 Functional, but still a WiP. 9 spinal cannons in front hiding behind a bay door atm, going to add dakka on sides. While designing it, I considered its weak spots in PVP - the simplest way for an enemy to take out a heavily armored ship is to simply infiltrate from a weak spot and take out power etc. I wanted to counter that tactic by being in motion at all times, for that I need to be able to move about while firing my cannons, as far as I know, that can only be done using spinal cannons when alone.

82 hours later 19295518 Anonymous
>>19293572 You got it all wrong, shooting spinals while moving is basically a self-destruct button

82 hours later 19295938 Anonymous
>>19295518 Actually, good sir, I do believe it is you who is incorrect, as at the moment, the spinal projectile has a speed of 50 u/s, 2.5 times faster than the entity speed limit.

82 hours later 19296240 HeatedCoffee (Corneroids_2012_11_24_19_27_42_244.jpg 1280x1024 221kB)
>>19295518 It used to be a problem with earlier versions, but no more. Unless of course I fire while in a sharp turn, the cannons are behind 6 blocks of armor, so worst case will be that the front gets some self-inflicted battle scars.

82 hours later 19296556 Anonymous
>>19295938 After thorough research, it appears the information upon which I based my thesis is outdated. I apologize for insinuating against your intelligence and hope you can forgive my inaccurate observations.

82 hours later 19297091 Travellerbro
Haven't made any further progress on my modpack, caught up in the whirlwind of homework that precedes a return to college after a vacation. I'll be able to start working on it again Sunday or Monday, hopefully I can have things relatively polished by Tuesday or so.

82 hours later 19297204 Anonymous
>>19297091 i should hope so, i very much look forward to your modification, and others as well

83 hours later 19301154 Anonymous
What would you put onboard a space station that needs power besides Turret emplacements?

83 hours later 19301279 Anonymous
>>19301154 Pointless wiring.

83 hours later 19301350 Anonymous
>>19301154 Um, as it's a space station it doesn't need thrusters, you said no guns and you likely already have a camera so you don't have any options.

83 hours later 19301516 Anonymous
>>19301154 wait for gravity/life support to be implemented

83 hours later 19301850 Anonymous
>>19301350 i was just wondering whether i would have to build an armored compartment to house the large number of antimatter generators i harvested from my old capital ship. I also wonder whether i should use the smallest size door for my docking airlocks, or whether any ship would have its own airlock which is larger, since i assume other capital and certain sub-capital ships would not be able to dock in the hangar.

83 hours later 19301876 Anonymous
>>19301154 recreation area, barracks, medical, religious area, entertainment, cafeteria. Just look at Space Station 13 for ideas.

84 hours later 19302004 Anonymous
>>19301876 >SS13 I must say, the mining aspect of this always reminds me of that game.

84 hours later 19302050 Anonymous
>>19301876 I mean what things that require power to work, and as >>19301350 pointed out i have no thrusters, and i would give cameras and guns their own local power supplies, so a central generator room seems unwarranted

84 hours later 19302161 Anonymous
>>19301850 The 11x11 door should house most medium-below sized ships, for anything above that give up on doors and a ceramic/whatever you use plating would usually get shot down due to balancing issues but as you won't be moving you could try it.

84 hours later 19303253 Anonymous
>>19302161 This is what i mean, as ships can not go in doors as of this build of the game. The ship would interface it's airlock to the stations so as to be airtight, and then the crew could disembark.

84 hours later 19303305 Anonymous (dovell_david_final_render_005_de-1.jpg 640x512 26kB)
>>19303253 forgot picture

84 hours later 19303427 Anonymous
>>19252738 At long last. Work on VGS Walk Softly continues.

84 hours later 19305878 Vectanon (syche.png 125x125 11kB)
Whoop, time to be inter-dead. Download my Pack here: http://www.mediafire.com/?9y00b3994f9ihb5 Read the Readme inside of it to find out what the hell is going on and why it isn't finished. I'll be dropping the name now, until I start texturing again.

