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2014-04-04 09:12 6459596 Anonymous Gif de matematicas (749458.gif 450x450 107kB)
can we get a math gif thread?

3 min later 6459606 Anonymous (cardioids_rolling_on_a_cycloid.gif 500x200 1044kB)
There is a Wikipedia user who made lots and lots of gif for Wikipedia and if you click the user profile you see them all. Can't remember though.

4 min later 6459608 Anonymous
>>6459606 i would love to find that. these gifs simplify my ideology

7 min later 6459612 Anonymous
>>6459606 so a cardioid is a rolled up cycloid?

7 min later 6459613 Anonymous (tumblr_lloekc8NXf1qfjjkvo1_500.gif 480x300 347kB)
bump

9 min later 6459617 Anonymous (btw., giff or jiff?.gif 500x250 510kB)
>>6459608 okay, I digged it out: http://en.wikipedia.org/wiki/User:L ucasVB/Gallery#Animations

10 min later 6459620 Anonymous (weird-science-computer-boobs-o.gif 320x180 898kB)


12 min later 6459622 Anonymous
>>6459617 fuck ya! Thanks kind anon

14 min later 6459623 Anonymous (Julia Transform 1000.gif 1000x1000 358kB)
I made this one!

17 min later 6459628 Anonymous (swinging atwoods machine.gif 160x120 153kB)


19 min later 6459630 Anonymous (Completing_the_square.gif 400x300 1420kB)
this one gives me a brainer

20 min later 6459632 Anonymous (pi_viertel_1.gif 400x398 1044kB)
>>6459622 np. also, lol, I just checked his blog http://1ucasvb.tumblr.com/ and it turns out the very pic you posted is made by him ;) pic related is something I made in a thread where someone ask if the "shift an edge of a square" operation tracks out a perfect circle line or not (it doesn't)

22 min later 6459638 Anonymous
>>6459632 thanks man! gotta give credit where its do.

22 min later 6459639 Anonymous (pi_viertel_2.gif 200x204 745kB)
>>6459623 cool, for a moment I though it would end up with the TheDarkKnight Batman logo.

25 min later 6459646 Anonymous (Regular_Pentagon_Using_Carlyle_Circle.gif 500x500 74kB)
nice I love these threads. I have two. 1/2 this is a method for drawing polygons

27 min later 6459653 Anonymous (tumblr_mhlswzuNIY1qfg7o3o1_r1_400.gif 360x160 171kB)
2/2 this one is a way of visualizing Fourier Series can't wait to see some cool new ones!

39 min later 6459676 Anonymous (1.jpg 1690x2282 637kB)
>>6459653 haha, I came up with this at one point. Then wrote a couple of pages describing what happens when you transform a rectangle and visualized it with Mathematica plots. Let me check if I made some animations there too.

47 min later 6459691 Anonymous (Missing_Square_Animation.gif 318x126 26kB)
Here's mine

59 min later 6459702 Anonymous (1389807952856.gif 624x588 652kB)
>>6459691 Here's my response.

59 min later 6459703 Anonymous (Absolute_value.png 304x199 2kB)
The absolute function.

1 hours later 6459713 Anonymous
>>6459703 defeats the purpose of a gif no

1 hours later 6459726 Anonymous (ipad 1928.gif 400x314 944kB)
>>6459713 1. It's not a gif. 2. Gifs have better compression for simple patterns.

1 hours later 6459730 Anonymous (W8VJp_thumb.gif 360x263 1414kB)
>>6459726 Ignore comment. I'm cognitively impaired.

1 hours later 6459779 Anonymous (intuition.gif 488x203 25kB)
Contributing.

1 hours later 6459788 Anonymous (englishmotherfucker.jpg 480x360 8kB)
>>6459596 >Gif de matematicas

1 hours later 6459796 Anonymous
>>6459788 Muerete basura. Spanish es el lenguaje superior.