85 hours later 19306585 Anonymous (VGS Adam Buckley.png 1265x711 212kB)
VGS Adam Buckley exploration and medical frigate skeleton completed. With a spinal cannon to act as a sniper if it gets caught in a battle with the fleet, and 6 turrets to provide anti-fighter support, it's a tad bit fragile, but it's not meant for fighting.

85 hours later 19306614 Anonymous (Untitled.png 1118x760 210kB)
Needs more titanium.

86 hours later 19311165 Anonymous
>>19306614 Looks like someone's not using chef's. You can stack plate up to 256 with chef's.

86 hours later 19312389 Anonymous (VGS Loadsasolar.png 1269x707 217kB)
>>19306585 The outer layer of each wing is covered with 250 solar panels, so while it's pretty shitty armor, it allows the medbays and outer turrets to be separate from the antimatter generators used to power the engines.

86 hours later 19315430 Anonymous
>>19311165 >not playing creative mode

87 hours later 19317851 Anonymous
>>19315430 Haven't bothered to figure out that. Laziness, why must you burden me so?

87 hours later 19318736 Anonymous
>>19306585 >VGS Adam Buckley Heh. Why not VGS Bum Tickley?

87 hours later 19318983 Anonymous
>>19317851 >literally copying a file that's been posted here a hundred times >more trouble than mining roids u wot

87 hours later 19319000 Anonymous
>>19317851 See >>19089726 >>19318736 Because angry Canadians.

87 hours later 19319779 HeatedCoffee
>>19317851 http://www.filedropper.com/darthnoxtitemset-creative

87 hours later 19321746 HeatedCoffee (Corneroids_2012_11_25_01_19_47_507.jpg 1280x1024 699kB)
Finally added all the thrusters for 6dof except for left/right and brakes Pic is the view from the bridge, and what you see on the wall there indicates if a thruster is operational or blown up.

88 hours later 19322757 Anonymous (fffffffffffffffffffffffffffffffffffffffffff.jpg 1319x697 206kB)
>building supermassive borg cube power supply >40x40x40 cube of large antimatters >just finishing the second loop around >see this I'm done. My life is ruined.

88 hours later 19322883 Anonymous (theculprit.jpg 1375x564 121kB)
>>19322757 That'll teach me to check each vertex as I go along

88 hours later 19325218 Anonymous
http://www.filedropper.com/showdownload.php/darthnoxtitemset-creative_1 Updated creative mode. - All items now correctly require only one light rock block (some items required up to 4 blocks due to the number of ingredients that were required to make them - I got a bit less lazy this time) - All items crafted now grant one full stack (64ki) of the crafted item. - When creating a new world, you will now start with a light rock in your inventory. No need to mine that first block. As usual, leave suggestions/feedback/complaints in the comments below and please upvote :^)

88 hours later 19325439 Anonymous
>>19325218 what is this, reddit?

88 hours later 19325559 Anonymous
>>19325439 le downboat

88 hours later 19325645 Anonymous
>>19325218 This probably won't be a problem because the game just won't let you, but right-click crafting is a bad idea now. Not that you'll ever need it again, anyway. Also, do not drop full stacks in space and under no circumstances explode a chest containing a full stack. Unless you like freezing the game, of course. >>19325439 >what is a joke

88 hours later 19325893 Anonymous (1327951369010.gif 421x441 2093kB)
>>19325439 http://www.youtube.com/watch?v=1ytCEuuW2_A

88 hours later 19326103 Anonymous
>>19325218 Umm I somehow fucked up and you can't actually craft light rock. I'm fixing it now. Also, weapons, armors and drills are going back to 1 per craft. Because drilling with 64ki drills at once is just plain wrong.

88 hours later 19326725 Anonymous
>>19267528 ?

89 hours later 19327307 Anonymous
>>19326725 Only update he's working on right now is multiplayer. Check his homepage.

89 hours later 19327830 Anonymous
>>19326103 >>19325218 http://www.filedropper.com/darthnoxtitemset-creative_3 - unfucked light rock crafting - Crafting light rock now grants 64ki+1 light rock, so you don't actually spend any rock in making rock. This is something that just bothered me for some reason. - Drills, Weapons, Armor and mineral extractor crafts now only give one item each. - A few items got fucked and weren't craftable. Now everything should be working fine. Modder's note: an item requiring 64ki of an ingredient will not show up as craftable, but the result amount can exceed 64ki. Also, there's a huge (15x15x1) aluminium block in there that is meant to help solve CoM issues when building big things. Please don't go around substituting large chunks of your ship with these. It won't look good and everyone will just make fun of you for it.

89 hours later 19330683 Anonymous
This game needs some sort of hinge or joint system to allow for ship configurations that can be changed through the console. That would allow for super-large hangar bays, switching from travel to attack modes, more flexible gun layouts, and with sufficient complexity mechs that aren't flying statues.

89 hours later 19331706 Anonymous
>>19330683 That would be pretty useful, but I don't see it happening. If it did though, you could also use this to create some kind of remotely adjustable ballast to compensate for the loss of armor weight in combat.

89 hours later 19331814 Anonymous
>>19330683 I assume collision between multiple entities will be fixed soon. Can you imagine what we will be able to do with interlocking rings and stuff? I already have a design for a really shitty joint system in mind.

90 hours later 19333993 Anonymous (SS Privelege.png 1920x1080 289kB)
rate muh ship

90 hours later 19335131 Anonymous
>>19333993 Check your ship, voxel scum.

91 hours later 19336537 Anonymous
>>19222950 >Build actually sucktastic noob ship >Build it big >Thing is barely armored, prolly can't turn well and the guns are too sparse to do much of anything >... >Realize there are like 4 unused colours on the command console >Add in a few more thruster racks >Pirates swoop in, activate 3 levels of booster rockets.

91 hours later 19337516 Anonymous
>>19330683 >build your 1:1 ratio Klingon Bird-Of-Prey, complete with hinged wings >fly around like you own the place >get into a battle >go into attack mode >the wings are heavy enough so that they horribly unbalance your ship >you can't fly straight anymore >get shot up To be honest, I don't really see hinges being all that useful for changing ship configurations, I could see them awesomely used as docking clamps, but I think that servos that let you have not-retarded looking cannons would be a better idea.

91 hours later 19337912 Anonymous
>>19336537 YOU GOT BOOST POWER

91 hours later 19338472 Anonymous (DIE CIS SCUM.jpg 400x367 140kB)
>>19333993 You'll serve the empire well.

91 hours later 19339014 Anonymous
>>19333993 >Battlefield 3 >Guild Wars 2 No thanks, I'd rather die than fight by you.

92 hours later 19339283 Anonymous
>>19339014 Yeah but the GTA and DoW cancels it out nicely

92 hours later 19341025 Anonymous
I cannot into balanced designs for whatever reason. Everything I design always tends to lean upwards or downwards or start spinning or some shit. Can you guys lend me a design for a balanced, fast ship, preferably with a lot of room for chests and shit?

92 hours later 19342137 Anonymous
>Artificial Gravity >there will be mods for tractor beams >you will be able to carve an asteroid up with lasers and then tow it towards your ship's mining bay

92 hours later 19342213 Anonymous
>>19342137 >tractor beams >you will suck in ships >you will carve them up with lazers then borg the crew in your giant BR cubeship.

92 hours later 19342425 Anonymous
>>19342137 >you will be carving up an asteroid with your crew >something horrible is released onto your ship >one by one your crew fall to this monstrosity >and then they begin to hunt you down

93 hours later 19342857 Anonymous
>>19342425 >convinced to work on a mining ship by your cousin >work is lousy but the pay is decent >out in the middle of nowhere in some asteroid belt >work as usual >you get devoured whole by some alien freak

93 hours later 19342878 Anonymous
>>19342425 Mikko really needs to make mining tools combat capable

93 hours later 19342972 Anonymous
>>19342857 >Sick of all the bullshit in your life >head out to some colony on mars to be a miner >Suddenly your colony is attacked by the worst kind of menace http://www.youtube.com/watch?v=IcUBI-YVRY8

93 hours later 19345538 Anonymous
Work progresses on the VGS Ouroboros. Pictures will be posted when I am satisfied with the additions. They probably won't be the final touches, as I still need to decide what type of cannons to use for the manned turrets, and I need to place and wire them. Right now I'm adding crew quarters to the forward upper deck. They are standardized and each contain a set of The Indispensable Three, as well as a personal storage unit.