5 hours later 6460227 Anonymous (Fourier_transform_time_and_frequency_domains.gif 500x400 408kB)
>>6459653 hurr ya go

5 hours later 6460229 Anonymous
>>6459796 español es para puñetas

5 hours later 6460233 Anonymous (Light_dispersion_conceptual_waves.gif 640x480 1199kB)


5 hours later 6460239 Anonymous (Feynmans_QED_probability_amplitudes.gif 330x310 123kB)


6 hours later 6460270 Anonymous (1391237206070.gif 408x408 51kB)


6 hours later 6460272 Anonymous (1380653326713.gif 354x372 398kB)
>>6460270

6 hours later 6460274 Anonymous
>>6460270 Yeah, but try this in an actual chess match

6 hours later 6460276 Anonymous (Sorting_bubblesort_anim.gif 277x257 912kB)
>>6460272

6 hours later 6460277 Anonymous (Double-compound-pendulum.gif 160x120 222kB)
>>6460276

6 hours later 6460280 Anonymous (Maclaurin.gif 220x295 66kB)
>>6460277

6 hours later 6460284 Anonymous (particle filter.gif 530x392 286kB)
>>6460280

6 hours later 6460294 Anonymous (animated.gif 300x300 347kB)


6 hours later 6460297 Anonymous (animated2.gif 400x400 766kB)


6 hours later 6460303 Anonymous (Understanding arcsin(x).gif 667x488 381kB)


6 hours later 6460309 Anonymous (Understanding arccos(x).gif 667x488 597kB)


6 hours later 6460312 Anonymous (Lol 25.gif 192x133 47kB)
Physics humor.

6 hours later 6460314 Anonymous (Cool 32.gif 360x360 376kB)


6 hours later 6460315 Anonymous
>>6460314 I wish the balls were bouncier so it'd fill up the whole circle

6 hours later 6460322 Anonymous (Line Integral 2.gif 450x410 323kB)
>>6459949

7 hours later 6460381 Anonymous (calculus.gif 400x400 889kB)
>>6459596

7 hours later 6460391 Anonymous
>>6459617 wow, this guy is a beast

7 hours later 6460407 Anonymous
>>6460312 I used to do shit like that when I was a kid too. It made me feel like a robot.

8 hours later 6460461 Anonymous
>>6459796 So what are you doing in a web site where everything is in another language?

8 hours later 6460465 Anonymous
>>6460276 >wikipedia image

12 hours later 6460789 Anonymous
>>6460322 Several years later and suddenly this makes perfect sense.

14 hours later 6460905 Anonymous (1388634166584.gif 473x378 1976kB)
>>6459596 i like math gifs ! bezier curves

14 hours later 6460907 Anonymous (cardioidales1.gif 411x130 24kB)
>>6460905 more like this one on this great website : http://www.mathcurve.com/courbes2d/ engrenage/engrenage2.shtml

15 hours later 6460911 Anonymous (tractoire-GrandBi-3archesCroisées.gif 500x491 309kB)
>>6460907 still from math curve : http://www.mathcurve.com/courbes2d/ tractrice/tractoire.shtml pimp gif for sure

15 hours later 6460912 Anonymous (1390167637097.gif 360x270 1062kB)
>>6460911 probably something related to differential equations

15 hours later 6460914 Anonymous (1388634558258.gif 500x450 299kB)
>>6460912 other forms of sinusoids

15 hours later 6460917 Anonymous
>>6460914 the gif was already posted there >>6460404 it's a device created by archimedes to draw elipses

17 hours later 6460979 Anonymous
>>6460276 worst realistic sort of all time

23 hours later 6461508 Anon (danmaku_failedattempt.gif 150x200 880kB)
Why haven't YOU put math in motion by making a bullet hell game?

24 hours later 6461556 Anonymous
>>6461508 Is this real?!

24 hours later 6461563 Anonymous
>>6459623 OH CANADA

24 hours later 6461594 Anonymous
>>6459608 >>6459617 https://toolserver.org/~daniel/Wiki Sense/Gallery.php?wikifam=commons.w ikimedia.org&img_user_text=LucasVB http://1ucasvb.tumblr.com/

24 hours later 6461602 Anonymous
>>6461556 There are games and games and games based on this style of thing. They're called danmaku or, "bullet hell." Most of the Touhou games are like this, but there are so many more. Here's ten examples: http://www.usgamer.net/articles/ten -great-bullet-hell-shooters

25 hours later 6461622 Anonymous (85.gif 600x600 1339kB)
>>6461594 >Phi is the most irrational of all numbers neat.

25 hours later 6461636 Anonymous
>>6461602 Yeah, but jeez. Whoever did that was insanely good.

25 hours later 6461643 Anonymous
>>6461622 No. http://mathworld.wolfram.com/Irrati onalityMeasure.html

25 hours later 6461656 Anonymous
>>6461622 very cool.

25 hours later 6461678 Anonymous
These are all great. Any recommendations for places online I can see more stuff like this? I've always wished there was like, a huge gallery of animated function transformations, where you could watch how changes of argument, degree, etc. change the graphs of functions. I think a lot of people would find that helpful.

25 hours later 6461680 Anonymous
>>6461678 lemonparty.org it has some great ones. check it out

25 hours later 6461681 Anonymous
>>6461622 Unfortunately he makes a blunder. >Additionally, all irrational numbers have unique infinite continued fraction representations, a very useful property. It sure would be a useful property. But it isn't true. >>6461643 Yes.

25 hours later 6461691 Anonymous
>>6461680 oh you... meatspin.com is better.

26 hours later 6461702 Anonymous
>>6460276 not a gif and you probably all know it already, but I still need to post the video because it's great https://www.youtube.com/watch?v=kPR A0W1kECg

26 hours later 6461705 Anonymous
>>6461681 >Yes Oh wait, most difficult to approximate using rationals is different from irrationality measure. Indeed in the former sense \phi is the "most irrational".

26 hours later 6461707 Anonymous
>>6461702 I was hoping you were linking the sorting algorithm traditional dances

26 hours later 6461713 Anonymous
>>6461705 Actually it isn't different, it's a different way of looking at the same thing.

26 hours later 6461755 Anonymous (Pythagoras_theorem.gif 200x200 65kB)
Pythagoras animated

26 hours later 6461758 Anonymous (Pythagoras-2a.gif 590x590 142kB)
... aaand another Pythagoras animated

27 hours later 6461784 Anonymous
>>6459796 vos sos un puto niggerbitch

28 hours later 6461922 Anonymous
>>6461508 I've always wanted to make a shmup that used polyform enemies like this. http://userpages.monmouth.com/~colo nel/hexodd/index.html http://userpages.monmouth.com/~colo nel/hexodd/hexahexodd.html

29 hours later 6461958 Anonymous
>>6461680 >>6461691 Fuck you. Fuck you both.

39 hours later 6462571 Anonymous
>>6461958 First day on the internet?

40 hours later 6462589 Anonymous (Poincare6.gif 360x270 909kB)
>>6460912 Holy shit, I made that. Here, have two more, they're pretty much the same, though. If anyone is interested, it's the simulation of a chaotic system (a Duffing oscillator). I first track the phase space throughout time, and then take the Poincaré section for several different periods in time.

40 hours later 6462591 Anonymous (Poincare7.gif 360x270 909kB)
>>6462589

40 hours later 6462603 le (giphy-24.gif 300x260 789kB)
Will contribute with fractals! (:

40 hours later 6462606 le (giphy-14.gif 480x270 605kB)
(Phi)

40 hours later 6462608 le (1391527601910.gif 500x500 632kB)


40 hours later 6462609 le (1386955453627.gif 693x600 105kB)


40 hours later 6462610 le (giphy-20.gif 256x256 530kB)


40 hours later 6462611 le (giphy-38.gif 500x375 636kB)
Platonic solids...

40 hours later 6462612 le (giphy-40.gif 160x160 729kB)


40 hours later 6462620 Anonymous (1396643590110.gif 650x390 529kB)
hello

40 hours later 6462621 Anonymous (1382786746708.gif 159x155 16kB)
bye

41 hours later 6462644 Anonymous
>>6462621 Is there a simple way to derive the equation for the red curve ?

42 hours later 6462681 Anonymous
>>6462644 its most probably a quarter circle

42 hours later 6462682 Anonymous (sierpinski tetraeder.gif 320x240 182kB)
a crappy one i made in POV-Ray years ago

42 hours later 6462689 Anonymous (test200.gif 450x465 1763kB)
normally distributed particles with masses +1 and -1

43 hours later 6462729 Anonymous
>>6462681 It's not. Check the previous posts.

43 hours later 6462738 Anonymous
>>6459779 What is the measurable quantity or function of measurable quantities that lets you mathematically predict which will arrive first?

43 hours later 6462758 Anonymous
>>6462738 the acceleration at x is a = g\cdot sin(\phi) where \phi = arctan(\partial_x f(x)) now integrate that shit

43 hours later 6462819 Anonymous
>>6462738 detailed answer: http://en.wikipedia.org/wiki/Brachi stochrone_curve

43 hours later 6462829 Anonymous
>>6462644 x=a*cos^3(t) y=a*sin^3(t) more details http://en.wikipedia.org/wiki/Astroi d

55 hours later 6464283 Anonymous
>>6461508 Me flirting with a girl. Each white dot is a cute joke and she is the orange

55 hours later 6464337 Anonymous
Is it sad that I don't really understand the concept of 75% of these?