93 hours later 19345950 Anonymous (1334436343699.jpg 340x255 65kB)
>>19345538 Also, I just decided I am going to place red lights throughout the vessel that are connected to a couple different consoles in the ship, as red alert signals. >mfw

94 hours later 19346183 Anonymous
>>19341025 >preferable with a lot of room for chests and shit Wait a second. Where did you place the chests in your initial model? did you know that a 1x1x1 (small) chest weighs 10 (mystery units)? To put that into perspective, a block of light iron armor only weighs 2. So, even if you build a perfectly symmetrical ship, if you have more chests on one side, shit'll be unbalanced as FUCK. I learned this the hard way.

94 hours later 19346691 Anonymous
>>19346183 10 units is exactly one ton which is to say 1 unit = 100kg

96 hours later 19352457 Anonymous (airlockschematic.jpg 591x791 69kB)
this is how i imagine my docking pylon working, pictured is a diagram of the end of an iron docking pylon interfacing with a hatch on the side of a Redium ship docked at the station. The green blocks represent the docking clamps, which i assume would require power, act like a magnet to a non connected entity's blocks, and would be able to be activated and deactivated while powered.

96 hours later 19352734 Anonymous (The indispensable three.png 1366x712 307kB)
>>19093958 >>19102920 Mutilate all you want. >>19305878

96 hours later 19353242 Anonymous (cadet's_recommendation.jpg 591x791 72kB)
>>19352457 i had the same idea. Would it work better with added ship-side magnets to guide it in?

96 hours later 19353532 Anonymous (GTDorion.jpg 1410x832 119kB)
the outer hull is 50% done I've decided to keep the iron girders because it gives it a nice touch. a second and third level of extreme heavy armor will be placed underneath to ensure survival of the ship. Since the orion comes from the most over powered sci-fi setting ever, the Orion is not just for looks and will operate in battle much like it did in the original game. Hangar on the opposite side with some armor, heavy armor on the broadside you are viewing now. When multiplayer comes up I intend to build this with help. http://youtu.be/DX6bzq3M4M4?t=28s

96 hours later 19353786 Anonymous
>>19353242 Yes, in fact i was wondering how to solve the problem of getting the ship to position correctly relative to the station without some sort of 'south magnet' to the station's 'north magnet'.

97 hours later 19354298 Anonymous
>>19296556 >Apologizing on 4chan

97 hours later 19354376 Anonymous
>>19354298 >Chalizingo noop G4an

98 hours later 19357790 Anonymous
>>19342972 What game is that?

98 hours later 19357968 Anonymous
>>19357790 do you even read?

98 hours later 19358210 Anonymous
is this game online or single player only?

98 hours later 19358430 Anonymous
>>19358210 >>19357968

99 hours later 19359849 Anonymous
>>19122441 This is a good design. Long ships give more advantage to firing engines, resulting in a need for smaller engines, more maneuverability, and as a result more simplicity, easier handling, and less cost. Good job, anon!

99 hours later 19360038 Anonymous
>>19359849 while there is friction in this game, it doesn't depend on surface area. long ships go just as fast as wide ships with the same mass and impulse.

99 hours later 19360149 Anonymous
>>19360038 I don't think he's talking about friction, more the fact that putting your rotational thrusters on a long stick increases the torque they apply to your ship.

99 hours later 19360164 Anonymous
>>19360038 The farther an engine is from the center of gravity, the more impact it has on the ship's overall facing. No one is talking about speed, just attitude adjustments.