55 hours later 6464343 Anonymous
>>6464283 /sci/ OPs. Each white dot is science and the OP is orange.

56 hours later 6464382 Anonymous
>>6462689 what program was used to make this?

56 hours later 6464405 Anonymous
>>6462689 The collision handler in your .gif is pretty crappy.

70 hours later 6465231 Anon (1368628201624.gif 480x360 1029kB)
>>6464382 It's a little for-fun simulation that was programmed from scratch. It sort of explains the lack of a collision handler..

70 hours later 6465236 Anonymous (path integral.gif 400x300 594kB)
Here's a really nice path integral. Would be nice to learn how to calculate it.

80 hours later 6466060 Anonymous
bump because it's better than half the garbage on the front page

101 hours later 6467659 Anonymous (Cool 31.gif 470x353 946kB)
>>6465231 That reminds me...

101 hours later 6467713 Anonymous
>>6460270 I don't get this. What is this?

101 hours later 6467715 Anonymous
>>6460239 That filename isn't very descriptive. There are many ways of deriving probability amplitudes in quantum mechanics that have nothing to do with path integrals.

101 hours later 6467718 Anonymous
>>6467715 In QFT, why would you use anything but a path integral?

101 hours later 6467721 Anonymous
>>6465236 It tells you at the end. Also, I'd call it a line integral, to distinguish it from the functional integral aka Feynman's path integral formulation of quantum mechanics.

101 hours later 6467722 Anonymous
>>6467718 to dicksize on /sci/

101 hours later 6467724 Anonymous
>>6460276 >posting computer science stuff in a math thread Disgusting.

101 hours later 6467727 Anonymous
>>6465236 At last i truely see

101 hours later 6467732 Anonymous (Dijkstras_progress_animation.gif 210x210 130kB)
>>6467724 orly? you missed the particle filter >>6460284

101 hours later 6467738 Anonymous (Comb_sort.gif 269x257 807kB)
>>6467732

101 hours later 6467739 Anonymous (heapsort_anim.gif 280x214 281kB)
>>6467738

102 hours later 6467743 Anonymous (Smoothsort.gif 295x226 37kB)
>>6467739

102 hours later 6467744 Anonymous
>>6467738 >>6467739 Those gifs are from wikipedia.

102 hours later 6467745 Anonymous (shaker_sort_anim.gif 277x257 900kB)
>>6467744 Are they?!?!?

102 hours later 6467747 Anonymous
>>6467744 no shit.

102 hours later 6467751 Anonymous (sort.gif 206x206 53kB)
>>6467732 I posted this: >>6467724 But fuck it, I'll join in. Props to anyone who can figure out which sorting algorithm this is.

102 hours later 6467785 Anonymous
>>6467751 Shell?

102 hours later 6467799 Anonymous
>>6467785 yup. Sorry if that was easy, I'm a noob at compsci.

102 hours later 6467804 Anonymous
>>6467799 I recognized it from https://www.youtube.com/watch?v=kPR A0W1kECg

103 hours later 6467903 Anonymous
>>6467713 Knight's tour

103 hours later 6467942 Anonymous
>>6461508 How do you design the levels?

106 hours later 6468271 Anonymous
>>6467659 what is this?

107 hours later 6468313 Anon (1369000745358.gif 480x280 969kB)
>>6467942 However you want to. Right now, I just put a timer/lifespan along with an early-end condition that'll skip some time. On the interim, it changes states that are each individually written with their own mathematics, conducted based on windows of time. For change in time less than 5 seconds, it does the first attack, then in the next 5 seconds, it gets rid of phase-1 bullet origins and does the second attack, et cetera. Vector positions for the bullet origins, bullet spawns based on the origins' positions, having them all move with respect to their own individually assigned time t variables, and not getting rid of the bullets until they go offscreen or something ends their lifespans.. those are all common fare in making bullet-hell toys. >>6468271 They're really just there to stare at. I think some guy on tumblr makes them. You could go fishing for 'em at /wsg/ if you really want the eye candy.

111 hours later 6468527 Anonymous
These sorting algorithm gifs are great. Is there somewhere that has all of them?

111 hours later 6468535 Anonymous
>>6468527 Check out "Sound of Sorting".

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