99 hours later 19360353 Anonymous
>>19360149 those long sticks make your ship wider, no? >>19360164 balanced engine layouts have the same forward impulse no matter their distance from the center point

99 hours later 19360378 Anonymous (Orion.jpg 1920x1080 131kB)
VGS Orion reporting for duty. This 8000 ton behemot is powered by 66 antimatter generators. It has 88 heavy assault cannons, 64 lance cannons and 5 spinal cannons as the main guns. Im expecting the weight to double when i finish the interior armor. She handles also like a dream come true. Fast as shit, stops easily and turns sharply. ONly thing is that rolling is slow as shit.

99 hours later 19360427 Anonymous
>>19360378 buh gawd that will always be the sexiest ship. somebody slap a C logo on that and start next general with it.

99 hours later 19360587 Anonymous
>>19360378 i missed looking at that sexy bitch.

101 hours later 19362984 Anonymous
>>19360378 I seriously hope you have some ceramic/redium titanium under all that iron otherwise 2/10 would not pilot

101 hours later 19363080 Anonymous
>>19362984 ATM there is titanium but i am phasing it for better materials when i get enough materials

101 hours later 19363140 Anonymous
>>19363080 >actually bothering to lie about not building this in creative and getting the materials himself lel

101 hours later 19363359 Anonymous
>>19363140 >almost no dakka >severely limited thrusting >creative

101 hours later 19363476 Anonymous
>>19363359 Given how it's a recreation I wouldn't be bothered about the dakka, and didn't you/he/whoever the fuck say it has excellent propulsion and turning bar the rarely used rolling?

101 hours later 19363556 Anonymous
>>19363359 >64 lance, 5 spinal you think redium grows on trees?

101 hours later 19363619 Anonymous
>>19363556 >>19363476 here, that too.

101 hours later 19363851 Anonymous
>>19049101 Could I be invited to the steamgroup? friendname is firebear

101 hours later 19364206 Anonymous
what exactly is DNPlusAnon and Chef Anon?

101 hours later 19365058 Anonymous
>>19277837 >nobody recognized my wing commander 1 raptor o-okay. what do you think is a good weight for a light scout fighter like that? if i took the power plant out it'd still be around 50tn. that can't possibly be right, right? i mean especially since the engines i'm using are way too small as well. it SHOULD weigh around 20tn realistically WITH the power plant and engines. i'm just curious because i'm going to recreate that ship and try to do a better job with proportions this time. but if it turns out weighing in at 90tn it's going to be awfully hard to get it moving.

102 hours later 19365520 Anonymous
>>19360378 regardless of whether or not that is built in creative it is quite impressive. our two priorities while there is no multiplayer should be discovering the most efficient ways to harvest resources, and the most combat effective ship designs. so building a massive ship in creative that you could theoretically build normally is fine as long as you test it as well. in fact, build everything you can in creative to make sure it works. build another ship to fire at that ship with and find weak points in it's armor. find out how many thrusters can be destroyed before you lose too much manuverability, and how easy it would be to replace them in combat. make sure the turrets and guns can defend the ship from as many angles as possible. off topic, but instead of building a giant /vg/ space station, could we build a giant invincible mothership as a home base?

102 hours later 19365674 Anonymous
>>19363140 >In creative >Creative Wot

102 hours later 19365961 Anonymous
>>19365674 Cheatyface pack aka creative.

102 hours later 19366145 HeatedCoffee
>>19365520 This so much, I'm psyched about sharing ideas and opinions to improve our designs. >>19360378 She's beautiful, but is that the bridge on top there?

102 hours later 19366445 Anonymous
>>19363140 But i dont use creative you dum nigga

102 hours later 19366875 Anonymous
We need a new thread.

102 hours later 19366940 HeatedCoffee
>>19366875 Make sure OP is updated.

103 hours later 19367619 Anonymous
>>19266359 >membership by invite only What the fuck, man.

104 hours later 19370131 Anonymous
>>19366875 >>19366940 Everyone calm down i got this.

104 hours later 19370973 Anonymous
>>19370131 OP is not a lazy fag edition. Sorry it took a while, had to load up GIMP to make the OP, had to edit the pastebin, had to search through this thread for other info, etc. etc. >>19370454

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